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Author Topic: Fleshmancy: A Dark Magic Exploration Game  (Read 17603 times)

crazyabe

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #135 on: August 27, 2015, 11:45:09 pm »

The rules of fleshmancy IMPLY that necromancers exist
ISG  "You can't use dead stuff. You're no necromancer"
Here "You cannot use dead parts. Once something is dead, its dead for good. You are NOT a necromancer"
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Detoxicated

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #136 on: August 28, 2015, 12:16:21 am »

Find more interesting beasts than needlers.
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Icefire2314

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #137 on: August 28, 2015, 01:36:44 am »

The rules of fleshmancy IMPLY that necromancers exist
ISG  "You can't use dead stuff. You're no necromancer"
Here "You cannot use dead parts. Once something is dead, its dead for good. You are NOT a necromancer"


(No, fleshmancy is the manipulation of living flesh. Necromancy is the manipulation of dead flesh. Further, fleshmancy is unique to this topic. So, you kind of can't tell Spider how to run his game... Finally, you quoted two rules from this game which only prove that Necromancy is not allowed...)

"I will take a mace, if you have an extra. I murmur. Whistle to Fleeble, see how he responds to me, if he recognizes me at all.
« Last Edit: August 28, 2015, 01:58:50 am by Icefire2314 »
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"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
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sjm9876

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #138 on: August 28, 2015, 05:09:52 am »

"An exile. How.... delightful."

Barro shakes his head.

"Still, we appear to have exhausted much of what we can get at in this cavern already. I would say it is time to move on - especially if new company decides to stay."

Examine exit. If it looks safe, and others follow, proceed.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Icefire2314

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #139 on: August 28, 2015, 09:04:39 am »

Nod at Barro in concord with the rooms barrenness and need to move on.
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"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
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ATHATH

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #140 on: August 28, 2015, 09:40:44 am »

"He was banished and he is an abomination we can't let him in the group."
"And here I thought that we were free of the prejudice when we abandoned the village. Clearly, I was wrong."

Leave the cavern with the rest of the group. Cuddle with my fleshball, to help it associate me with positive feelings.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Spiderking50

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #141 on: August 28, 2015, 10:45:02 am »

After a general agreement to move on the group and Crazy Greg move into the next room. You cannot determine how large the room is as most of it is covered in a mushroom forest. It is expansive to say the least. The trickling of a stream can be heard in the distance. An occasional gust of wind shakes spores loose from the mushroom caps. Neither wind nor mushtrees have ever been seen by your people. Smaller mushrooms littler the mushroom floor. Buzzing insects with glowing orbs buzz out of reach by the caps. After a few moments of gazing at the towering forest in front of you a distinctly animalistic noise breaks the silence. It sounds almost like angry gurgling. Several other yipping noises also can be heard. The noises seem to be coming from directly ahead.
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crazyabe

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #142 on: August 28, 2015, 10:55:44 am »

"well lets go meet the neighbors"
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sjm9876

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #143 on: August 28, 2015, 11:04:04 am »

Barro flinches slightly in the breeze, and whispers:

"What is this.... and what is that..."

Hang back. If anything unfamiliar comes at me, try to fleshmance away whatever it is using to move.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

Adragis

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #144 on: August 28, 2015, 11:06:56 am »

((is this available for signups))
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thincake

Spiderking50

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #145 on: August 28, 2015, 12:02:24 pm »

((is this available for signups))

((Thanks for asking. Yes., but you'd have to play as someone who had been exiled at some point in the past for some reason. )
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Adragis

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #146 on: August 28, 2015, 12:56:25 pm »

((thanks, I'll try and think of something))
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thincake

Spiderking50

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #147 on: August 28, 2015, 03:11:11 pm »

The group edges forward, hidden among the mushtrees until they have line of sight of the noises. Before them lays a ferocious battle. A large humanoid with a squid for its head wielding a stone club is fighting three creatures that resemble reptilian pit bulls. There is a fourth of these creatures dying nearby with its lower body crushed and broken. The reptile dogs are circling and making yipping noises, but seem wary to attack now that one of them has been felled.
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crazyabe

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #148 on: August 28, 2015, 04:28:41 pm »

I charge the nearest one and attempt to fleshmancy my hand into its head, so as to control it.
« Last Edit: August 28, 2015, 04:36:58 pm by crazyabe »
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sjm9876

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Re: Fleshmancy: A Dark Magic Exploration Game
« Reply #149 on: August 28, 2015, 04:34:21 pm »

Keep well clear of any fleshmancy targets, and try to disable the legs of the closest dog - for example, thinning them out so that they cannot support the creature's weight.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext
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