quote:
Originally posted by Reality_Unknown:
<STRONG>Heya Armok, i made you a character sheet, feel free to take liberties but this is what i will be using to when the outcome is in doubt.
ST 8 (very weak)
DX 18(Perfectly agile)
IN 12(Above average)
HT 10(typical)
Move: 6(faster than a dwarf, less fast than a dog)
Dodge: 11(50% dodge chance, if you leap back its +3 though)
Speed: 7 (very quick witted)Skills (18 means you'll almost never fail without penalties)
Acrobatics 20
dagger 18
stealth 23
invisibility art 12(lets you hide in plain sight, mabe)
escape 18
climb 18
throwing 18
Advantages/Disadvantages
Berzerk (chance to go crazy when hit)
High pain threshold (will keep fighting when others give in to pain)
Weapon master:daggers and shard (more damage than STR. alone indicates
Catfall (reduces falling damage)
Great Balance (hard to fall down)
Weapons
Dagger; 1d6+1 impaling damage
Glass Shard 1d6+3 cutting
</STRONG>
Almost right I think, are these relative other kobolds or what? a few changes I think however:
ST 11 (a little above average, relatively he is quite a bit stronger in the legs)
DX 20(Perfectly agile)
IN 16(Above average)
HT 5(He has to doge mosquitoes, but "the best way to avoid damage is not getting hit at all")
Move: 10(kobolds as I imagine them in this world re very fast)
Dodge: 11(50% dodge chance, if you leap back its +3 though)
Speed: 7 (very quick witted)
Skills (18 means you'll almost never fail without penalties)
Acrobatics 18
dagger 16
stealth 23
invisibility art 12(lets you hide in plain sight, mabe)
escape 18
climb 16 (he is a skilled climber, but mostly he jump up instead)
throwing 12
Advantages/Disadvantages
(no berserk, he's filled by a great hatred, but he's more of the cold calculating kind)
High pain threshold (will keep fighting when others give in to pain)
Weapon master:daggers and improvised weaponry (more damage than STR. alone indicates)(the shard isn't special)
Catfall (reduces falling damage)
Great Balance (hard to fall down)
Grand jump (he can jump extremely far and high, about five meters straight up from standstill as an example)
Stoneface (he can control hes emotions extremely well)
Improved Weapon finesse (one of the few I remember from DnD, here it applies to all light weapons, not just rapiers and whatever)
Applied math (can use his intelligence to improve various rolls in for example crafting skills and aiming, or his acrobatics, this takes time however, so it is only factored into aimed shoots)
Weapons
¤<<Steel>>¤+1; 1d6+1 impaling damage (masterpiece, heirloom, possibly artifact. And a cool masterwork image of burning dwarves in nightwing leather)
-various sharp junk- x50
There is sure to be something i have forgotten or misunderstood, again.
... Wait did I just undermine my successful roll?