I didn't actually get the four mission choices back when I reloaded. Huh.
Just like the first mission all the guard paths change. The armored guard gets up in our face. Decker doesn't actually have the moves left to drag the body into cover, so Banks has to cover for him by sprint-distracting.
Prism finds an empty room one way that has a camera I don't want to waste power hacking, so she goes and checks out the way the other two will want to go to escape.
That one room has a daemon-rigged laser wall, an upgraded Oboke with armor, a camera drone (exactly what it sounds like), and a guard patrolling. Remember how I said you can only advance as fast as your slowest agent? Well this is a perfect illustration of that. The way forward is quite long and there's a guard elevator in the way; if I send Prism forward and she needs to retreat, there's a very high chance she won't be able to. So she sits on her hands. Decker wants to keep pinning the guard and isn't fast enough to advance on his own, so he sits on his hands too. Both are waiting on Banks.
The guard Banks distracted walks down, doesn't finish his move but still blocks Bank's progress. Then he reaches his destination and investigates, still blocking Bank's path. Then Banks has to spend two turns getting back to the executive office. That's an entire alarm level gone because our most valuable agent was delayed. Still, she gets back and injects the same guard as before with more of her special mix.
He's now going to be out for seven whole turns, so we can leave him behind without a second thought. The Oboke drone's new guard position is stationary and looking at a wall; I guess the executive wanted someone to look at his painting and he couldn't get any of the other employees to humor him. This makes the Oboke drone an easy target for pickpocketing (?) by Banks.
Guess Banks is one of those "steal your shadow" kind of thieves. Still, we could really use the power. We only get ten free hacks out of seed before the building hits alarm level two and an extra firewall gets added onto everything. That was plenty back when everything had one firewall, but now there are devices that
start with three firewalls. Suffice to say that I am trying to be very stingey about what I hack, and also that I did a lot of hacking on the fourth turn while rapier still costed 1.
Anyway, the entire team is leaving through the secure room. For once everyone will be together. We barely have enough power to get the daemon wall down (we don't strictly need to but some daemons are nasty). I'm worried that alarm level 3 will bring reinforcements right on top of us, but what actually happens is this:
Apparently, the ONE tile that Prism couldn't see in that "empty" room she explored lead to another faraway room with a guard elevator in it. Who knew? There might be a safe hidden in there but either way I consider that a lucky break.
For some reason the camera drone turns when I don't expect it to and sees Prism:
But it doesn't really matter. There's no way a single unarmored guard and a camera drone (that isn't even equipped with a weapon!) are going to stop us.
Banks knocks out and robs the guard who comes to check up on the camera drone. He has nothing but a pretty good chunk of credits. She steals the camera drone's soul or whatever; it only contains only a single power. We do our first drone hack ever to check behind some crates in a room I didn't bother to explore:
There's nothing and, well, we're home free.
Half the guards weren't even alerted and the unconscious dudes never woke up or were found. The safe that we found but didn't hack had a daemon on it; one of the daemons steals money so I generally find hacking safes with daemons on them to be foolish.
So, what new missions did we get?
We got a K&O cybernetics lab and nanofab vestibule, and... a Sankaku vault. Either it automatically picked the vault for me or it just happened randomly. The vault is 8 hours away, the missions in Africa and Europe are 10 or 11 hours away each, everything else is 12 hours. If normal 3D printers are shops, the nanofab vestibule is a shopping mall. It'll have three times as many options in each category (3 augments/3 weapons/12 misc) than a normal 3D printer does. I believe I've explained every other mission type.
Monst3r has nothing for us this time. Here's our gear and and stat costs (I did give Prism the gun, although I left the spare clip in storage):
Note that we only get four storage slots, so we are out. Also the value key card does in fact take an inventory slot.
So, what do you guys think?