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Author Topic: Bay Watcher Arena V2.0!  (Read 21930 times)

apache1990

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Bay Watcher Arena V2.0!
« on: March 24, 2008, 01:37:00 pm »

Original idea by Fenrir, but now he's gone, so I have to do it myself,      :mad:.  Why did you have to leave?!  This post is based off of his original post, but modified for my new setup.

-------------------------

Current Mod File: Bay Watcher Arena Mod!

Here's how this works.  Everyone on these forums who wishes to participate will be modded into the game as a megabeast. A fortress will be started with the purpose of making a cool arena for them to fight in, and a system of capturing and releasing them between fights.  Then I will convert dogs into the megabeasts with Dwarf Companion, and catch them in cages to set up the fights. The captured megabeasts will then be taken to the arena, where they will fight one on one matches with each other until only one remains.  (I'll heal the surviving megabeast, so that you don't start out at a disadvantage for the next fight)

If I deem a creature unfit it will not be allowed to compete. When creating your character, please be reasonable. Creatures with 1000 arms will be rejected, for instance. If you think someone else's creatures is overpowered, please say so and we will vote on it.

If you are unfamiliar with modding creatures, give me the following information and I might create the code for you:
• what the body looks like
• the attacks, the amount of damage the do, the damage type
• damblock (the armor of your creature)
• speed
• any special tags, like [FIREBREATH], for example

I'm also open to suggestions about the arena layout.


Special Notes (on creatures and rule stuff):
- Both size and damblock increase your defense, but size also increases strength
- A 3 damage attack is pretty good for a size 25 megabeast, for instance.
- Higher speed numbers make you slower
- If you have a very strong attack and some normal attacks, you can reduce the frequency of the strong one by copying the normal ones a few times
- Stuff
- You should try to keep your megabeast roughly similar in power to the other ones.
- More stuff      :D

 

[Edited because the forum move broke this post, copied from old forum, lol]
« Last Edit: June 17, 2008, 09:44:58 am by apache1990 »
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apache1990

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Re: Bay Watcher Arena V2.0!
« Reply #1 on: March 24, 2008, 01:43:00 pm »

Note: Not actually based from the BattleMaster in BattleTech, but I like the name.  It is a mech, but weakened considerably so it won't kill everyone else's entries.


code:

[CREATURE:BATTLEMASTER]
   [NAME:battlemaster:battlemasters:battlemasterien]
   [TILE:'M'][COLOR:7:0:0]
   [GENPOWER:3]
   [INTELLIGENT]
   [CHILD:2][BABY:1]
   [AMPHIBIOUS]
   [NO_GENDER]
   [CANOPENDOORS]
   [PREFSTRING:technological might]
   [BODY:BATTLEMECH:LEFT_ARM_LBX20AUTOCANNON:CENTER_SRM6:RIGHT_ARM_DOUBLEPULSELASER]
   [MAXAGE:750:1250]
   [BLOODTYPE:0]
   [EXTRAVISION]
   [GOOD]
   [BENIGN]
   [GRASSTRAMPLE:85]
   [BUILDINGDESTROYER:3]
   [HEATDAM_POINT:12000]
   [LARGE_PREDATOR]
   [NOBREATHE]
   [NOBONES]
   [NOEMOTION]
   [NOMEAT]
   [NONAUSEA]
   [NOSKIN]
   [NOSKULL]
   [NOSTUCKINS]
   [NOSTUN]
   [NOFEAR]
   [NOPAIN]
   [NO_DRINK]
   [NO_EAT]
   [NO_SLEEP]
   [NOT_BUTCHERABLE]
   [PARALYZEIMMUNE]
   [RECKLESS]
   [SAVAGE]
   [STOUT]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fire pulse lasers at:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE:fire pulse lasers at:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTOKEN:LAHEAVYLBX:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTOKEN:CSRMSIX:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [ATTACK:MAIN:BYTOKEN:RADBLPULSE :overcharge your pulse lasers and unleash their power upon :overcharges its pulse lasers and unleashes their power upon:5:13:HEAT]
   [SIZE:25]
   [ALL_ACTIVE]
   [SPEECH:dwarf.txt]
   [HOMEOTHERM:10067]
   [LAYERING:50000]
   [SWIMS_INNATE][SWIM_SPEED:2500]

code:

