Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: The Comradely Association of Adventurous Beings of Various Shapes and Sizes  (Read 3397 times)

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile

Ah right, His Splendiferous Grace Sirrah Jerrah Ferdemont VI, Bard of exceptional charisma and by amazingly good luck, survived the assault on the castle while some less fortunate leaders did...not. On the various chairs in the room are your second/quartermaster/CLO the arch-magus, your HR/NHR Chief (who also had excellent luck to have survived), and General Crack, whoever they are under that incredibly durable full helm. You lead The Comradely Association of Adventurous Beings of Various Shapes and Sizes, who smite evil*, occasionally play gitars, engage in comradely (and/or adventurous) cooperation if they feel like it, and are objectively superior in their pursuit of superior objectives. Some survivor or another from the necromantic groups comes in and suggests we reanimate the monsters, and then leaves to go find a snack or something.

You ask the arch-magus about how to dispell the curse, and ask Full Helm how many crack(ed-in-the-head) commandos are left.
AM:"It can't be that difficult, and we have plenty of mages left. I'll go see." She stands up and walks off to the...north? To the probable north of the castle. You need to find a map of this place, or have one made. Being unsure of directions in your castle is not very charismatic.

FH: "Not many! Good workout. We should find some more monsters to workout with later after things have settled down and sorted out. Better than training dummies."
Well, fighting is technically exercise. Though it was certainly much more difficult than a 'workout' to take the place. Next, you ask the Head of Non-human resources if we could make good use of reanimated monsters. Having no idea for once (usually he has an answer for any sort of race, from elves to various golems and inbetween), he just shrugs and asks why we'd want to bring back to life all the assholes we had to kill to get in here in the first place? He does kinda have a point, but you'll need to find help somewhere...
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile

Just don't put the souls back in the corpses. Actually wait. Use the souls as batteries. Solves two problems in one go. No undead going rogue and no ghosts coming back to cause problems.
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile

Better make a knowledge check first to see how soul mechanics work here. If it's like Elder Scrolls and you can vacuum the suckers up for cheap, mindless energy, all's good. If not, well... we don't want a bunch of haunted shit in our castle, do we?

That aside, the preface suggested that the place was populated with demons and assorted other nasty things, which says to me that a lot of them will be rather tough to manage either exorcising or putting down a second time. If we do do the deed, probably best to have it done outside by someone expendable.

--

Unrelated, let's get the castle mapped out and thoroughly searched for traps and stragglers. Don't need any nighttime surprises, mm?
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile

Its basically the whole range of Bad Things, the more powerful (and just as dead) lords having ended up attracting significantly more Bad Things. It could be a slog through hundreds of slime varieties, or it could be a squadron of squadrons of mini-dracoliches here to kick intruders' ass with their undead dragon-ness. There may or may not be actual demons, and so on. For the same reason, we can't reanimate every one of the dead monsters, since some of them are already re-dead, and making unreundead would just confuse everyone involved ;)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile

Never trusted undead anyways. Good old fashioned meaty-type meatshields are cost-efficient, and golems are tough.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile

Why the fuck can't we make unreundead? Lets Do It.
Logged

ATHATH

  • Bay Watcher
    • View Profile

Why the fuck can't we make unreundead? Lets Do It.
Yeah! Reanimate a beholder as well.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile

Has anyone reanimated potatoes before? Lets make a rotting undead potato golem.
Logged

ATHATH

  • Bay Watcher
    • View Profile

Has anyone reanimated potatoes before? Lets make a rotting undead potato golem.
Hm... Scratch the rotting part (use magical preservation), but stick metal rods in it and give it electricity powers. I like it!

((I suspect that Kevak and I will become R&D.))

Instead of raising the Beholder as it is, we should skin it (with the eyes and such on the skin), make it a cloak, reanimate it, and give it to one of our necromancers.
« Last Edit: August 07, 2015, 12:29:54 am by ATHATH »
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile

Much to the confusion of Armored Hat when he sees them, you go and ask the arch-magus (after the curse is removed, which cost one of the weaker mages' sanity) if unreundead could be useful workers for the CAABVSS.
The answer turns out to be (souls d6:4) no, but they are good at finding traps without triggering them. The normal undeads are put to work digging, out what probably used to be a moat in the far past, but currently is just a huge circular collecting point for sand, mud, rain, and small animals.

