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Author Topic: Stellar Arms Race OOC  (Read 13626 times)

Parsely

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Stellar Arms Race OOC
« on: August 02, 2015, 03:53:14 pm »

Stellar Arms Race
(Sensei's weapon design game with the words changed around.)

Two global superpowers are engaged in an unofficial war for control of outer space. Whoever controls space, controls the world.

Confederation of Oceania (CoO, "See-oh"): IC Thread
United Socialist States of the Amerikas (USSA, "Yew-Ess-Ess-[of]-Ay"): IC Thread

In 1950 the world changes as we know it when, because of a great surge in the popularity of communism due to a man named Cateryne Haspenino, great leaders unite continents in order to form some of the largest (by land area) permanent nations in existence. There is turmoil for a time and many a revolt, but by 1958 things settle, and when the dust clears, only two truly "great" powers remain: the Confederacy, and the United Socialist States.

Late in 1959, the first space flight is achieved by the USSA, which deploy the world's first satellite. Not long after, the Confederacy's own space program follows up with their rocket, which tries and fails to destroy the USSA's satellite using a shotgunlike munition. This marks the beginning of combat in space, though it would not see it's first casualties for another decade.

ICBMs are invented and, of course, largely stockpiled and maintained by the Great Alliances. A MAD doctrine soon falls into place. The United Nations remain; the institution had not been reduced despite the sheer power the two Great Alliances have as, in accordance with charter, each nation, rich or poor, large or small, has but one vote. Thus, the globe has yet to fall to either side, as weaker individual nations use legislature to keep the Great Alliances in check. Neither side wants to engage in an actual war with one another, which would be far too costly, and even if nukes were not involved by some feat of self-control, it would likely result in intervention by the UN. It was a popular theory at the time that if the two alliances were to engage in a conventional war, then much like in the debacle known as WWII, most nations would side with one alliance, which would result in the opposite side's inevitable doom as they became happily outnumbered. Needless to say, neither alliance was willing to risk their entire establishment on such a gamble, thus a much safer alternative to traditional conquest, not unlike many notable engagements seen earlier in the 20th century, became a steadfast occurrence: proxy wars.

The year is now 1963. The Great Alliances have been manipulating their puppet nations into clashing with one another on the ground, but most conflicts end in stalemate. Meanwhile, creative minds have been looking toward the sky for an advantage that could tip the balance, and advances in computer, radio, and rocket technology lead to theoretical advantages that could be gained, if only one side could obtain control of outer space.

The USSA is the first nation to land a manned mission on the moon and the Confederacy experiments with orbital weaponry, but so far the only effective use of space in conflict has been with satellites equipped with high power cameras that are used to take photos of enemy installations. The war for outer space has yet to truly begin, for both sides first are seeking a cheaper way to get their inventions into space. A new age of violence was about to dawn...

Houses and streets are lit by electric bulbs, and cooking is done with natural gas piped into stoves. Coolant from nuclear power plants is dumped into the sea. You are meeting around a digital computer, in the tape room above the design floor. The floor is where small-scale models are built for the purpose of thought and engineering. The old weapons design team has been sent to the gulag laid off, and you men and women have been chosen to replace them. The year is 1970.

THE NATIONS
The Confederacy incorporates the whole of Southeast Asia and the Middle East and most of Africa. They practice a form of Dengist Democratic Dictatorship, and are led by a President, beneath whom is the People's Labor Party. The Confederation chose Mandarin Chinese as their national language, but they don't enforce its use as fiercely as the USSA does their own official language. Most valuable jobs require employees that can speak Mandarin, so its rare for individuals not to speak it.

The USSA is an amalgam of the entirety of both American continents, plus Britain and most of her existing territories. They adhere to a Leninist ideal and reject capitalism. They are led by a Premier, who oversees a council. English is the primary language among it's people, though Spanish is still annoyingly endemic to South America, despite it's eradication from schooling. Some unpatriotic Canadians desperately try to hang onto French, but have much less success.

