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Author Topic: Invisible Inc LP: Introducing FTM  (Read 22991 times)

wipeout1024

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Re: Invisible Inc LP: Day Two Begins
« Reply #60 on: August 17, 2015, 05:27:49 am »

PTW.
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EuchreJack

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Re: Invisible Inc LP: Day Two Begins
« Reply #61 on: August 17, 2015, 01:19:14 pm »

Proposed plan of attack:
1) Radar, No spending till Server Farm
2) Agent Recruitment (if Radar reveals): Maybe we'll get lucky and find an actual hacker rather than what we have.
2a) Radar (if Radar reveals and no Agent Recruitment): Still would rather have that extra agent.
3) If we get an agent with hacking ability, none of the above are revealed by the radar, or we've already tried the above, SERVER FARM.

At first, I thought that was rather complex.  Then I remembered where I'm posting.

You need to give the penetrator rifle to Prism and constantly refer to it.  It fits her bio, as among the three she is the one who would most enjoy hurting human tools of the Corps.

EnigmaticHat

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Re: Invisible Inc LP: Day Two Begins
« Reply #62 on: August 17, 2015, 09:23:47 pm »

Okay so I want to do the next mission, but I believe we're tied between RAM's plan for buying stats and Jack's plan of saving our cash for the server farm.  Besides that the consensus is strongly towards the more missions mission.
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Teneb

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Re: Invisible Inc LP: Day Two Begins
« Reply #63 on: August 17, 2015, 10:17:50 pm »

save cash
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EnigmaticHat

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Re: Invisible Inc LP: Day Two Begins
« Reply #64 on: August 17, 2015, 10:18:43 pm »

Deciding vote!  Alright let's do this.
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You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

EnigmaticHat

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Re: Invisible Inc LP: Day Two Begins
« Reply #65 on: August 18, 2015, 12:15:00 am »

So, onward to steal a corporate executive's Linkedin password!  This will let us, I don't know, find more people with hackable cybernetic brains on their resume or something.

*Power reserves critical!  Incognita errors detected.*

Our team is progressing well.  Despite what you keep insisting, I am perfectly capable of doing my job with Prism's aid.  There are more important things to focus on, such as how Banks will rapidly accumulate more equipment than our agents can carry.  You should invest more in the p0wer skill so that our agents will not be slowed down.

So, remember how I said sometimes mistakes just happen in this game?  Well, because I wasn't going to buy anything I didn't go to the inventory screen so I left our D.A.R.T. gun in storage.  Oops.  It might still be a valid move though.  Weapons which rely on ammo tend to be a waste of inventory space until the exact time in which they become vitally important, that is to say, when we really need to shoot someone.  Unless this happens to be that mission, we should be fine.
Spoiler: More wisdom from Banks (click to show/hide)
We've already faced Sankaku before, but this is day two Sankaku.  Already in the first room there are new threats.
That little red circle is an ever-vigilant sound bug.  Its actually a tiny Oboke drone stuck to the ceiling and holding a microphone; most people wouldn't notice it but our agents are specially trained.  If we sprint near it, or do something noisy like dropping an EMP, the alarm level will go up and someone will be sent to the location just as if an agent walked through a camera.  The only way to get rid of it is to hack it, but Sankaku already puts a lot of stress on Incognita so there's frequently no real option except tip-toeing everywhere.  That yellow "1" over the agent means he's armored.  There's only one weapon our agents have that can take him out, and... I left it behind on the jet.  At least there's something nice in his inventory:
Spoiler: Jackpot! (click to show/hide)
No one on the team can use it, but this is still an item that would be worth a significant amount of effort to obtain.  Once we have a hacker it will further relieve our overworked AI.
Spoiler: Exploration (click to show/hide)
We find a shop room and the objective room.  Prism takes the key card and heads up to the shop room, Decker takes the EMP pack even though it puts him over his inventory limit.  You can only complete an level as fast as your slowest agent.  Because Banks really wants to loot everyone, she will be our limiting factor so nothing can be allowed to slow her down.