About a month later, you've got a general idea of the entire castle and the traps it previously had, but haven't yet managed to find a decent cartographer to draw it for you. Someone also scribbled all over the world map in the throne room to bring it up to date, and your Quartermaster/Chief Looting Officer finished sorting out all the loot from both monster (mostly gold of varying currencies, now all reforged into ingots for simpler trade later, or for minting) and previously-dead (Many coats and other nice things borrowed from the less fortunate leadership of the assault). One of the more ruined rooms was stripped of sheets and rugs, and the resulting pile of fabric cut up into big sheets to cover up the undead you'd stripped down of all their stuff. A beholder was also eventually found among the dead monsters and made into a cloak. What to do next...

Spoiler: World Map V2 (click to show/hide)
Spoiler: The CAABVSS (click to show/hide)
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile

Its been quite some days and I wasn't expecting to have no suggestions at all. :( Moving on, dangit!

There is 7 or so nearby castles if we were going to besiege someone else with undead and unreundead (if there is anyone else in them currently), as well as a number of villages and towns. Besides the gold and other tradable items, amongst the group the Arch-Magus totals a Fair amount of Gnokian currency, which will continue to be the main one until the Sizable Empire (still in debate as to proper naming) announces a new mint. Bartering is also a possibility with the amount of loot you have.
Oldlandic currencies (the kind you'd find on trade ships from the Old lands) are considered valid along the coastline for the sake of practicality, in the capital during non-aggressive political visits, and considered scrap metal anywhere outside shouting distance of the city guard from either area.

However, theres also the question of whether the nearby villages & towns recognize the CAABVSS as actually ruling the area. It would probably be easier to start building the army back up if you could ask for volunteers to protect the area (against evil, of course) and start paying only the ones who pass some sort of training instead of having to pay them beforehand like mercenaries.

While your bardly self was pondering these things, someone affixed a first draft of a top-down castle map to the wall next to the adjusted world map. Superb.

So, shall we Scout nearby castles for occupants, Send Metal Helmet to recruit new and possibly adventurous recruits, or Do Something Else?

Spoiler: Castle map the first (click to show/hide)
Spoiler: The CAABVSS (click to show/hide)
« Last Edit: August 20, 2015, 04:14:34 pm by Aklyon »
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ATHATH

  • Bay Watcher
    • View Profile

Scout. Test to see if the beholder cloak's eye rays work. Make that potato golem.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

spümpkin

  • Bay Watcher
  • coming to you live from the action
    • View Profile

Send Metal Helmet to go get recruits. Dead or alive.
Logged
Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile

The scouts eventually make it back, with the following reports of the nearby castles:
1 is occupied by minor amounts of monsters. Usually this would be 'significant monsters', but you took over a place with far more of them in it.

2 of them have been claimed by dragons. Theres a chance they might be able to be bribed into leaving them though, if they aren't too old. The old and polite ones will throw the bribe messenger far enough that they are solidly unconscious, while the just plain old dragons will kill the messenger over the insult and claim the bribe for themselves anyway. The potato golem was eaten by one of the dragons for its mana, so perhaps sending it out with the scouts was not the best idea.

1 of them is 'claimed' by bandits. They're probably just hiding.

Lastly, the rest are actual claims by would-be kings. They shooed away the scouts before they got particularly close to the castle. In the meantime your main man (or possibly woman) of fightery and metal hats, Plated Helm, went to recruit some more people for the cause, preferably not additional undead, though they wouldn't be bad either. You go and see if you can find that cartographer to make a third map to label with the scout info while he is away, and to see if they've tested the beholder cloak yet.
---
The town appears to be fairly well-built, but not especially big. Its otherwise a fairly average looking town for the land. Where should you go to first for recruits? The Angry Goat, the tavern? The Council Building, to ask the town leaders first? Or should you be direct about things and just go Shout In The Market and see if anyone walks up to you?

Spoiler: The CAABVSS (click to show/hide)
« Last Edit: August 21, 2015, 11:28:03 am by Aklyon »
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile

Why don't we just ask the dragons if we can use their castles. They dun need to move anywhere, and they can designate areas they don't want us in as off limits. I doubt they use the whole castle.
Logged
Pages: 1 [2] 3