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Author Topic: The Comradely Association of Adventurous Beings of Various Shapes and Sizes  (Read 3381 times)

Aklyon

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The Kingdom of Large (temporarily named while its reorganized after defeating the previous rulers, the Empire of Gnok) is, well. Large. And in quick need of renaming, but other than that, it is fairly diverse. Large fields. Large forests. Suspicious-looking caves scattered about the place. Plenty of farms when there isn't a fight going on nearby. And most of all considering its history of conquest, reconquest, and rereconquest, castles.
Castles everywhere, from small stone forts to previous capital cities before they got burned to the ground by invading conquerers. Most of the ones from the Empire of Gnok however, were built mainly of wood to spite whoever attacked them, and are little more than large scorch marks on the land now. The ones not claimed by victorious invaders, bandit kings, or temporarily independant lords are for the most part empty, except for the oldest ones.
The oldest, smallest, and least touched by consistantly-changing lords are the ones who were home to the true, actual, and quite extinct as far as official record is concerned natives of the land; they attract monsters by the hundreds (in the worst cases thousands) from the still-lasting death curses of their lords. Many a conquest through history has been cut abruptly short by the sudden death of all the leading warriors after they enter one of these to prove curses don't exist and that there can't be more than a handful of demons in there. Occasionally explorers stumble upon new ones, in even less probable locations than before, like the bottoms of lakes, or the entire interior of hills. But they are not impenetrable fortresses to the excessively-prepared, or to leaders with entire armies to risk claiming a more prestigous castle at terrible cost.

Like you and your small group of fellows. You may have lost 95% of your force in the effort, but the few of you who remain meet in the grand throne room itself, having finally cleared out the place over the vicious complaints of the previous hundreds of monstrous occupants. The smell of some of the rooms will need to be purged with fire at somepoint (you can't exactly get much done in there with the sort of overwhelming smell they've left behind in them), and the curse still needs to be dispelled before it recognizes you are not the monsters you pretended to be. Aside from that however, it seems to be in poor, if entierly intact condition, and with it the group finally has a place of its own, no longer sleeping in massive camps surrounding towns with too-small inns.

You must have taking a worse beating than you thought however, because you don't remember a thing about the group besides who you are, and why you are part of it. The others look similarly weary, but it seems like they're waiting for you to start. Well then.
---
So, we need an Organization, and a Leader. Being in control of one of the Ancient Castles, while the group may be a tattered ruin of its former self, it has significant respect from anyone who finds out about the capture, at least until the news starts to get old. Short of an unexpected siege, they won't be bothered all that much yet while they recover as a result.



On magic:
Most of the magic comes from sources within the old castles, which means most of it is tangled up with the curses the natives left behind in them. The successful casters manage to seperate the magic from the curses enough to not have terrible side effects.

Spoiler: ooc details (click to show/hide)
« Last Edit: August 06, 2015, 07:47:39 pm by Aklyon »
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

~Neri

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Re: The Group of Action
« Reply #1 on: August 06, 2015, 06:47:15 pm »

Necromancy should be a focus.
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Playergamer

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Re: The Group of Action
« Reply #2 on: August 06, 2015, 06:47:58 pm »

Necromancy should be a focus.
No, let's be righteous heroes for once. It never happens for some reason, come on B12!
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Re: The Group of Action
« Reply #3 on: August 06, 2015, 06:49:10 pm »

How about we compromise. We flay a righteous hero and wear his skin as a coat.
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Hawk132

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Re: The Group of Action
« Reply #4 on: August 06, 2015, 06:52:03 pm »

Righteousness is boring. So many rules constraining you. Can't even slaughter a village once in a while for stress relief.
How about we compromise. We flay a righteous hero and wear his skin as a coat.
+1. And a +1 for the necromancy focus. I wouldn't mind some deals with the demons though.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

Aklyon

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Re: The Group of Action
« Reply #5 on: August 06, 2015, 06:59:02 pm »

Do we also wear the righteous hero's coat if he had one? Doesn't hurt to have extra coats.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Flying Dice

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Re: The Group of Action
« Reply #6 on: August 06, 2015, 07:05:22 pm »

You're running a tongue-in-cheek SG, Aklyon? Yes please, I'll take three.  :P

The Organization needs:
A Name! The Comradely Association of Adventurous Beings of Various Shapes and Sizes (CAABVSS, pronounced "calves")

A motto/battlecry/saying. Doesn't have to be all three. "We are objectively superior in our pursuit of superior objectives."