[BODY:BATTLEMECH]
   [BP:CT:center torso][UPPERBODY][LOWERBODY]
   [BP:HD:head][CON:CT][HEAD]
   [BP:CPT:cockpit][CON:HD][SMALL][EMBEDDED][THOUGHT]
   [BP:SEN:sensor array][CON:HD][SMALL][INTERNAL][SIGHT]
   [BP:RC:reactor core][INTERNAL][SMALL][CIRCULATION][CON:CT]
   [BP:GYRO:gyro][INTERNAL][SMALL][STANCE][CON:CT]
   [BP:LT:left torso][CON:CT]

   [BP:RCL:reactor core extension][INTERNAL][SMALL][CIRCULATION][CON:LT]
   [BP:RT:right torso][CON:CT]

   [BP:RCR:reactor core extension][INTERNAL][SMALL][CIRCULATION][CON:RT]
   [BP:RUA:right upper arm][CON:RT]

   [BP:LUA:left upper arm][CON:LT]

   [BP:RLA:right lower arm][CON:RUA]

   [BP:LLA:left lower arm][CON:LUA]

   [BP:RUL:right upper leg][CON:CT][LIMB]

   [BP:LUL:left upper leg][CON:CT][LIMB]

   [BP:RLL:right lower leg][CON:RUL][LIMB]

   [BP:LLL:left lower leg][CON:LUL][LIMB]

   [BP:RF:right foot][CON:RLL][STANCE]

   [BP:LF:left foot][CON:LLL][STANCE]

   [BP:RUA_J:right shoulder actuator][CON:RUA][SMALL][INTERNAL]

   [BP:LUA_J:left shoulder actuator][CON:LUA][SMALL][INTERNAL]

   [BP:RLA_J:right elbow actuator][CON:RLA][JOINT][SMALL][INTERNAL]

   [BP:LLA_J:left elbow actuator][CON:LLA][JOINT][SMALL][INTERNAL]

   [BP:RH_J:right wrist actuator][CON:RH][JOINT][SMALL][INTERNAL]

   [BP:LH_J:left wrist actuator][CON:LH][JOINT][SMALL][INTERNAL]

   [BP:RUL_J:right hip actuator][CON:RUL][JOINT][SMALL][INTERNAL]

   [BP:LUL_J:left hip actuator][CON:LUL][JOINT][SMALL][INTERNAL]

   [BP:RLL_J:right knee actuator][CON:RLL][JOINT][SMALL][INTERNAL]

   [BP:LLL_J:left knee actuator][CON:LLL][JOINT][SMALL][INTERNAL]

   [BP:RF_J:right ankle actuator][CON:RF][JOINT][SMALL][INTERNAL]

   [BP:LF_J:left ankle actuator][CON:LF][JOINT][SMALL][INTERNAL]

[BODY:LEFT_ARM_LBX20AUTOCANNON]
   [BP:LAHEAVYLBX:LB-20X AC][CON:LLA]

[BODY:CENTER_SRM6]
   [BP:CSRMSIX:SRM6 launcher][EMBEDDED][CON:CT][APERTURE]

[BODY:RIGHT_ARM_DOUBLEPULSELASER]
   [BP:RADBLPULSE:dual pulse lasers][CON:RLA]



[ March 24, 2008: Message edited by: apache1990 ]

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Impending Doom

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Re: Bay Watcher Arena V2.0!
« Reply #2 on: March 24, 2008, 03:22:00 pm »

code:
 
