Strange Waters
Turn 0
Though the
Bounty of Scintilla is the one gone hunting, a tense silence slowly takes over the bridge as the transport vessel moves away from the safety of Port Wander's patrolled area and heads towards an area occasionally used by ships preparing to jump towards Scintilla, the Calixis Sector's capital world. All drawn to this endeavor know far too well that there are times when the prey emerges victorious, but the quality of the ship they bet their lives on is a source of relief to many. Several hours pass by and several more would still be ahead were the
Bounty to actually make the jump... Which is not their intention, of course.
There is nothing but the void ahead of the
Bounty of Scintilla, hundreds of thousands of kilometers without celestial phenomena nor any odd asteroid. As the reliable vessel continues to plod forward and through the emptiness at half-speed, the Lord-Captain narrows his eyes and leans forward in his command throne.
"Initiate standard augur procedures; I want to find them before they strike at us." The etherics personnel nod and start to work on their consoles.
Active Augury: The character makes a Challenging (+0) Scrutiny + Detection Test to scan the area surrounding the ship. If the scan is successful, the GM should reveal basic (and important) information about celestial bodies, phenomena, and ships within 20 VUs of the vessel. If there is a vessel on Silent Running within scan range, it is immediately detected. For every degree of success, the character can extend the range of his scan by five VUs.
Note: Scrutiny is a Perception-based Skill and it can be tested untrained at half your Perception. Detection is your ship's Detection; in this case, +25.
Crew:Character Name: Siegmund Ivar Torch
Career: Void-master (Mastery of Space)
Wounds: 9
Fate: 4
Insanity: 1
Corruption: 0
Ship Role: First Officer (+5 to Command Tests aboard the ship)
WS: 32 (25 +7 PB)
BS: 50 (25 +5 Call to War +20 PB)
S: 30 (25 +5 PB)
T: 30 (25 -3 Battlefleet +8 PB)
Ag: 45 (25 +20 PB)
Int: 40 (25 +15 PB)
Per: 20 (25 -5 Battlefleet)
WP: 35 (25 +5 Battlefleet +5 PB)
Fel: 51 (25 +3 Battlefleet +3 Born to Lead +20 PB)
Origin
Homeworld: Battlefleet (+Pilot (Spacecraft))
Birthright: In Service to the Throne: Born to Lead (Tactica Imperialis, +3 Fel)
Lure of the Void: Crusade: Call to War (Eldar)
Trials and Travails: Hand of War (Eldar, Heavy Weapon Training(Las))
Motivation: Renown (Peer(Military))
Skills
Common Lore: Imperial Navy(+10), War (Int), Forbidden Lore: Xenos (Int), Navigation: Stellar (Int), Pilot: Space Craft (+10), Flyers (Ag), Scholastic Lore: Astromancy, Tactica Imperialis (Int), Literacy (Int) Speak Language: Battlefleet War Cant, Low Gothic (Int), Command (Fel), Dodge (Agi)
Talents
Melee Weapon Training (Universal), Nerves of Steel, Pistol Weapon Training (Universal), Heavy Weapon Training (Laser), Talented (Pilot (Spacecraft)), Talented (Command), Peer (Military), Hatred (Eldar)
Traits
Void Accustomed, Officer on Deck, Ship-Bound fighter, Face of the Enemy (Eldar), Mastery of Space (re-roll all failed Shooting Actions aboard a starship)
Gear
Common Craftsmanship Power Sword, Common Craftsmanship Bolt Pistol, guard flak armor, void suit, blessed ship token, re-breather, Imperial Navy uniform, 2 bottles of amasec, pict-recorder, vox-caster.
Bonus Acquisition: Common Craftsmanship "Wrath" Plasma Pistol
Total XP: 500
XP Spent: 450
Purchase History:
In Service to the Throne: Born to Lead (200xp)
Crusade: Call to War (150xp)
Dodge (100xp)
Character Name: Maxwell (?)
Career: Arch-Militant
Wounds: 10
Fate: 3
Insanity: 1d5
Corruption: 0
Ship Role: Master-at-Arms (+10 to the Prepare to Repel Boarders! Action)
WS: 40 (25 +15 PB)
BS: 47 (25 +17 PB +5 Advance)
S: 30 (25 +5 PB)
T: 30 (25 -3 Born to Lead -5 Zealot +13 PB)
Ag: 45 (25 +15 PB +5 Advance)
Int: 30 (25 +5 PB)
Per: 25 (25 -5 Battlefleet +5 PB)
WP: 30 (25 +5 Battlefleet +5 PB)
Fel: 56 (25 +3 Born to Lead +3 Battlefleet +5 Zealot +20 PB)
Origin
Homeworld: Battlefleet
Birthright: In Service to the Throne: Born to Lead
Lure of the Void: Zealot: Favoured of the Faithful
Trials and Travails: Dark Voyage
Motivation: Devotion: Loyalty
Skills
Command (Fel), Common Lore: Imperial Navy, War (Int), Dodge (Ag), Intimidate (S), Literacy (Int), Pilot: Space Craft (Ag), Scholastic Lore: Tactica Imperialis +10 (Int), Secret Tongue: Military (Int), Speak Language: Battlefleet War Cant, Low Gothic (Int), Trade: Voidfarer (Int)
Talents
Basic Weapon Training (Universal), Melee Weapon Training (Universal), Peer (Ecclesiarchy), Pistol Weapon Training (Universal), Resistance (Fear), Sound Constitution, Throwing Weapon Training (Universal)
Traits
Loyalty (+5 bonus to all Willpower and Fellowship tests made while aboard the ship the character lives on), Officer on Deck (+5 to Command aboard a starship), Ship-Bound Fighter, Void Accustomed, Weapon Master (Basic)
Gear
Good Craftsmanship Mono Swordstick Cane, Good Craftsmanship Hellgun, enforcer light carapace armor, void suit, bolt shell keepsake, medikit, manacles, arms coffer.
