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Sector Unknown
Table of Contents(Can be found on the OP of the Game thread).
Just Here To Watch?Feel free to leave a comment in this thread as things progress - just please put it in a spoiler called
"Endorsement"!
Here To Play?Regretfully we can't support any new characters at the moment, as players in-game are currently sitting around waiting to be of any use due to overpopulation.Please inbox any character application sheets to me via PM.
We were aboard a military craft to the moon of Saturn, Titan. During our travel something went awfully, awfully wrong.
The alert system kicked in and we marched orderly, confused faces, buzzing chatter and questions about, to our emergency pods.
Helga, the onboard Artificial Intelligence, woke us with a single, terrifying, resounding fact; the year
was 3223 - a thousand years later from when we left home and a thousand years of drifting.
We are lost, we are alone and we are wounded.
The ship's solar array is damaged, we are low on power and our oxygen is running thin.
We are far from home and we don't know where we are... aptly we call it... Sector Unknown.
You are one of a number of surviving crew members on your ship.
Your ship needs to survive - physically and energetically.
Survive, Fight, Upgrade, Adapt, Develop, perhaps even Settle - but most importantly, explore.
Resources are rare, disease and weird alien shit happens, and most importantly you can die. There is permadeath.
As a crew member among other players, you need to work together or against each other for the betterment of the many, or the survival of the few.
Private Message each other to work out secret alliances and launch a coup, or work publicly to help everyone.
Launch ground-level campaigns to find food and materials to fuel your needs and your ship.
All crew can Roleplay, discuss and decide on what happens - but it is the captain's decision in certain events and crisis's which is final and shapes the path of the story.
"Knowledge" the character may have is PM'd to them - it's up to them if they want to share it or use it; both or neither.
New crew members can awaken from their pods throughout the game (mid-game joiners).
The game is split into ongoing Episodes. Episodes are chapters in the story of the game - changing of environments or events.
Universally speaking, players can discuss between turn posts. All players can choose what to do - such as eating, sleeping, farting, exploring, showering, training, whatever.
However things that affect the entire crew, such as moving the ship, upgrading a department or choosing research must be chosen by the Ship Captain - who is advised by all players who want to give input.
Actual game phases however will be made up of Downtime, Events and Crisis's.
All data will be presented in a downloadable excel spreadsheet.
This can be opened in OpenOffice/Excel on your PC, or viewed for free online.
Game Text will be posted in-post.
The galaxy will be represented by a map on the game sheet.
The ship will have an entry on the game sheet.
Each player will have his own entry on the game sheet.
Captain
Abilities;
Top-Level Access to all ship systems (including Helga).
Top-Level ranking amongst peers.
Military Captain
Abilities;
Top-Level ranking among military.
Navigation multiple slots
Abilities;
Able to Interact with Helga.
Able to fly any ship.
Fantastic ground-level scouts.
Engineering Dpt multiple slots
Abilities;
Able to Interact with Helga.
Able to process raw materials.
Able to fix anything.
Able to build anything.
Able to upgrade anything.
Medical Dpt multiple slots
Abilities;
Able to heal people.
Able to research & apply medical discoveries.
Science Dpt multiple slots
Abilities;
Knowledgeable on all things sciency & natural.
Able to research & apply scientific discoveries.
Soldier multiple slots
Abilities;
Fantastic combatant on all levels.
You're likely to protect and save your shipmates.
Start out with cool gear.
Name:
Gender:
Station (job):
Abilities
Spend three points as you will in the below categories.
*If you're a captain or military captain, you gain an extra two points to spend.
**You can 1 automatic point in addition to the three you spend in the area your job is based in.
Personality & Leadership
Navigation & Scouting
Engineering & Production
Combat & Survival
Science & Logic
Medicine & First Aid