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Author Topic: Stellar Arms Race, USAA: 1972 Design  (Read 9611 times)

10ebbor10

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #150 on: August 13, 2015, 12:58:41 am »

Well, our jet becomes cheap next turn, whereas theirs stays expensive. Seeing as we have double the ammo capacity already, we can simply run them out of flares.
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Happerry

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #151 on: August 13, 2015, 03:43:52 am »

Assuming they get flares, I don't think depending on them being able to only carry as much flares as they do missiles is a smart idea...

But anyway, either way, I'm maintaining my vote for a Radar Jammer.
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10ebbor10

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #152 on: August 13, 2015, 03:53:37 am »

Well, maybe not running them out of flares, but our missiles will hit eventually.

At least our missiles aren't locking onto the sun, which was another early problem.
« Last Edit: August 13, 2015, 03:55:57 am by 10ebbor10 »
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Hiddenleafguy

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #153 on: August 13, 2015, 08:25:32 am »

Hey just so everyone knows, I know the basics of space, I have played KSP!
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Happerry

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #154 on: August 14, 2015, 02:36:40 am »

Next turn we should get an armored Capsule designed so we can shrug off their shrapnel warheads. We can shrink the number of cosmonauts inside from 5/6 to 2/3 to make up for the weight increase. (And if we really want to get fancy, we can add a computer controlled light machine gun turret for shooting at enemy people and satellites)
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Sheb

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #155 on: August 14, 2015, 02:41:30 am »

The OP mention we landed on the moon. What did we use for that?
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10ebbor10

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #156 on: August 14, 2015, 02:43:22 am »

It's an artefact frpm the first turn.
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Sheb

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #157 on: August 14, 2015, 02:44:32 am »

So we faked the moon landing? :p
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Parsely

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #158 on: August 14, 2015, 04:42:48 pm »

So we faked the moon landing? :p
It was retconned out because of certain complaints.

E: I don't see much voting going on, but I'll check for some kind of majority in a bit so we can move on.
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10ebbor10

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #159 on: August 14, 2015, 04:47:01 pm »

There was a broad consensus for radio jamming equipment, IIRC.
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notquitethere

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #160 on: August 14, 2015, 05:01:28 pm »

Yep Radio jamming we decided months ago.
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Happerry

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #161 on: August 14, 2015, 05:34:54 pm »

Not Radio, Radar Jamming. A bit of an important difference there, so people, please watch for those critical typoes.
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Parsely

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #162 on: August 14, 2015, 05:43:14 pm »

Radar utilizes radio waves. I know what they mean.
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Happerry

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #163 on: August 14, 2015, 08:07:54 pm »

That's good!
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notquitethere

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Re: Stellar Arms Race, USAA: 1972 Design
« Reply #164 on: August 14, 2015, 11:42:01 pm »

Yeah, it wasn't a typo. The Radio Jammer is a radio transmitter that jams radio frequencies. To stop their missiles/sat communicating so they can't fire at us. Mucking up their radar is an added extra.
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