Were we more on the side of smiting evil when we set out to conquer this place, or of a more evil intent in need of a fitting lair? It is evil to oppose us, ergo those we smite are evil, unless they are good-looking and smitten with us, in which case they remain unsmited.

A color(s) to distinguish us from other land-holding groups, such as the newly-crowned King's Red Warfleet. Is this acceptable?

Between 1-3 surviving advisors of somekind, related to the group.
1. The arch-magus of bureaucratic affairs. She is our head quartermaster, second in command, and chief looting officer.
2. The honorable head of feudal human and non-human resources. He finds people willing to die for our cause and convinces them to do so.
3. General head of tactical acumen and head-bashing. It (honestly, it's bloody hard to tell through that full helm) is the leader of what remains of our crack detachment of cracked-in-the-head commandos, an expert warrior and instructor.


A goal! (if we don't have a goal, the default goal is 'Conquer the Kingdom and proclaim our castle as the new capital of the succeeding government.') Default goal. We will rule the land for the good of all, as a precursor to ruling the world. Why change what works, eh? Eh?

A general description of what the group actually is (ex. a group of angry, hard to kill barbarian half-men from the north. Or a Paladin order who came to smite evil and flip tables, but forgot to bring the tables. Or a collection of former dukes who brought their armies together to claim the place for themselves and divide the land up later. Or a couple old wizards with enough experience to have not gone crazy from the practice, who bewitched an army out from under some lord's notice and led it to their doom in the process of claiming the cursed place. The only requirement is that it could've been a group with enough fighting ability, either by themselves or bought/stolen/etc to kill essentially an entire major dungeon's worth of random encounters and not all get killed in the process.)
A coalition of the more-or-less willing, consisting of a handful of relatively minor lords and ladies with the funding and influence to convince, bribe, and coerce a bunch of smaller factions to work together for mutual benefit. It *cough* just so happens that we're the only member of the leadership to survive the assault on the castle. Fancy that.

Our Leader needs:
A name, of course. His Splendiferous Grace Sirrah Jerrah Ferdemont VI. Call me Jerry if you're my friend. No, not you.

A race of some sort (general fantasy ones or normal person, either works). A hideous pileup of personal fetishes that will turn off everyone who isn't typing suggestions one-handed Human. Please. Fuckin' hell.

A gender, probably. Male, probably.

Something important about them (Being a duelist, being a wizard, being a banished problem to a more important lord, being an insane mage, being nondescript, glowing purple and being able to punch opponents that aren't in melee range, etc.) Classic Bard. Despite looking like a girlish ponce and being detestably conceited, manages to be remarkably charismatic. Good with a rapier, dabbles in magic, plays the gitar just like a ringing a bell.
« Last Edit: August 06, 2015, 07:07:19 pm by Flying Dice »
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Playergamer

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Re: The Group of Action
« Reply #7 on: August 06, 2015, 07:07:57 pm »

-snip-
This is the best character creation I have ever seen. All of my 1s.
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Aklyon

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Re: The Group of Action
« Reply #8 on: August 06, 2015, 07:33:24 pm »

That is indeed an awesome post, FD. :D
I'll give it another 10 minutes or so to see if anyone else has something to say (like if we are wearing that coat or not), but otherwise its unopposed since necromancy is probably a focus of some of the Adventurous Beings anyway, and I'll go with that one.

What are you guys doing first, besides the requisite curse dispelling?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

~Neri

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Re: The Group of Action
« Reply #9 on: August 06, 2015, 07:34:17 pm »

Reanimate the monster corpses.
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ATHATH

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Aw. I wanted us to be beholders (or illithids).
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

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Aw. I wanted us to be beholders (or illithids).
Various Shapes And Sizes.
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ATHATH

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Aw. I wanted us to be beholders (or illithids).
Various Shapes And Sizes.
But the guy that made the submission said "humans only".

+1 to the submission guy's submission, but -1 to "humans only", replacing it with "humans, along with many recruited members of other species".
« Last Edit: August 06, 2015, 08:15:57 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Aklyon

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Aw. I wanted us to be beholders (or illithids).
Various Shapes And Sizes.
But the guy that made the submission said "humans only".
The leader is a human. 'A coalition of the more-or-less willing' is entirely vague enough to cover anything both comradely and adventurous, even if we originally were full of lords and ladies.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ATHATH

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Hm. Do they have to be? I'm tempted to have one of them be a beholder (https://dnd.wizards.com/dungeons-and-dragons/what-is-dnd/monsters/monsters-beholder).
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping
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