There's a guard in the objective room.  I go to check his inventory and accidentally hit the KO button.  I like to think Banks took offense to something he said.  Its fine though, because of Bank's special mix having a single downed guard is quite manageable.  Or at least, like leaving the gun behind, I hope it will be fine.  He has a charge pack, which means we have every single inventory slot filled on every agent and Decker is one over.  We still have to carry the data out from the console, which means someone is getting overworked.  I decide to throw all the spare gear including the data onto Decker.  With his speed stat and his cloak, he's the safest agent to have moving slowly.

To save on power I don't hack the 3D printer as I believe we won't want to even check what's in there (you guys can correct me if I'm wrong about that).  But Prism still checks out what Shop Cat has to offer.
Spoiler: The goods (click to show/hide)
Ah cool, new program from the free update!  That... would make our hacking worse with no immediate benefit.  Great.  Daemon sniffer reveals daemons for 1 power cost on a 3 turn cooldown.

So, what's a daemon?  I'm glad you asked.  Its a security AI that burrows into a device's code and then ambushes hackers.  They're spiteful little fellas; they do nothing to stop the hack, instead they punish the hacker.  There's one hidden inside the executive console.  Incognita, like our agents, is trained to notice things most people wouldn't, so she can see daemons.  But she can't tell what type of dameon they are unless something else (like daemon sniffer) reveals them.  Decker has an augment that lets him reveal daemons on any device he can physically touch, but its the objective so we're triggering the daemon either way.  Let's not waste time.
Spoiler: Gaze into the abyss... (click to show/hide)
That... is not nearly the worst thing that could have happened to us.  Okay.  Since Decker is on carrying duty he drags the body of the guard Banks KO'd, after tagging it for the sweet sweet personal info of course.  Then he accesses the console.

In case you haven't figured it out, this is the same mission type as the first mission.  But here we get to choose one of four missions in addition to the ones that will be randomly added to the map if we succeed.
Spoiler: Our options (click to show/hide)
Vault lets us use that key card from the previous mission for a high profit heist, security dispatch is a potentially very valuable gear item, executive terminals is this mission, cybernetics lab is a bit odd.  It'll have two cybernetic grafters that can install a free augment or perform highly invasive surgery to give our agents another augment slot on top of the two they already have.  There's a significant chance that there will be a second room hidden behind a vault door, allowing us to spend our key card to get another pair of grafters.  There is no way out of the selection screen, I actually had to close the game to show this to you so you could choose.  Experience suggests that it will have autosaved.

So, what do you guys think?
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

RAM

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Re: Invisible Inc LP: Day Two Begins
« Reply #66 on: August 18, 2015, 01:56:52 am »

Sankaku Executive Terminal... MWAHAHAHAHAHAHAHAHAHA!!!

On second thoughts, .9 of a vote to that and .1 of a vote to the cybernetics lab.
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Teneb

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Re: Invisible Inc LP: Day Two Begins
« Reply #67 on: August 18, 2015, 08:36:18 am »

Vault. We are already doing an executive mission right now.
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Twinwolf

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Re: Invisible Inc LP: Day Two Begins
« Reply #68 on: August 18, 2015, 08:37:19 am »

Vault.
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FallacyofUrist

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Re: Invisible Inc LP: Day Two Begins
« Reply #69 on: August 18, 2015, 09:48:45 am »

I require more vaults!!!!
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birdy51

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Re: Invisible Inc LP: Day Two Begins
« Reply #70 on: August 18, 2015, 11:39:25 am »

Pierce the Vault!
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EnigmaticHat

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Re: Invisible Inc LP: Day Two Begins
« Reply #71 on: August 18, 2015, 01:35:40 pm »

I didn't actually get the four mission choices back when I reloaded.  Huh.

Just like the first mission all the guard paths change.  The armored guard gets up in our face.  Decker doesn't actually have the moves left to drag the body into cover, so Banks has to cover for him by sprint-distracting.
Prism finds an empty room one way that has a camera I don't want to waste power hacking, so she goes and checks out the way the other two will want to go to escape.
Spoiler: Its pretty secure (click to show/hide)
That one room has a daemon-rigged laser wall, an upgraded Oboke with armor, a camera drone (exactly what it sounds like), and a guard patrolling.  Remember how I said you can only advance as fast as your slowest agent?  Well this is a perfect illustration of that.  The way forward is quite long and there's a guard elevator in the way; if I send Prism forward and she needs to retreat, there's a very high chance she won't be able to.  So she sits on her hands.  Decker wants to keep pinning the guard and isn't fast enough to advance on his own, so he sits on his hands too.  Both are waiting on Banks.

