I'd like to try modding in some double weapons, such as Hook Swords and Deer Horn Daggers which are used in pairs, the Cicada Wing Blade which has a blade on either end, or the common Quarterstaff which can strike with any point.
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To start with, any double weapon could be set up so that it requires two hands to wield, but that is a disadvantage. What advantage would the weapon grant in exchange?
I see that there is a token called ATTACK_FLAG_INDEPENDENT_MULTIATTACK, but I'm not sure what that would do. I see that it is used for Hydra head attacks so that each head gets its own attack. Does that mean that a paired weapon like the hook sword could do one attack per blade? Using the hook sword again, there are a lot of edges which can make an attack, the blade, the hook, the handguard and the pommel spike. If independent muiltiattack was on there somewhere, does that mean the weapon could attack with its blade and its handguard at the same time? (which is potentially okay if it's one blade and one handguard without being left/right specific and stops at two attacks)
Or using a double weapon could simply give the wielder more attack variations. A pair of hook swords might have one handed attacks with the same properties as a normal sword, plus a "slash with both swords" attack that has a larger contact area compared to a normal sword, but longer recovery time.
Finally, the double weapons could simple be more offensively effect as a trade off for not using a shield. A pair of hook swords would logically be double the size of a single sword, and I'm assuming size has a positive impact on weapon damage. I could fudge the numbers a little by adding extra velocity or penetration depth.
I'm assuming this is not possible, but it would be logical for paired weapons to be better at parrying since you can put more weapon in the way.