First, can I remind everyone to please
bold your votes? DMs job is already hard enough!
And this game goes slowly when nobody votes...
Adding a suppressor isn't a bad idea, but just making the barrel longer would have the same effects but better. If we end up doing that then adding a suppressor, then it just gets silly
Actually suppressors do help with recoil, their entire thing is trapping gasses. Here's a link. And according to similar sources, a longer barrel is actually bad for accuracy because it is less rigid, which comes as a surprise to me. Apparently short and rigid > long. Fucking counter-intuitive shit.
I am not sure we really have the technology for HUDs right now. It would be something we could probably *try* to add in for free when designing the Moonkiller armor. Additionally, we don't have to equip every one of our guys with the same heavy armor. Some would have lighter armor, keeping mobility, while others trade it for protection.
Aeroplanes had HUDs in WW2, but I guess yeah you're probably right about a person-mounted projector. And while I don't know exactly, I think modifying the design means that all of that design gets updated to the new specs. So all of our suits would have the armour plates on.
EDIT: I'm not entirely clear on the engineering of the thing, but I think that a more powerful engine and less drag should increase both max speed and max lift capacity, just not both at the same time.
And since I missed it:
I think we should focus on number for now, we should develop an entire better jet. I don't think "Going slightly faster" is work kicking up the price for.
Inexpensive is the kind of thing that can be deployed basically everywhere. The benefit of that with a jet isn't appreciable, since the limiting factor is storage and the logistics of ground control and managing runways, rather than how many planes you have.
I realize suppressors act as muzzle brakes, actually we just had a gun shooting charity event where several suppressor companies brought in products to try out last week. I was just pointing out that lengthening the barrel would improve over all of your suggestions. Personally, I think we should just go with lengthening the barrel and adding a
muzzle brake. Basically, it does the recoil singleness thing better, with a similar mechanic.
You where actually correct about the sight radius initially. Assuming we have iron sights, a longer barrel makes it more accurate. To be more specific, while a shorter barrel makes the gun
slightly more accurate, it makes the
shooter less accurate. The gun will almost always be more accurate than the shooter. If we put all our cosmonauts on a bench and gave them competition rifles, then it might be a problem. Come to think of it, we should probably add a scope or at least a red-dot sight while we are at it. A longer barrel gives us higher velocities anyway, in addition to less recoil (again, adding to accuracy due to the extra mass).
Also, this is a good point to put out that if we do not state something/argue about it, Gunnin won't know and won't be able to implement it as it would be in real life
. If we really need to, we should have suppressors and muzzle breaks already. We can probably do a fast test to see which works better in psudo-moon conditions.
I didn't think you where going for as primitive HUD as that. It might mean that we update all of everything, but we can always use a design phase to make a new one.
Inexpensive: It is my understanding that it
is applicable under the rules, and that we just kind of assume have enough support for everything to work right. Unless we need to design logistics thingies. Might need to ask for a clarification on that.