For reference, some examples of technology to give a better idea of the current state of the world:
Spoiler (click to show/hide)

The USSA starts with the following weapons and resources:
Spoiler (click to show/hide)

The Confederacy starts with the following weapons and resources:
Spoiler (click to show/hide)

RULES OF THE GAME
In either nation's thread, you may suggest what to do each turn, and vote in favor other suggestions. Please stick to one nation, nobody likes a turncoat! You may NOT look at the other side's thread. Metagaming is unacceptable. Turns occur in two phases:
- In the Design Phase, you may suggest a new product (i.e. an anti-missile laser). I will secretly roll some dice, which tells me whether or not to introduce Bugs. Then, depending on specs and how ambitious your new project is, I will assign an Expense to it (using too much material will increase Expense). At any time you can ask for an appraisal of a design's expense. If you want, you can use your Design Phase to instead revise an old project, instead of making a new one. Even if a design has severe Bugs, you will still earn credit towards new technologies you attempt in the design. If you do not have a full credit in a technology that a design incorporates, it will be Complex, which makes rolls more difficult. Earning a full credit later on can rid you of bugs in existing designs without having to revise them all individually. Rarely, earning credit in one field can lead to advances in another.
- Once you've seen the results of your efforts, we move to the Revision Phase: you can try to reduce the Expense, remove Bugs, or add features to/create a variant of a product (i.e. make the anti-missile laser's body out of lighter and stronger alloys, stopping the optics from cracking after repeated use, or giving it improved tracking/creating a version that can be mounted on a space craft). You don't have to spend your revision on the product you started in the first phase.
- After that, we'll see what effects the tech you introduced have on the state of the conflict. I'll provide a description of who has the advantage on which fronts, and maybe roll some dice here and there. Resources may be gained and lost. The next year will start, and we will move to a new Design phase. Feel free to point out mistakes you think I might have made, though it won't always be convenient for me to alter the results if I think you make some good points.

By meeting certain requirements you might earn a Design Credit or a Revision Credit, which will allow you extra design or revision actions in one turn.

Expense: Unrated (Inexpensive) equipment can be given to virtually everyone in your army. If a piece of equipment is difficult to produce, it has expense levels: 1 is Expensive, 2 is Very Expensive, and 3 is A National Effort. It doesn't matter how many different types of equipment you have, you'll always be able to make as much as your expense level allows.

Inexpensive equipment are articles that can be distributed in the hundreds of thousands, such as handguns or clothing. Equipment that would be suitable to be Expensive would be jets, as you only ever need several thousand or so of those in order to cover a continent. However, you'll need to go even cheaper if you find a way to make daily launches possible. Very Expensive equipment can only be distributed here and there and number in the dozens to low hundreds; examples of these include rockets. Your nation can only deploy one National Effort at any given time. It had better be a flying aircraft carrier, or a fission reactor, or an orbital laser if you want this to be worth it. If you have multiple weapons filling the same role, then astronauts/cosmonauts choose whichever one they like best (you can't soldier-proof weapons, so sometimes it won't always be the best weapon for the situation, but instead the one that they're most comfortable with).

You might gain an Expense Credit by meeting certain requirements, which you can assign to an existing design, allowing you to reduce the expense by 1 level. For example, if High Command desperately wants an airplane, they might offer an expense credit for it, which you can assign to the same project in order to reduce your new bomber from A National Effort to Very Expensive. Monetary gains from trade will be represented this way.

Resources: You can gain more Ore and Chemicals by gaining control. If you lose a territory and a product becomes more expensive, then your people may begin to run out of replacement parts for their old model gear.

For example, your side builds a rocket. If your nation has [Ore 2, Chemicals 1] and the rocket costs [Ore 3, Chemical 2] then the number of resources lacked is a total of two. Thus it gains one expense level (inexpensive > expensive). A second expense level is gained when the cost of single resource exceeds your supply by 3. For instance, if you 1 ore, then 2 ore design is Expensive,a  3 ore is still Expensive, and a 4 ore finally becomes Very Expensive. Ore cost represents total mining effort, so if you have a guidance computer that needs a rare or difficult to mine mineral it might have an ore cost of 2 or 3. If you decide the large rocket ship can be controlled by a pilot instead of being autonomous, it would be cheaper.

Espionage: After the design and revision phase, there might be an espionage phase. For each point of espionage you have, you can perform one surreptitious action a year. Spies require a dice roll (default about 50% chance) to do their work, and counter-intelligence prompts an opposed roll. If the counter-intelligence spy wins by 2, they kill the other spy, who won't be replaced for a year. Counter intelligence only works against spies who are doing something, spies taking no action are safe. Get espionage points by monitoring your enemy.

