Speed: 4 |
Detection: +15 (+10) |
Manoeuvrability: +0 |
Hull Integrity: 40 |
Armour: 14 |
Turret Rating: 1
Space: 45 (Used: 45) |
Power: 40 (Used: 40) |
Weapon Capacity: Dorsal 1, Prow 1
Hull: Transport |
Class: Re-appropriated Loki-class Q-ship |
Dimensions: 2 km long, 0.4 km abeam at fins approx.
Mass: 8 megatonnes, approx. |
Crew: 18000 crew, approx. |
Accel: 6.6 gravities max. sustainable acceleration.
Morale: 100 |
Crew: 100 |
Crew Rating: Crack (40)
Essential Components: Good Craftsmanship Strelov 1 Warp Engines, Gellar Field, Good Craftsmanship Lathe Pattern Class 1 Drive, Void Shield, Commerce Bridge, Best Craftsmanship Vitae-pattern Life Sustainer, Voidsmen Quarters, M-201.b Auger Array.
Supplemental Components: Dorsal
Best Craftsmanship Mars Pattern Macrocannons, Prow
Starbreaker Lance Weapon, 2 Main Cargo Holds, Armour Plating, Augmented Retrothrusters, Tenebro-maze.
Complications: Wolf in Sheep's Clothing (True identify of three Components is masked: tenebro-maze, lance & macrobatteries), Adventurous (+10 Detection during an Endeavor).
Components & Misc. Bonuses: +10 Detection during an Endeavor; Tech-Use Tests to repair the ship gain +10 as long as the bridge remains undamaged; +10 to all Command Tests when defending against boarding and Hit and Run actions; when a Component on this ship is selected to be affected from a critical hit, it is chosen by the ship’s controller, not the attacker.
~~Turn 1~~
Dozens of minutes pass as the transport slowly moves forward while the insidious pirate ship also heads straight ahead. With
Abyss Plunderer's presence already known to them, the Etherics crewmen continue to track its movements even as it continues to move in a low-energy mode in its attempt to stay hidden. Though the pirates are unaware they have been discovered, they obviously don't intend to run silently forever.
"They will most likely try to close in, announce their presence and demand our surrender so they may board and plunder any riches. It's what they did to the last vessel they attacked, at least." The Rogue Trader seems to be considering his options.
"Depending on how close they are when they hail us, we'll either open fire or 'accept' and let them get closer. I take that's acceptable. Of course, if you want to let a few of their boarders try their luck just to die..."...Girding loins? Preparing to repel boarders just in case, so that if this turn's test fails or gets few DoS, it can be re-attempted next turn.
Crew:Character Name: Siegmund Ivar Torch
Career: Void-master (Mastery of Space)
Wounds: 9
Fate: 4
Insanity: 1
Corruption: 0
Ship Role: First Officer (+5 to Command Tests aboard the ship)
WS: 32 (25 +7 PB)
BS: 50 (25 +5 Call to War +20 PB)
S: 30 (25 +5 PB)
T: 30 (25 -3 Battlefleet +8 PB)
Ag: 45 (25 +20 PB)
Int: 40 (25 +15 PB)
Per: 20 (25 -5 Battlefleet)
WP: 35 (25 +5 Battlefleet +5 PB)
Fel: 51 (25 +3 Battlefleet +3 Born to Lead +20 PB)
Origin
Homeworld: Battlefleet (+Pilot (Spacecraft))
Birthright: In Service to the Throne: Born to Lead (Tactica Imperialis, +3 Fel)
Lure of the Void: Crusade: Call to War (Eldar)
Trials and Travails: Hand of War (Eldar, Heavy Weapon Training(Las))
Motivation: Renown (Peer(Military))
Skills
Common Lore: Imperial Navy(+10), War (Int), Forbidden Lore: Xenos (Int), Navigation: Stellar (Int), Pilot: Space Craft (+10), Flyers (Ag), Scholastic Lore: Astromancy, Tactica Imperialis (Int), Literacy (Int) Speak Language: Battlefleet War Cant, Low Gothic (Int), Command (Fel), Dodge (Agi)
Talents
Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Heavy Weapon Training (Laser), Talented (Pilot (Spacecraft)), Talented (Command), Peer (Military), Hatred (Eldar)
Traits
Void Accustomed, Officer on Deck, Ship-Bound fighter, Face of the Enemy (Eldar), Mastery of Space (re-roll all failed Shooting Actions aboard a starship)
Gear
Common Craftsmanship Power Sword, Common Craftsmanship Bolt Pistol, guard flak armor, void suit, blessed ship token, re-breather, Imperial Navy uniform, 2 bottles of amasec, pict-recorder, vox-caster.
