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Author Topic: Fortress Mode: The RPG  (Read 8692 times)

Reality_Unknown

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Re: Fortress Mode: The RPG
« Reply #90 on: January 05, 2008, 03:33:00 pm »

quote:
Originally posted by Mud:
<STRONG>Thikut slings her crossbow over her shoulder and locks her eyes on those of the arrogant human merchant, and begins to speak in a loud and resonant voice.

"What is the meaning of this interruption? These pilgrims are the charge of the Martyred Bolts of Marching, the proud guild of rangers! I am Thikut of theWilds, captain of the Path of Bolts, the esteemed third company of rangers, and in the name of our honor and profit we DEMAND that you clear this road of your men and wagons immediately!" Thikut pulls one of the kobold's copper daggers from her belt, and casts it onto the road. "This is the dagger of Semiurang, master thief of the Shadowy Crags of Stabbing," she says, then she throws the other dagger on the road besides the first. "This is the dagger of his lieutenant, Ranagolod. My company struck these fiends down in the battle of Hammer's Rock in 1042, and today that same company stands on these hills," she says as she gestures about, "and they will NOT hold this insult! These pilgrims are vital to the commercial and honorable interests of my guild.

"Though I have little time for such things, I will speak with you privately as you vacate this road to offer you compensation. The friendship of the rangers can be a valuable gift that has more luster than the finest metals and a sharper edge than all blades. But if you spite us, surely you shall learn that our enmity will bring you nothing but woe! Make your decision now, man, but know seeds you sow today on this road shall be your harvest on all roads you shall ride henceforth!"</STRONG>


(*Applause* Im giving you a +3 bonus to your lying -Thikut IQ10-2 Vrs Merchant Per12-6=13 and 10 for a TIE!? uhh reroll . =12 and 8 for a FAIL oh no!OH wait +2 for voice advantage! yay! OMG you had IQ 11 in the first place lol. Who buys IQ?  :D )

*The MERCHANT and SOLDIER look at each other uneasily and SOLDIER shrugs before then looking back at THIKUT.*

MERCHANT: " Forgive me good sir dwarf, I had no idea, i am just a traveling merchant  eager to do my duty and avoid any incidents with the local dwarven officials. I will return to my wagons and i promise to have them out of your way before you arrive.

*The MECHANT and SOLDIER begin turning around to gallop back to their wagons, and the oxen start moving again.*

(hurray! THIKUT has become a dabbling LIAR!, add - 1pt Lying skill 10 - to your character sheet)

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Reality_Unknown

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Re: Fortress Mode: The RPG
« Reply #91 on: January 05, 2008, 03:46:00 pm »

(hay mookie love, you can play if you want to describe your charachter i can make one for you, or you can make your own, or you can choose a premade one, or you can take over one of the inactive guys being i think
Ked, miner
Olin Woodcutter
Nek, fisher)

(dont worry about the inactive guys i will "take care" of them. remember only 7 dwarves ever arrive....INTACT!  :D )

(my next post will be you guys passing the merchants, and then resting for the night and how far you have gotten unless you guys interupt me (wich is good)

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Fenrir

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Re: Fortress Mode: The RPG
« Reply #92 on: January 05, 2008, 05:14:00 pm »

Tiwuthi stepped up out of the ditch and strode over to the wagon. "I didn't know ye were rangers.", he said, bowing to Thikut. He rose quickly, and as he did his hood fell back slightly, enough to make the pale flesh of his nose and the pair of goggles that covered his eyes vaguely visible. Tiwuthi grasped his hood and pulled it back over his face.
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Helmaroc

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Re: Fortress Mode: The RPG
« Reply #93 on: January 06, 2008, 03:01:00 pm »

Helmaroc smiles at the fooled merchants and lowers his crossbow.

[ January 06, 2008: Message edited by: Helmaroc ]

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Reality_Unknown

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Re: Fortress Mode: The RPG
« Reply #94 on: January 06, 2008, 04:41:00 pm »

*The WAGON continues onward, coming onto a wagon train that is lopsidedly resting beside the road with a bunch of frowning humans waiting atop them. The MERCHANT and some human come forward with a large barrel.*

MERCHANT:Sorry for the delay, here take this barrel as a token of freindship. I chose my favorite brew, Longland Beer. No hard feeling eh?

Your WAGON gains 25 Longland Beer units!