This is a list of the fronts where fighting will take place and the resources inherent to them ([USAA points]-[total control points]-[Confed points]):
East LEO (0-3-0): 3 Chemicals (1 resource/point of control)
West LEO (0-3-0): 3 Ore (1 resource/point of control)
Moon (0-4-0): 2 Ore (1 resource/2 points of control)
East Upper Atmosphere (0-5-5): 2 Chemicals, 1 Ore
West Upper Atmosphere (5-5-0): 1 Chemicals, 2 Ore

TURN INDEX:
N/A
« Last Edit: August 05, 2015, 09:55:20 pm by GUNINANRUNIN »
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10ebbor10

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Re: Stellar Arms Race OOC
« Reply #1 on: August 02, 2015, 04:03:02 pm »

I'm not sure this a great idea at this time. I'm afraid one of the games will kill of the other.
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Stirk

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Re: Stellar Arms Race OOC
« Reply #2 on: August 02, 2015, 04:04:40 pm »

I'm not sure this a great idea at this time. I'm afraid one of the games will kill of the other.

Eh, he has been planning something like this forever. Glad to see he finally went through with it  :P.
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Ukrainian Ranger

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Re: Stellar Arms Race OOC
« Reply #3 on: August 02, 2015, 04:09:34 pm »

Oh, I think my design will wait longer

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Parsely

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Re: Stellar Arms Race OOC
« Reply #4 on: August 02, 2015, 04:24:37 pm »

IC threads are up. Links in the OP.
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VoidSlayer

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Re: Stellar Arms Race OOC
« Reply #5 on: August 02, 2015, 04:51:13 pm »

Will we be assigned more resources as we do good work or do we need to make logistics projects?

Oh I did not see that last point, nevermind.
« Last Edit: August 02, 2015, 05:05:07 pm by VoidSlayer »
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10ebbor10

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Re: Stellar Arms Race OOC
« Reply #6 on: August 02, 2015, 04:55:24 pm »

Quote
A powerful solid fuel booster rocket used to push payload up into LEO. There have been scattered incidences of accidental explosions on the launchpad during fueling, not always resulting in the complete destruction of the rocket

Just a note, you don't fuel solid fuel rockets on the launchpad. The solid fuel is in the rocket at construction, being solid and all that.
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Parsely

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Re: Stellar Arms Race OOC
« Reply #7 on: August 02, 2015, 05:07:42 pm »

Will we be assigned more resources as we do good work or do we need to make logistics projects?
You get resources by fighting for them. You control the upper atmosphere by projecting air power and keeping your rockets safe, you control LEO by keeping it full of satellites and space stations and destroying those belonging to your enemy, and you control the moon by putting people on it and keeping them there. To get more resources you need to gain ground on the various fronts.

Quote
A powerful solid fuel booster rocket used to push payload up into LEO. There have been scattered incidences of accidental explosions on the launchpad during fueling, not always resulting in the complete destruction of the rocket

Just a note, you don't fuel solid fuel rockets on the launchpad. The solid fuel is in the rocket at construction, being solid and all that.
Don't they sometimes build rockets on the launchpad?
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10ebbor10

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Re: Stellar Arms Race OOC
« Reply #8 on: August 02, 2015, 05:22:00 pm »

Not that I'm aware of no.
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~Neri

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Re: Stellar Arms Race OOC
« Reply #9 on: August 02, 2015, 05:27:49 pm »

They assemble them on the launchpad, but they build the segments and parts elsewhere.
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Parsely

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Re: Stellar Arms Race OOC
« Reply #10 on: August 02, 2015, 05:33:44 pm »

Not that I'm aware of no.
That was my impression, but since I haven't been able to find any proof of that, we'll say instead that the propellant used in orbital rockets is sensitive, and leads to accidents during handling on the ground, despite the care that's taken.
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10ebbor10

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Re: Stellar Arms Race OOC
« Reply #11 on: August 02, 2015, 05:36:48 pm »

They assemble them on the launchpad, but they build the segments and parts elsewhere.
Pretty sure they're assembeled in the vehicular assembly building. You don't want outside weather on the inside of your rocket.

On the other hand, you also don't want a shock sensitive booster.
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VoidSlayer

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Re: Stellar Arms Race OOC
« Reply #12 on: August 02, 2015, 06:16:17 pm »

The overall point is the explode sometimes on the launch pad.  :D

Happerry

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Re: Stellar Arms Race OOC
« Reply #13 on: August 02, 2015, 07:10:50 pm »

Well, I guess this premps my plans on doing a game like this based on Battlezone. Ah well, playing will probably be just as fun as running and I can always see about begging Sensei for permission to do my version later.
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Re: Stellar Arms Race OOC
« Reply #14 on: August 02, 2015, 09:45:58 pm »

Booping to watch the boops. And to cackle at the confeds mishaps.
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