Bonus Acquisition: Common Craftsmanship "Wrath" Plasma Pistol
Total XP: 500
XP Spent: 450
Purchase History:
In Service to the Throne: Born to Lead (200xp)
Crusade: Call to War (150xp)
Dodge (100xp)
Character Name: Maxwell Jordan
Career: Arch-Militant
Wounds: 10
Fate: 3
Insanity: 1d5
Corruption: 0
Ship Role: Master-at-Arms (+10 to the Prepare to Repel Boarders! Action)
WS: 40 (25 +15 PB)
BS: 47 (25 +17 PB +5 Advance)
S: 30 (25 +5 PB)
T: 30 (25 -3 Born to Lead -5 Zealot +13 PB)
Ag: 45 (25 +15 PB +5 Advance)
Int: 30 (25 +5 PB)
Per: 25 (25 -5 Battlefleet +5 PB)
WP: 30 (25 +5 Battlefleet +5 PB)
Fel: 56 (25 +3 Born to Lead +3 Battlefleet +5 Zealot +20 PB)
Origin
Homeworld: Battlefleet
Birthright: In Service to the Throne: Born to Lead
Lure of the Void: Zealot: Favoured of the Faithful
Trials and Travails: Dark Voyage
Motivation: Devotion: Loyalty
Skills
Command (Fel), Common Lore: Imperial Navy, War (Int), Dodge (Ag), Intimidate (S), Literacy (Int), Pilot: Space Craft (Ag), Scholastic Lore: Tactica Imperialis +10 (Int), Secret Tongue: Military (Int), Speak Language: Battlefleet War Cant, Low Gothic (Int), Trade: Voidfarer (Int)
Talents
Basic Weapon Training (Universal), Melee Weapon Training (Universal), Peer (Ecclesiarchy), Pistol Weapon Training (Universal), Resistance (Fear), Sound Constitution, Throwing Weapon Training (Universal)
Traits
Loyalty (+5 bonus to all Willpower and Fellowship tests made while aboard the ship the character lives on), Officer on Deck (+5 to Command aboard a starship), Ship-Bound Fighter, Void Accustomed, Weapon Master (Basic)
Gear
Good Craftsmanship Mono Swordstick Cane, Good Craftsmanship Hellgun, enforcer light carapace armor, void suit, bolt shell keepsake, medikit, manacles, arms coffer.
Bonus +0 Acquisition: (Whatever you want or pick the suggested:) Eos Star Amulet (re-roll one failed Interaction Test per game session).
Total XP: 500
XP Spent: 500
Purchase History:
In Service to the Throne: Born to Lead (200xp)
Devotion: Loyalty (100xp)
BS Simple Advance (100xp)
Agility Simple Advance (100xp)
Character Name: Echo Jace
Career: Explorator
Wounds: 11
Fate: 2
Insanity: 20
Corruption: 0
Ship Role: Enginseer Prime (+10 to Emergency Repairs Action)
WS: 25(-5 Homeworld)=20
BS: 40
S: 35(+5 Advance)=40
T: 45(-3 Birthright)(+5 Advance)=47
Ag: 35(+3 Fit for Purpose)=38
Int: 45(+5 Homeworld)(+3 Birthright)(+5 Advance)=58
Per: 45
WP: 30
Fel: 25
Origin
Homeworld: Forge World
Birthright: Savant: (Choose any Logic)(+3 Int)(-3 T)
Lure of the Void: Renegade: Dark Visionary (1d5+1 Insanity Points)(Dark Soul talent)(Choose any Forbidden Lore)
Trials and Travails: Dark Voyage (Increase a Forbidden Lore by 1 level)(1d5 Insanity Points)
Motivation: Prestige (Peer(Adeptus Mechanicus))
Skills
Common Lore: Tech (Int)
Common Lore: Machine Cult (Int)
Forbidden Lore: The Warp
Forbidden Lore: Archaeotech
Forbidden Lore: Adeptus Mechanicus
Literacy (Int)
Logic (Int)
Speak Language: (Explorator Binary, Low Gothic, Techna-Lingua)
Tech-Use (Int)
Trade (Technomat)(Int)
Talents
Technical Knock, Dark Soul, Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant
Traits
Mechanicus Implants
Calculus Logi Implants (+10 bonus to any Literacy, Logic, or Scholastic Lore Tests.)
Good-craftsmanship Cortex Implants (1d10 Insanity Points)(Unnatural Intelligence (×2))
Gear
Best-Craftsmanship lasgun, best-Craftsmanship shock staff, Enforcer light carapace, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate. Servo-skull (stats on p. 376)
Total XP: 500
XP Spent: 500
Purchase History:
Intelligence (100xp)
Strength (100xp)
Toughness (100xp)
Common-craftsmanship Cortex Implants to Good Craftsmanship (200xp)
Character Name: Gaultier
Career: Missionary
Wounds: 8
Fate: 3
Insanity:1d5
Corruption: 0
Ship Role: Ship's Confessor (+10 to the Put Your Backs Into It! Action)
WS: 40
BS: 40
S: 35
T: 30
Ag: 40
Int: 40
Per: 35
WP: 25
Fel: 40
Origin
Homeworld: Forge World: -5 WP, +5 INT
Birthright: Stubjack (-5 FEL, +5 WP
Lure of the Void: Duty Bound: Duty To Your Dynasty (-3 TGH, +1 profit)
Trials and Travails: Ship-Lorn: Against All Odds
Motivation: Pride (89)
Career: Missionary:
Skills
Awareness (Per), Common Lore (Ecclesiarchy, Imperial Creed, Imperium, Machine Cult, Tech) (Int), Dodge (Agl), Forbidden Lore (Hersey) (Int), Intimidate (Str), Literacy (Int), Medicae (Int), Performance (Singer) (Fel), Scholastic Lore (Imperial Creed) (Int), Speak Language (High Gothic, Low Gothic) (Int)
Talents
Basic Weapon Training (Universal), Dark Soul, Melee Weapon Training (Universal), Pure Faith, Quick Draw, Rival (Rogue Trader Family), Technical Knock, Unshakeable Faith
Trait
Stranger to the Cult
Gear
Best-craftsmanship Laspistol, Good-craftmanship Chainsword, Best-craftmanship Guard Flak Armor, Ecclesiarchal Robes, Aquila Pendent, Sepulchre, Censer And Incense, Micro-bead, Reliquary of Saint Drusus
Bonus Acquisition:
Total XP: 5,000
XP Spent: 500
XP To Spend: 0
Purchase History:
Dodge: 100 XP
Common Lore (Ecclesiarchy): 100 XP
Awareness: 100 XP
Performance (Singer): 100 XP
Literacy: 100 XP