*The MERCHANT turns to his wagons and directs his people to man the ropes to get the wagons out of the mud, while your expedition continues down the road*

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Reign on your Parade

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Re: Fortress Mode: The RPG
« Reply #95 on: January 06, 2008, 04:52:00 pm »

"That was some quick thinking there. Good job." oddom says to Thikut.
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Mookie Love

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Re: Fortress Mode: The RPG
« Reply #96 on: January 06, 2008, 07:50:00 pm »

((The Laborer seemed most interesting to me.
My name will be Nish Febrobek
The kid's name will be Mebzuth Febrobek

I'm assuming that I also have to provide for the kid with my starting equipment. If that's not the case, tell me and I'll edit this.

Equipment:
2 backpacks
2 candles
2 tents for one dwarf
2 blankets
2 sets of personal basics
1 Puppy (It's Meb's, though.)

1 shovel
2 Torches
12 Bandages

Clothing:
2 sets of peasant clothes

Food:
13 seed bags (3 plump helmet, 2 cave wheat, 2 rock nut, 2 pig tail, 2 sweet pod, and 2 dimple cup)
4 weeks worth of hardtack

Drink:
4 bottles of dwarven rum

Overall - 600 on the dot, unless I mis-counted.))

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Reality_Unknown

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Re: Fortress Mode: The RPG
« Reply #97 on: January 07, 2008, 01:56:00 am »

NISH: * you wait patiently as your human escorts go offroad to let some other caravan past. You stare in amazement at your fortune to notice that the other wagon seems to be an expedition on its way to unknown lands. What a convenient opportinity in these travelers to avoid the capital cities' tedious paperwork, waiting periods, and fees. You shoulder your backpack and pickup your son to approach the stranger dwarves(dwarfs!?)to see if they would accept you and your gear.*
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Fenrir

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Re: Fortress Mode: The RPG
« Reply #98 on: January 07, 2008, 05:30:00 pm »

quote:
Originally posted by Reality_Unknown:
<STRONG> dwarves(dwarfs!?) </STRONG>

In reality, it's dwarfs, but Dwarf Fortress isn't reality and Toady calls them dwarves, so when I'm referring to DF dwarfs is call them dwarves. Doesn't really matter either way. Is this thread dead?
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Kagus

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Re: Fortress Mode: The RPG
« Reply #99 on: January 07, 2008, 05:39:00 pm »

Tolkien originally wrote it as "dwarves", and it just looks and sounds better that way.  So there.

Fenrir

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Re: Fortress Mode: The RPG
« Reply #100 on: January 07, 2008, 05:41:00 pm »

quote:
Originally posted by Kagus:
<STRONG>Tolkien originally wrote it as "dwarves", and it just looks and sounds better that way.  So there.</STRONG>

I've discussed this before. Please keep this debate in that thread.
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Reign on your Parade

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Re: Fortress Mode: The RPG
« Reply #101 on: January 07, 2008, 06:39:00 pm »

Oddom looks at Nish.

"Yes?"

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Mookie Love

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Re: Fortress Mode: The RPG
« Reply #102 on: January 08, 2008, 01:18:00 am »

Coughing nervously, Nish shifts the weight of his backpack and his son, so as to not drop either.

"What would be the chances of me being allowed to join in your travels? I can't help but notice that you have no farmer in your group, and I have some seeds and a will to work."

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Reign on your Parade

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Re: Fortress Mode: The RPG
« Reply #103 on: January 08, 2008, 01:25:00 am »

"I see no issue with it. I assume the child will be joining us?"
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Reality_Unknown

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Re: Fortress Mode: The RPG
« Reply #104 on: January 08, 2008, 03:19:00 pm »

NISH "Well, I can't very well leave my own son. I haven't a doubt they'd shave the poor guy's beard and sell him to some barren old crone back in their city, just for a few extra coppers."

*Oddom grins and waves him in*

*NEK, OLIN and KED and Oddom welcome NISH, and his gear, and his son along. After sunset, and many more hours of walking, KED finally complains of fatuige and the rest of the party readily accepts camping here beside the road. The dwarves set out thier tents and gather some wood for a fire. Most are too tiredand sleepy to say much of anything, but NEK volunteers to keep watch at night for at least a few more hours. Just as NEK makes the offer, Distant howls are heard, possibly wolves, possibly beakdogs.*

(The WAGON has made 40 miles of progress today, out of 160 miles. Ahead is still fancy forest, the river, and finally the The mountains of DevilRock.)


(oh and the dwarfs thing was just a little joke to fenrir, so everybody can chillax    :D, also, is there a way to put pictures in my post i want to share my little pictures.)


[ January 08, 2008: Message edited by: Reality_Unknown ]

[ January 08, 2008: Message edited by: Reality_Unknown ]

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