The guard Banks distracted walks down, doesn't finish his move but still blocks Bank's progress.  Then he reaches his destination and investigates, still blocking Bank's path.  Then Banks has to spend two turns getting back to the executive office.  That's an entire alarm level gone because our most valuable agent was delayed.  Still, she gets back and injects the same guard as before with more of her special mix.
He's now going to be out for seven whole turns, so we can leave him behind without a second thought.  The Oboke drone's new guard position is stationary and looking at a wall; I guess the executive wanted someone to look at his painting and he couldn't get any of the other employees to humor him.  This makes the Oboke drone an easy target for pickpocketing (?) by Banks.
Guess Banks is one of those "steal your shadow" kind of thieves.  Still, we could really use the power.  We only get ten free hacks out of seed before the building hits alarm level two and an extra firewall gets added onto everything.  That was plenty back when everything had one firewall, but now there are devices that start with three firewalls.  Suffice to say that I am trying to be very stingey about what I hack, and also that I did a lot of hacking on the fourth turn while rapier still costed 1.

Anyway, the entire team is leaving through the secure room.  For once everyone will be together.  We barely have enough power to get the daemon wall down (we don't strictly need to but some daemons are nasty).  I'm worried that alarm level 3 will bring reinforcements right on top of us, but what actually happens is this:
Apparently, the ONE tile that Prism couldn't see in that "empty" room she explored lead to another faraway room with a guard elevator in it.  Who knew?  There might be a safe hidden in there but either way I consider that a lucky break.

For some reason the camera drone turns when I don't expect it to and sees Prism:
Spoiler: But she gets away (click to show/hide)
But it doesn't really matter.  There's no way a single unarmored guard and a camera drone (that isn't even equipped with a weapon!) are going to stop us.

Banks knocks out and robs the guard who comes to check up on the camera drone.  He has nothing but a pretty good chunk of credits.  She steals the camera drone's soul or whatever; it only contains only a single power.  We do our first drone hack ever to check behind some crates in a room I didn't bother to explore:
Spoiler: Go, my minion (click to show/hide)
There's nothing and, well, we're home free.
Spoiler: The results (click to show/hide)
Half the guards weren't even alerted and the unconscious dudes never woke up or were found.  The safe that we found but didn't hack had a daemon on it; one of the daemons steals money so I generally find hacking safes with daemons on them to be foolish.

So, what new missions did we get?
Spoiler: The map (click to show/hide)
We got a K&O cybernetics lab and nanofab vestibule, and... a Sankaku vault.  Either it automatically picked the vault for me or it just happened randomly.  The vault is 8 hours away, the missions in Africa and Europe are 10 or 11 hours away each, everything else is 12 hours.  If normal 3D printers are shops, the nanofab vestibule is a shopping mall.  It'll have three times as many options in each category (3 augments/3 weapons/12 misc) than a normal 3D printer does.  I believe I've explained every other mission type.

Monst3r has nothing for us this time.  Here's our gear and and stat costs (I did give Prism the gun, although I left the spare clip in storage):
Spoiler: The team (click to show/hide)
Note that we only get four storage slots, so we are out.  Also the value key card does in fact take an inventory slot.

So, what do you guys think?
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

EuchreJack

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Re: Invisible Inc LP: Day Two Begins
« Reply #72 on: August 18, 2015, 01:44:50 pm »

Upgrade Bank's speed, enough of waiting for her endlessly.

It is hard to resist that big pile of money, especially since the key is taking up valuable inventory space: VAULT
Screw the plan, get the money!

Werdna

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Re: Invisible Inc LP: Day Two Begins
« Reply #73 on: August 18, 2015, 02:15:01 pm »

Maybe +1 speed and +1 strength to Banks to maximize looting...  maybe +1 Hacking to Decker? 

Vault then S. America to load up on programs!
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Teneb

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Re: Invisible Inc LP: Day Two Begins
« Reply #74 on: August 18, 2015, 04:18:38 pm »

Agreed on giving Decker +1 hacking.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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