He says, matching your dry tone.
And yet, your sad tale afterwards-intended or not-seems to have moved him. There is also an element of using his cunning wordplay against him, something the Horsefolk respect. He claimed it belonged to the dead, after all...and you are the Ghost of Whispers.
into your waiting palm.
He declares, simply.
...
The Shamans are of a similar mind.
They say, an Old Horsefolk Woman leaning down to speak in your ear...
They explain you can now speak to the Prime Elements, at least in simple, short phrases-whispers on the wind, not exactly words, but shapes you mold from your essence and send out in a way they can understand. Poetically, they have literally taught your soul to speak-you could sing before, but you never truly understood the words until now. They warn that the Elements are best spoken or sung to with patience, prudence, and an honest heart, and that they may not listen, or even notice you at times. Or, they may notice you too much for your liking...
If you are particularly successful in this, you may encourage a Fury to bond with your own spirit-similar to how Orinost encouraged Furies to peacefully bond with their machines, melding technology and Shamanism into a cohesive whole.
They warn that if you wish to harness fury powers, you must find not one, but two-who are in opposition to one another. A lone Fury Spirit is very powerful, but will inevitably consume the spirit of a mortal who houses it. Twin furies fight and boast against one another, making them somewhat weaker-but instead of feeding off you, they feed off one another, endlessly. Since they are pure energy, they can never die or are truly harmed by this. It is the way to gain Fury Powers of your own without harm to yourself. They note with interest that Furies are initially fairly simple minded beings, but they absorb traits and personalities from their hosts. A person could, in theory, hold as many Furies as he likes, with ever increasing power-as long as the Elements stay in balance.
You think on their words earlier-it seems a balance of pains is the only way to nullify the harm you would otherwise take-by suffering the pain of two Furies, you can withstand them-whereas choosing the easier, less painful path of one Fury would lead to your destruction. A strange concept...
...
They summarize some of the general elements they know about.
Air Furies are easy to attract the attention of, but they only fully manifest most often during strong storms, like the one around you now. They are proud, arrogant, fond of bragging and have tender Ego's-being easy to provoke into anger. Their tempers vary with the weather, but they tend to be more capricious than malicious (hah). They most strongly oppose the elements of Water, but dislike tussling with the Earth-except for the loose, sandy deserts they enjoy playing in.
Water Furies predictably exist near any body of natural water, but are difficult to speak to-since all bodies of water are connected in a way none of them truly understand, it's a bit like poking an Oni (A Giant) in the toe and asking him to speak to you. Still, patience pays off. Water Furies, when roused, tend to mirror the environment-a Fury from a placid lake will be calm and serene, A river Fury will be more inclined to action, and Ocean Furies tend to be very angry. They love fighting the elements of Earth, which they wear away with relentless patience, but dislike fighting the capricious winds.
Earth Furies are even harder to contact than water Furies, for obvious reasons. For this reason, they most strongly manifest near sources of tectonic disruption, or places of natural, earthen power-such as mountaintops or the bottom of canyons. Getting the attention of one shows that Earth Furies tend to be incredibly patient and somewhat lazy, only moving or acting if they absolutely have to. Still, they are honest and predictable Furies, and the most dependable. They are passive, and don't actually prefer to fight...but they enjoy withstand the endless rage of the wind, which is impatient and aloof, easy to provoke into endless, amusing rage. They dislike being worn away by the elements of water, who are much calmer and more patient.
They say there are many more, and that is up to you to find them...not only base elements, but Conglomerate Furies-such as Steel Furies or Steam Furies, and Ideal Furies, which embody emotions, such as Hope, Joy, and Sadness.
They finally note something interesting-they claim your own instrument is actually a very powerful Song Fury, a composition of an Air Fury, and Fury of Creativity. Most of your equipment is, of course, powered by furies-but, sleeping ones, who have not heard the secret words in a very long time...
...
The Young Horsefolk nods, enjoying your tale...though, you suspect he might have liked more action.