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Author Topic: Mixed siege-dead and living beings.  (Read 874 times)

fomori

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Mixed siege-dead and living beings.
« on: August 04, 2015, 11:06:08 am »

So my fort got a zombie siege recently. They were a collection of humans and elves, armed but unarmoured. However, amongst them was a living elf spearman. He acted like the others did, milling around on the map edge and accompanying them towards my outpost as they battled local wildlife and a yak bull which had been stranded outside. Then at some point they randomly killed him. He had no Night Creature tag, nor any reanimation powers, and as an elf shouldn't have been a viable candidate for necromancy anyway. He was also choked to death, which shouldn't be possible for a necromancer.

I'm not too sure what this is.

I have done some modding to my game: Instead of vanilla Necromancers and their ubber zombies, I took the necromancer in the example interactions folder, removed the skill buffs and pasted it into interactions_standard, before setting 'number of secrets' to 0 on advanced worldgen. This means I get zombies which you can actually fight without using legendary warriors in full steel, though as a downside towers spawn less commonly. I thought maybe I'd slipped up somewhere in the raws and the elf was a botched necromancer, but when I tested them in arena mode they behaved normally.

Any clue what's going on here?
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Robsoie

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Re: Mixed siege-dead and living beings.
« Reply #1 on: August 04, 2015, 11:25:06 am »

I got one some months ago in 40.24 :
http://www.bay12forums.com/smf/index.php?topic=15096.msg6086261#msg6086261

Someone reported the bug so hopefully it will be fixed at some point in the future :
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8631
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