Speed: 4 |
Detection: +15 (+10) |
Manoeuvrability: +0 |
Hull Integrity: 40 |
Armour: 14 |
Turret Rating: 1
Space: 45 (Used: 45) |
Power: 40 (Used: 40) |
Weapon Capacity: Dorsal 1, Prow 1
Hull: Transport |
Class: Re-appropriated Loki-class Q-ship |
Dimensions: 2 km long, 0.4 km abeam at fins approx.
Mass: 8 megatonnes, approx. |
Crew: 18000 crew, approx. |
Accel: 6.6 gravities max. sustainable acceleration.
Morale: 100 |
Crew: 100 |
Crew Rating: Crack (40)
Essential Components: Good Craftsmanship Strelov 1 Warp Engines, Gellar Field, Good Craftsmanship Lathe Pattern Class 1 Drive, Void Shield, Commerce Bridge, Best Craftsmanship Vitae-pattern Life Sustainer, Voidsmen Quarters, M-201.b Auger Array.
Supplemental Components: Dorsal
Best Craftsmanship Mars Pattern Macrocannons, Prow
Starbreaker Lance Weapon, 2 Main Cargo Holds, Armour Plating, Augmented Retrothrusters, Tenebro-maze.
Complications: Wolf in Sheep's Clothing (True identify of three Components is masked: tenebro-maze, lance & macrobatteries), Adventurous (+10 Detection during an Endeavor).
Components & Misc. Bonuses: +10 Detection during an Endeavor; Tech-Use Tests to repair the ship gain +10 as long as the bridge remains undamaged; +10 to all Command Tests when defending against boarding and Hit and Run actions; when a Component on this ship is selected to be affected from a critical hit, it is chosen by the ship’s controller, not the attacker.
~~Turn 2.5 - Enemy Turn~~
The etherics operators say the ship's being the target of a focused augury, the pirates having apparently decided to drop their act already. The
Bouty's systems in place to prevent auguries from scanning the weapons and traps in place seems to work, since it doesn't take long and the vox systems blare into life as a rough voice announces the pirates' presence and their demands: "This is the
Abyss Plunderer and I'm its captain, Nicos Testar. You might've heard about us already, 'cause we've certainly heard about you. We've heard about your cargo and we want it all. You give it up and none of you ladies get hurt."
The Rogue Trader clears his throat and shoots his men a knowing look before taking a vox-box and replying.
"The Abyss? Didn't the cargo from the last ship get you rich enough? And what kind of assurance do I have that you'll leave my ship be after you get your prize?" There's a moment of silence before the gruff response comes back. "I don't wanna risk facing Wander's monitors and taking your ship is better for my business than killing your people or taking your ship. The last ship still had people innit, didn't it? Now, either you surrender or I'm opening up and I'll kill at least half the crew
and you after getting the cargo."
The Rogue Trader spent a moment in silence as if he was a merchant trader weighing the importance of his life against his cargo's.
"...You got a deal. You get in, you get the cargo, then you get out" He sounds reluctant but resigned, like a proud ex-navy captain. "Good, now I want you stopped dead in the black; stop moving, open your shuttle bays closest to the cargo hold and we'll be right there." The raider moves straight towards the cargo ship at half-speed, which is more than the
Bounty's full strength ahead.
~~Turn 3~~
"Men, prepare for combat." The Rogue Trader stands up from his command throne and gives the neighboring screens a check.
"They're still not at half-range. Do you want to let them get to point-blank but risk a crash and boarding before we can fire? They did board the last ship, but it refused to comply at first, and as soon as they had stolen the cargo they left without killing too many of the surrendered crew, no doubt smart enough to not risk being found out by a Navy patrol." The Trader raises a finger.
"The macrocannons are so well concealed they might panic as soon as they're shot upon. If we fire now, they might chicken out and escape; if we let them get too close, we might get boarded. What is your poison of choice?"
