Original idea by Fenrir, but now he's gone, so I have to do it myself, :mad:. Why did you have to leave?! This post is based off of his original post, but modified for my new setup.
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Current Mod File:
Bay Watcher Arena Mod!Here's how this works. Everyone on these forums who wishes to participate will be modded into the game as a megabeast. A fortress will be started with the purpose of making a cool arena for them to fight in, and a system of capturing and releasing them between fights. Then I will convert dogs into the megabeasts with Dwarf Companion, and catch them in cages to set up the fights. The captured megabeasts will then be taken to the arena, where they will fight one on one matches with each other until only one remains. (I'll heal the surviving megabeast, so that you don't start out at a disadvantage for the next fight)
If I deem a creature unfit it will not be allowed to compete. When creating your character, please be reasonable. Creatures with 1000 arms will be rejected, for instance. If you think someone else's creatures is overpowered, please say so and we will vote on it.
If you are unfamiliar with modding creatures, give me the following information and I might create the code for you:
• what the body looks like
• the attacks, the amount of damage the do, the damage type
• damblock (the armor of your creature)
• speed
• any special tags, like [FIREBREATH], for example
I'm also open to suggestions about the arena layout.
Special Notes (on creatures and rule stuff):
- Both size and damblock increase your defense, but size also increases strength
- A 3 damage attack is pretty good for a size 25 megabeast, for instance.
- Higher speed numbers make you slower
- If you have a very strong attack and some normal attacks, you can reduce the frequency of the strong one by copying the normal ones a few times
- Stuff
- You should try to keep your megabeast roughly similar in power to the other ones.
- More stuff
[Edited because the forum move broke this post, copied from old forum, lol]