(OOC: just a quick question, in the GURPS manual it say that after each session the GM gives players 3-4 points. So, will you be giving us points whenever we reach a new scene?
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EDIT: Ive been thinking about kobold stats in comparison to humans and I came up with this.
ST 7 (-30)
DX 12 (+40)
IQ 9 (-20)
HT 11 (+10)
Total points: balanced
Just to explain a bit, their ST is low because of their small size, which I believe restricts muscle strength. Their DX is high for the same reason, due to their small size they can do things with higher precision and speed.
IQ is low simply because they dont have the same facilities as humans. Im not saying that kobolds are less intelligent, but humans have a greater opportunity to learn in universities etc. That is to say that any kobold can be just as smart as a human if they had the proper training.
HT is higher than humans because of their generally more active life. While humans tend to lounge around in cities, kobolds are out busy roughing it in the wilderness. Thus they are more resistant to disease and have higher stamina.
But be sure to note that this would only apply to your average kobold, not to all of them, just as we can be sure not all humans have an IQ of 10.
In the rules these three stats are set by your DX and HT. But I think your 'digitigrade' could give a bonus to speed, so I'll take that into account.
Speed 6.75 (5.75 +1 for digitigrade)
Dodge 9 (Rounded down speed +3)
Move 6 (Rounded down speed)
I second these advantages/disadvantages cause they fit well.
Catfall (reduces falling damage)
Digitigrade (improves speed, sneaking and jumping)
No sense of ownership (self explanatory)
I can only ask what you think of it Armok. If you want you could base your character's stats off this, boosting ST, DX and IQ as you see fit etc.
EDIT #2: In a burst of inspiration I've come up with dwarven stats too. Silly how I based my character off human stats instead of dwarven, but there were no dwarven stats in the manual, so im putting em here.
ST 11 (+10)
DX 9 (-20)
IQ 10 (+0)
HT 11 (+10)
Total: balanced!
ST and HT are slightly higher because we all know dwarves work harder than humans, making them stronger and fitter. Though unlike kobolds their HT is gained from working with stone and metal rather than general exercise.
DX of course is lower than humans due to their stocky size. Large strong hands make them fumble more while short strong legs are great for marching up and down mines but generally leave them stuck when speed is needed.
Speed 4 (5 -1 for stubby legs)
Dodge 7 (Rounded down speed +3)
Move 4 (Rounded down speed)
Stocky (bonus to resist knockdown)
Stubby legs (lowers speed and jumping)
Low light vision (Bonus to see in low light situations, but not complete darkness.)
[ March 07, 2008: Message edited by: Dark ]