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Author Topic: Sector Unknown (Spaceship RPG)  (Read 45723 times)

Playergamer

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Re: Sector Unknown (Spaceship RPG)
« Reply #180 on: August 08, 2015, 12:27:23 pm »

Emma tries to snap the hangar, before hammering it against a nearby wall, trying to make an improvised weapon. She also keys up her radio again, speaking to the soldier who's running around, letting out all the oxygen.

"Actually, soldier. Stay in the areas without air until I give you other orders. We can't let any more oxygen escape, clear?"
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cerapa

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Re: Sector Unknown (Spaceship RPG)
« Reply #181 on: August 08, 2015, 12:36:45 pm »

Tony, who had been in a bit of a stupor waiting for the time when something he could actually do something related to navigation, stood up after sitting in the corner of the pod room and noticed that he wasn't even wearing any proper pants and started walking towards the crew quarters. He could wait for the engineers to get stuff working, but they wouldn't put his pants on for him.

He went up to his locker. Pondered for the moment, and was then buried in the contents of his locker. Apparently disasters don't leave tidy lockers.

Tony put on some pants and a brown t-shirt and stuffed his pockets with whatever crap he could find, including a screwdriver, a pocketknife, a mechanical clock and a half-empty pack of gum.

He then proceeded to the bridge and tried to get the blast doors shield to open. He wasn't a mechanic, but he was a goddamn navigator, and that involves at least passing knowledge of all the stuff on the bridge.
« Last Edit: August 08, 2015, 12:52:04 pm by cerapa »
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Twinwolf

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Re: Sector Unknown (Spaceship RPG)
« Reply #182 on: August 08, 2015, 12:39:08 pm »

Catherine notices her fellow Navigator going to the bridge and attempting to open the blast doors. "Couldn't we just ask Helga to do that?"
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cerapa

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Re: Sector Unknown (Spaceship RPG)
« Reply #183 on: August 08, 2015, 12:41:35 pm »

Tony stopped for a moment. "I dunno."

"Hey Helga, what systems do you have control over?"
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Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #184 on: August 08, 2015, 12:48:50 pm »

Muslim tries to pop Conrad's shoulder back into the socket.

With a foot as leverage in the armpit, Muslim slowly, and painfully, eases the arm back into the socket with a fucking disgusting "Clocking Pop" noise.

Map Update



(We can already get to the bridge)
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cerapa

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Re: Sector Unknown (Spaceship RPG)
« Reply #185 on: August 08, 2015, 12:50:51 pm »

(We can already get to the bridge)

((Blast shield, not door. Talking about the windows here. Trying to determine our location, and whether we are gonna collide with an asteroid or somesuch disaster nonsense.))
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Azkanan

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Re: Sector Unknown (Spaceship RPG)
« Reply #186 on: August 08, 2015, 12:52:18 pm »

Emma tries to snap the hangar, before hammering it against a nearby wall, trying to make an improvised weapon.

Quite simply, you succeed. You now have a light pike-like weapon, in length, from the floor to your elbow.

Tony stopped for a moment. "I dunno."

"Hey Helga, what systems do you have control over?"

HELGA: I have control of all systems that are operational.
« Last Edit: August 08, 2015, 12:53:59 pm by Azkanan »
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Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #187 on: August 08, 2015, 12:52:26 pm »

Military captain and Navigator Catherine. I need you two to go and check the unidentified life source in the cargo bay. Consider that more than a request. Someone has to go and you have a gun and training enough between you to check it out.

((Blast shield, not door. Talking about the windows here. Trying to determine our location, and whether we are gonna collide with an asteroid or somesuch disaster nonsense.))

(Ah, I see).
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tntey

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Re: Sector Unknown (Spaceship RPG)
« Reply #188 on: August 08, 2015, 12:55:14 pm »

Captain, need me for anything?
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Twinwolf

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Re: Sector Unknown (Spaceship RPG)
« Reply #189 on: August 08, 2015, 12:56:36 pm »

"Roger that, Captain."
Find Military Captain, go to cargo bay and find unidentified life source.
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Spiderking50

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Re: Sector Unknown (Spaceship RPG)
« Reply #190 on: August 08, 2015, 12:57:21 pm »

No soldier. Stay on hold now that you've already gone out there. There's no point in you coming back and wasting more O2.
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tntey

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Re: Sector Unknown (Spaceship RPG)
« Reply #191 on: August 08, 2015, 12:58:22 pm »

Alright cap I'll stay put
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Playergamer

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Re: Sector Unknown (Spaceship RPG)
« Reply #192 on: August 08, 2015, 12:58:40 pm »

"Understood, Captain."

Move to the hallway outside the Cargo Bay, and wait for the Navigator to arrive. Once she shows up, head inside the Cargo Bay and look for the life source.
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Azkanan

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Re: Sector Unknown (Spaceship RPG)
« Reply #193 on: August 08, 2015, 01:14:58 pm »

Catherine Goodman and and Emma Campbell, the former sporting a 12mm Pistol and the latter a makeshift pike, sheepishly enter the darkened Cargo Bay. Lighting Rod switched on it lets out an eerie glow, revealing high stacks of secured shelving and higher stacks of storage containers accessible on the sides - all covered in dust. Even breathing shifts the top layers loosely into a scramble.
Their careful footsteps, as light as intended, make soft clapping noises, thrown back at them from the gloom. On turning a corner, something shifts, a dark shape in the glow of the light - Catherine instinctively squeezes her trigger, firing off a round. The shape drops and turns as the bullet, even if the target had not moved, goes wide.
Preparing to impale the unknown, Campbell pauses as she recognises the stranger. "Chambers?"
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cerapa

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Re: Sector Unknown (Spaceship RPG)
« Reply #194 on: August 08, 2015, 01:18:08 pm »

HELGA: I have control of all systems that are operational.

"Real useful answer right there. If I had a wrench, I would smack you with it."

Tony had been dealing with ship AI's for most of his career, but they always managed to annoy him in some way. Either they were too literal, or too weird. He once flew a ship that had had all information about poetry fed into it. It spoke entirely in rhyme.

"Are the blast covers on the front viewport operational?"
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