Crew:Character Name: Siegmund Ivar Torch
Career: Void-master (Mastery of Space)
Wounds: 9
Fate: 4
Insanity: 1
Corruption: 0
Ship Role: First Officer (+5 to Command Tests aboard the ship)
WS: 32 (25 +7 PB)
BS: 50 (25 +5 Call to War +20 PB)
S: 30 (25 +5 PB)
T: 30 (25 -3 Battlefleet +8 PB)
Ag: 45 (25 +20 PB)
Int: 40 (25 +15 PB)
Per: 20 (25 -5 Battlefleet)
WP: 35 (25 +5 Battlefleet +5 PB)
Fel: 51 (25 +3 Battlefleet +3 Born to Lead +20 PB)
Origin
Homeworld: Battlefleet (+Pilot (Spacecraft))
Birthright: In Service to the Throne: Born to Lead (Tactica Imperialis, +3 Fel)
Lure of the Void: Crusade: Call to War (Eldar)
Trials and Travails: Hand of War (Eldar, Heavy Weapon Training(Las))
Motivation: Renown (Peer(Military))
Skills
Common Lore: Imperial Navy(+10), War (Int), Forbidden Lore: Xenos (Int), Navigation: Stellar (Int), Pilot: Space Craft (+10), Flyers (Ag), Scholastic Lore: Astromancy, Tactica Imperialis (Int), Literacy (Int) Speak Language: Battlefleet War Cant, Low Gothic (Int), Command (Fel), Dodge (Agi)
Talents
Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Heavy Weapon Training (Laser), Talented (Pilot (Spacecraft)), Talented (Command), Peer (Military), Hatred (Eldar)
Traits
Void Accustomed, Officer on Deck, Ship-Bound fighter, Face of the Enemy (Eldar), Mastery of Space (re-roll all failed Shooting Actions aboard a starship)
Gear
Common Craftsmanship Power Sword, Common Craftsmanship Bolt Pistol, guard flak armor, void suit, blessed ship token, re-breather, Imperial Navy uniform, 2 bottles of amasec, pict-recorder, vox-caster.
Bonus Acquisition: Common Craftsmanship "Wrath" Plasma Pistol
Total XP: 500
XP Spent: 450
Purchase History:
In Service to the Throne: Born to Lead (200xp)
Crusade: Call to War (150xp)
Dodge (100xp)
Character Name: Maxwell Jordan
Career: Arch-Militant
Wounds: 10
Fate: 3
Insanity: 1d5
Corruption: 0
Ship Role: Master-at-Arms (+10 to the Prepare to Repel Boarders! Action)
WS: 40 (25 +15 PB)
BS: 47 (25 +17 PB +5 Advance)
S: 30 (25 +5 PB)
T: 30 (25 -3 Born to Lead -5 Zealot +13 PB)
Ag: 45 (25 +15 PB +5 Advance)
Int: 30 (25 +5 PB)
Per: 25 (25 -5 Battlefleet +5 PB)
WP: 35 (25 +5 Battlefleet +5 PB)
Fel: 56 (25 +3 Born to Lead +3 Battlefleet +5 Zealot +20 PB)
Origin
Homeworld: Battlefleet
Birthright: In Service to the Throne: Born to Lead
Lure of the Void: Zealot: Favoured of the Faithful
Trials and Travails: Dark Voyage
Motivation: Devotion: Loyalty
Skills
Command (Fel), Common Lore: Imperial Navy, War (Int), Dodge (Ag), Intimidate (S), Literacy (Int), Pilot: Space Craft (Ag), Scholastic Lore: Tactica Imperialis +10 (Int), Secret Tongue: Military (Int), Speak Language: Battlefleet War Cant, Low Gothic (Int), Trade: Voidfarer (Int)
Talents
Basic Weapon Training (Universal), Melee Weapon Training (Universal), Peer (Ecclesiarchy), Pistol Weapon Training (Universal), Resistance (Fear), Sound Constitution, Throwing Weapon Training (Universal)
Traits
Loyalty (+5 bonus to all Willpower and Fellowship tests made while aboard the ship the character lives on), Officer on Deck (+5 to Command aboard a starship), Ship-Bound Fighter, Void Accustomed, Weapon Master (Basic)
Gear
Good Craftsmanship Mono Swordstick Cane, Good Craftsmanship Hellgun, enforcer light carapace armor, void suit, bolt shell keepsake, medikit, manacles, arms coffer.
Bonus +0 Acquisition: (Whatever you want or pick the suggested:) Eos Star Amulet (re-roll one failed Interaction Test per game session).
