so how about these gyrojets again, more serious this time and tossing away the hurp durp bolters for a lil
you guys seem to be focused on rl stuff as if we can't bypass that through ~game phase magic~ so let me hit you with some rl shit right there
first thing you'll notice about this is the weight, and i actually went ahead and found you a comparable model weightwise - the walther ppk at 632 grams.
not quite so impractical for handheld use, now is it? and i think you will agree that a frag or he .50 rocket will provide more firepower than a .380 acp round?
to be noted is that the gyrojet itself can be made of cheap, stamped parts. why so? because of the recoil. the projectile is accelerated after leaving the barrel, meaning we could as well make the gun itself out of plastic (in fact, the rl gyrojet guns were made out of zinc - you don't even need to rifle the stuff with the gyrostabilization effect being inherent to the projectile's thrust itself, and the simplicity of design means jams and the like are impossible.
also, the misfires themselves were caused by shoddy manufacturing standards, not anything related to the gyrojet concept itself. so whatever you're getting at, i have no idea
finally, considering that heat management problems will be a thing in orbital combat, note that only a tenth of the gyrojet's thermal output is in the gun itself, the rest is produced by and remains in the projectile (so you might as well hit the enemy's spacecraft and boil its occupants to death)
so why are we not developing them yet? i say we do. develop a series of upgrades, standardizing our firearms as gyrojets
...But what you are suggesting is still a bolter.First off, I wasn't the one to bring up the weight issue. But you do have to remember the gyrojet bullets weigh significantly more then .380 acp. Trying to fit enough explosives in it to be practical would make it weigh even more, and the .380 would still be more dangerous because it can actually hit the enemy. Our opponents don't have armored space suits, we just have to rip them for a kill. Additionally, having explosive rounds only would mean that they are literally defenseless if the enemy gets within 10 meters of them. Since we are looking at a maximum range of ~50 meters, and in the non-propaganda film we touched down within sight of each other, we should expect the enemy to get close where they can use their weapon to its fullest advantage.
Our guns are already literally the cheapest we can get them. This game's resources are on the scale of thousands of jets or satellites, thousands of pistols with the modifications are nothing. And the fact that the guns are cheap doesn't matter when the ammunition is more difficult to produce then a normal gun. And, as stated before, the gyrojet has
horrible reliability. 1 out of 100 rounds is a failure. In
perfect conditions. Compared to the M9 (somewhat similar to our guns), we are looking at
17,500 rounds without stoppage.
As he said^ that sight isn't very reliable and is kind of a gyrojet fanboy page that isn't grounded in reality. Basically, armchair weapon designers who are playing a game like this...without realizing they are playing a game. If you look at their home page, they really believe that they designed the next generation of warfare in their garage
. It isn't your fault the internet is full of lies!
Everything I have read hasn't suggested the reliability issues are due to manufacturing issues. I saw some claiming the aiming issues where from a similar problem, but had no comments on reliability.
While heat management will be a problem in the future, I think it should be simple to reduce to an effective point. We could add heat-sink like effects to the cartridge, for example. At the moment, firefights shouldn't be prolonged enough for this to become a huge issue. The guns could still shoot until the metal starts melting, after all. And it doesn't really matter if the heat is less, you will be able to fire less ammunition with the gyrojet. The magazines will have significantly less ammunition capacity, while being heavier and more cumbersome, so in effect you will be able to carry/fire more with conventional ballistic weapons.
We aren't doing them because multiple of our major players think it is a bad idea. Besides, I would like to play one weapon design game where nobody develops the useless-in-real-life bolter.