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Author Topic: Sector Unknown (Spaceship RPG)  (Read 45633 times)

Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #375 on: August 09, 2015, 04:49:34 pm »

Helga! Scan for other unidentified life forms please,

Begin the examination procedure (after putting on a labcoat and gloves.
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Azkanan

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Re: Sector Unknown (Spaceship RPG)
« Reply #376 on: August 09, 2015, 04:51:02 pm »

Helga! Scan for other unidentified life forms please,

Begin the examination procedure (after putting on a labcoat and gloves.

((Hint... With no lighting, during a crisis, with negative power?))
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Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #377 on: August 09, 2015, 04:52:05 pm »

Helga! Scan for other unidentified life forms please,

Begin the examination procedure (after putting on a labcoat and gloves.

((Hint... With no lighting, during a crisis, with negative power?))

(Ah nevermind about the scan.)
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Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #378 on: August 09, 2015, 04:54:03 pm »

(Comms are up right?)
How is the engine work coming? We need that generator back online A.S.A.P!
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Taricus

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Re: Sector Unknown (Spaceship RPG)
« Reply #379 on: August 09, 2015, 04:55:45 pm »

"Alright, power's back on. One of you might need to switch on the life support system to keep the O2 levels stable while I get to fixing the breaches again. One hole is fixed but it'll still take time to return the entire thing to full integrity, or something similar."

Back to fixing holes and such!
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Azkanan

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Re: Sector Unknown (Spaceship RPG)
« Reply #380 on: August 09, 2015, 04:57:12 pm »

"Alright, power's back on. One of you might need to switch on the life support system to keep the O2 levels stable while I get to fixing the breaches again. One hole is fixed but it'll still take time to return the entire thing to full integrity, or something similar."

Back to fixing holes and such!

((Just an update on this; you've got one material box left with you, which will repair one hole. There are six holes altogether remaining, and six other material boxes aboard))
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Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #381 on: August 09, 2015, 04:59:32 pm »

Could the engine be fired without fixing the breaches on the room itself first? Because if we can get full power running, we can get air going to our sections while the damaged sections are being repaired.
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Taricus

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Re: Sector Unknown (Spaceship RPG)
« Reply #382 on: August 09, 2015, 05:00:49 pm »

((Well, RPgeek, you best get here with the other materials!
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Azkanan

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Re: Sector Unknown (Spaceship RPG)
« Reply #383 on: August 09, 2015, 05:01:26 pm »

Could the engine be fired without fixing the breaches on the room itself first? Because if we can get full power running, we can get air going to our sections while the damaged sections are being repaired.

HELGA: Initiating engines would have an 84.65% chance of implosion.
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Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #384 on: August 09, 2015, 05:06:03 pm »

((Well, RPgeek, you best get here with the other materials!

((RP is offline.))

((My question was "is the engine damaged or is the hull near it damaged?" Because if the problem is the engine itself, he can fix that and do the hull later. Because if he has to repair the hull, then we're in big trouble.))
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Taricus

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Re: Sector Unknown (Spaceship RPG)
« Reply #385 on: August 09, 2015, 05:07:42 pm »

"At the rate the breaches are being repaired..."

"Helga, are you able to give me the details on what contributes the risks to implosion?"

(Well, there's enough supplies to repair it, with one left over. After that we're down to salvaging.)
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10ebbor10

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Re: Sector Unknown (Spaceship RPG)
« Reply #386 on: August 09, 2015, 05:08:03 pm »

Well, let's not have that happen again.  Can we get a warning at 75%, 50% and 25% power?

Also, if we want to anything usefull with that alien, we do need at least some lights in the lab. Maybe turn off the gravity, that should help the engineers moving the heavy stuff.
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Azkanan

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Re: Sector Unknown (Spaceship RPG)
« Reply #387 on: August 09, 2015, 05:10:25 pm »

((Well, RPgeek, you best get here with the other materials!

((RP is offline.))

((My question was "is the engine damaged or is the hull near it damaged?" Because if the problem is the engine itself, he can fix that and do the hull later. Because if he has to repair the hull, then we're in big trouble.))

((The engine is fine, but due to the damaged engine pods, the ignition would backfire)).
((XO gets to control inactive soldier units, you get to control inactive player civilians)).

"At the rate the breaches are being repaired..."

"Helga, are you able to give me the details on what contributes the risks to implosion?"

(Well, there's enough supplies to repair it, with one left over. After that we're down to salvaging.)

HELGA: Due to Engine Pod damage, the risk of the ignition imploding is increased. Also due to the Engine Core and Generator being open to the vacuum of space, there is a chance the ignition will ignite the core.
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~Neri

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Re: Sector Unknown (Spaceship RPG)
« Reply #388 on: August 09, 2015, 05:13:00 pm »

Spoiler (click to show/hide)

"Would it be possible to cannibalize the walls of pressurized rooms and use the materials to patch up depressurized zones?"
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Azkanan

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Re: Sector Unknown (Spaceship RPG)
« Reply #389 on: August 09, 2015, 05:16:26 pm »

Spoiler (click to show/hide)

"Would it be possible to cannibalize the walls of pressurized rooms and use the materials to patch up depressurized zones?"

((That's true. Medical Isolation chambers would be needed in the event of disease outbreaks, etc. So yes. Infirmary feature. I'll allow Cannibalisation to a degree, though this will effect structural integrity in the event of extreme action, not to mention you're not just picking a wall piece apart - you're effectively possibly damaging electrical, water and who-knows systems. Consider yourselves warned.))

((Anyway, bed time for me. Work tomorrow! Good gaming, will catch up tomorrow. I'll try to close up on the episode tomorrow, too, considering everything is pretty much done and we're waiting on the engine room to be repaired. I'll have the second engineer and boxes of gear moved in either way. Night.))
« Last Edit: August 09, 2015, 05:19:08 pm by Azkanan »
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