Total XP: 500
XP Spent: 500
Purchase History:
In Service to the Throne: Born to Lead (200xp)
Devotion: Loyalty (100xp)
BS Simple Advance (100xp)
Agility Simple Advance (100xp)
Character Name: Echo Jace
Career: Explorator
Wounds: 11
Fate: 2
Insanity: 20
Corruption: 0
Ship Role: Enginseer Prime (+10 to Emergency Repairs Action)
WS: 25(-5 Homeworld)=20
BS: 40
S: 35(+5 Advance)=40
T: 45(-3 Birthright)(+5 Advance)=47
Ag: 35(+3 Fit for Purpose)=38
Int: 45(+5 Homeworld)(+3 Birthright)(+5 Advance)=58
Per: 45
WP: 30
Fel: 25
Origin
Homeworld: Forge World
Birthright: Savant: (Choose any Logic)(+3 Int)(-3 T)
Lure of the Void: Renegade: Dark Visionary (1d5+1 Insanity Points)(Dark Soul talent)(Choose any Forbidden Lore)
Trials and Travails: Dark Voyage (Increase a Forbidden Lore by 1 level)(1d5 Insanity Points)
Motivation: Prestige (Peer(Adeptus Mechanicus))
Skills
Common Lore: Tech (Int)
Common Lore: Machine Cult (Int)
Forbidden Lore: The Warp
Forbidden Lore: Archaeotech
Forbidden Lore: Adeptus Mechanicus
Literacy (Int)
Logic (Int)
Speak Language: (Explorator Binary, Low Gothic, Techna-Lingua)
Tech-Use (Int)
Trade (Technomat)(Int)
Talents
Technical Knock, Dark Soul, Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant
Traits
Mechanicus Implants
Calculus Logi Implants (+10 bonus to any Literacy, Logic, or Scholastic Lore Tests.)
Good-craftsmanship Cortex Implants (1d10 Insanity Points)(Unnatural Intelligence (×2))
Gear
Best-Craftsmanship lasgun, best-Craftsmanship shock staff, Enforcer light carapace, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate. Servo-skull (stats on p. 376)
Total XP: 500
XP Spent: 500
Purchase History:
Intelligence (100xp)
Strength (100xp)
Toughness (100xp)
Common-craftsmanship Cortex Implants to Good Craftsmanship (200xp)
Character Name: Gaultier
Career: Missionary
Wounds: 8
Fate: 3
Insanity:1d5
Corruption: 0
Ship Role: Ship's Confessor (+10 to the Put Your Backs Into It! Action)
WS: 40
BS: 40
S: 35
T: 30
Ag: 40
Int: 40
Per: 35
WP: 25
Fel: 40
Origin
Homeworld: Forge World: -5 WP, +5 INT
Birthright: Stubjack (-5 FEL, +5 WP
Lure of the Void: Duty Bound: Duty To Your Dynasty (-3 TGH, +1 profit)
Trials and Travails: Ship-Lorn: Against All Odds
Motivation: Pride (89)
Career: Missionary:
Skills
Awareness (Per), Common Lore (Ecclesiarchy, Imperial Creed, Imperium, Machine Cult, Tech) (Int), Dodge (Agl), Forbidden Lore (Hersey) (Int), Intimidate (Str), Literacy (Int), Medicae (Int), Performance (Singer) (Fel), Scholastic Lore (Imperial Creed) (Int), Speak Language (High Gothic, Low Gothic) (Int)
Talents
Basic Weapon Training (Universal), Dark Soul, Melee Weapon Training (Universal), Pure Faith, Quick Draw, Rival (Rogue Trader Family), Technical Knock, Unshakeable Faith
Trait
Stranger to the Cult
Gear
Best-craftsmanship Laspistol, Good-craftmanship Chainsword, Best-craftmanship Guard Flak Armor, Ecclesiarchal Robes, Aquila Pendent, Sepulchre, Censer And Incense, Micro-bead, Reliquary of Saint Drusus
Bonus Acquisition:
Total XP: 5,000
XP Spent: 500
XP To Spend: 0
Purchase History:
Dodge: 100 XP
Common Lore (Ecclesiarchy): 100 XP
Awareness: 100 XP
Performance (Singer): 100 XP
Literacy: 100 XP