Bonus +0 Acquisition: (Whatever you want or pick the suggested:) Eos Star Amulet (re-roll one failed Interaction Test per game session).
Total XP: 500
XP Spent: 500
Purchase History:
In Service to the Throne: Born to Lead (200xp)
Devotion: Loyalty (100xp)
BS Simple Advance (100xp)
Agility Simple Advance (100xp)
Character Name: Echo Jace
Career: Explorator
Wounds: 11
Fate: 2
Insanity: 20
Corruption: 0
Ship Role: Enginseer Prime (+10 to Emergency Repairs Action)
WS: 25(-5 Homeworld)=20
BS: 40
S: 35(+5 Advance)=40
T: 45(-3 Birthright)(+5 Advance)=47
Ag: 35(+3 Fit for Purpose)=38
Int: 45(+5 Homeworld)(+3 Birthright)(+5 Advance)=58
Per: 45
WP: 30
Fel: 25
Origin
Homeworld: Forge World
Birthright: Savant: (Choose any Logic)(+3 Int)(-3 T)
Lure of the Void: Renegade: Dark Visionary (1d5+1 Insanity Points)(Dark Soul talent)(Choose any Forbidden Lore)
Trials and Travails: Dark Voyage (Increase a Forbidden Lore by 1 level)(1d5 Insanity Points)
Motivation: Prestige (Peer(Adeptus Mechanicus))
Skills
Common Lore: Tech (Int)
Common Lore: Machine Cult (Int)
Forbidden Lore: The Warp
Forbidden Lore: Archaeotech
Forbidden Lore: Adeptus Mechanicus
Literacy (Int)
Logic (Int)
Speak Language: (Explorator Binary, Low Gothic, Techna-Lingua)
Tech-Use (Int)
Trade (Technomat)(Int)
Talents
Technical Knock, Dark Soul, Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant
Traits
Mechanicus Implants
Calculus Logi Implants (+10 bonus to any Literacy, Logic, or Scholastic Lore Tests.)
Good-craftsmanship Cortex Implants (1d10 Insanity Points)(Unnatural Intelligence (×2))
Gear
Best-Craftsmanship lasgun, best-Craftsmanship shock staff, Enforcer light carapace, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate. Servo-skull (stats on p. 376)
Total XP: 500
XP Spent: 500
Purchase History:
Intelligence (100xp)
Strength (100xp)
Toughness (100xp)
Common-craftsmanship Cortex Implants to Good Craftsmanship (200xp)
Character Name: Gaultier
Career: Missionary
Wounds: 8
Fate: 3
Insanity:1d5
Corruption: 0
Ship Role: Ship's Confessor (+10 to the Put Your Backs Into It! Action)
WS: 40
BS: 40
S: 35
T: 30
Ag: 40
Int: 40
Per: 35
WP: 25
Fel: 40
Origin
Homeworld: Forge World: -5 WP, +5 INT
Birthright: Stubjack (-5 FEL, +5 WP
Lure of the Void: Duty Bound: Duty To Your Dynasty (-3 TGH, +1 profit)
Trials and Travails: Ship-Lorn: Against All Odds
Motivation: Pride (89)
Career: Missionary:
Skills
Awareness (Per), Common Lore (Ecclesiarchy, Imperial Creed, Imperium, Machine Cult, Tech) (Int), Dodge (Agl), Forbidden Lore (Hersey) (Int), Intimidate (Str), Literacy (Int), Medicae (Int), Performance (Singer) (Fel), Scholastic Lore (Imperial Creed) (Int), Speak Language (High Gothic, Low Gothic) (Int)
Talents
Basic Weapon Training (Universal), Dark Soul, Melee Weapon Training (Universal), Pure Faith, Quick Draw, Rival (Rogue Trader Family), Technical Knock, Unshakeable Faith
Trait
Stranger to the Cult
Gear
Best-craftsmanship Laspistol, Good-craftmanship Chainsword, Best-craftmanship Guard Flak Armor, Ecclesiarchal Robes, Aquila Pendent, Sepulchre, Censer And Incense, Micro-bead, Reliquary of Saint Drusus
Bonus Acquisition:
Total XP: 5,000
XP Spent: 500
XP To Spend: 0
Purchase History:
Dodge: 100 XP
Common Lore (Ecclesiarchy): 100 XP
Awareness: 100 XP
Performance (Singer): 100 XP
Literacy: 100 XP
I'm gonna poke whoever doesn't post until this night and check if they're still interested.
Sirus didn't name his character, hence the (?).