[CREATURE:IMMENSE_COYOTE]   
[NAME:Immense Coyote:Immense Coyotes:Immense Coyote-ish?]   
[TILE:'C']
[COLOR:6:0:0]        
[MALE]   
[MODVALUE:50]   
[FANCIFUL]   
[MEGABEAST]        
[INTELLIGENT]   
[GENPOWER:5]   
[FREQUENCY:5]   
[PETVALUE:10000]   
[GRASSTRAMPLE:50]   
[BONECARN][PET_EXOTIC]   
[BUILDINGDESTROYER:2]   
[LIKES_FIGHTING]   
[PREFSTRING:mischevious nature]   
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]   
[BODYGLOSS:PAW]        
[BODYGLOSS:JAWS]   
[SIZE:16]   
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]        
[DAMBLOCK:4]   
[FAT:10]        
[LAYERING:200]   
[DIURNAL]   
[BIOME_ANY_LAND]   
[STANDARD_FLESH]   
[SWIMS_INNATE][SWIM_SPEED:2500]   
[HOMEOTHERM:10040][BODYGLOSS:JAWS:mouth:jaws]

Copy/pasted from the original thread.

[ March 24, 2008: Message edited by: Impending Doom ]

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apache1990

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Re: Bay Watcher Arena V2.0!
« Reply #3 on: March 24, 2008, 04:11:00 pm »

Implementation and testing successful.

It was fun biting most of the parts off of a giant desert scorpion!  :D

puke

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Re: Bay Watcher Arena V2.0!
« Reply #4 on: March 24, 2008, 04:25:00 pm »

first: holy cow, there is a utility to replace dogs with megabeasts?  do they retain their trained status?  what happens if you replace a dwarf with a megabeast?

second: stand by while i code up my avatar as a sentient pile of vomit.

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Greiger

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Re: Bay Watcher Arena V2.0!
« Reply #5 on: March 24, 2008, 04:35:00 pm »

I'll jump in with my old file too.  though I'll probably make a few tweaks here and there now that I have a better idea of the damage translates to and from weaponry.
code:

[CREATURE:GREIGER]
   [NAME:greiger:greigers?:greiger's]
   [TILE:'D'][COLOR:2:0:0]
   [SPEED:1100]
       [MALE]
       [FLIER]//updated
   [GENPOWER:2]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [CANOPENDOORS]
   [CARNIVORE]
   [PREFSTRING:legendary swordsmanship]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2HEAD_HORN:2LUNGS:HEART:GUTS:GREI_WEAPON:
ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH:2WINGS:TAIL]
   [SIZE:8]
       [DAMBLOCK:2]
   [MAXAGE:70:160]
   [ATTACK:MAIN:BYTOKEN:GREATSWORD:slash:slashes:4:13:SLASH]//slightly weaker
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:5:GORE][ATTACKFLAG_CANLATCH]
   [FAT:3]
   [LIKES_FIGHTING][TRANCES][FIREIMMUNE]
   [HEATDAM_POINT:15000]//updated
   [IGNITE_POINT:20000]//updated
   [COLDDAM_POINT:10000]//updated
   [LAYERING:5]
       [BIOME_ANY_LAND]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
       [MEGABEAST][FREQUENCY:1]

 
code:

[BODY:GREI_WEAPON]
[BP:GREATSWORD:*adamantine greatsword*][CON:RH][LIMB]


As last time feel free to modify if he seems too powerful.  Back when the first thread came up my dracon still had standard flesh so there is the updated temp values my dracon have these days too.

EDIT: Since it would be unfair for one to be disarmable and not Grei I modified him again.  The bodypart is untested though.

[ March 24, 2008: Message edited by: Greiger ]

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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Boksi

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Re: Bay Watcher Arena V2.0!
« Reply #6 on: March 24, 2008, 04:43:00 pm »

Well, this is what I'm trying to do. Dunno if it'll actually work though.

code:
[CREATURE:HALBERDIER_VIKING]
   [NAME:viking halberdier:viking halberdiers:viking halberdier]
   [TILE:'V'][COLOR:2:0:0]
   [GENPOWER:3]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [MALE]
   [FANCIFUL]
   [MEGABEAST]
   [CANOPENDOORS]
   [PREFSTRING:rage]
[BODY:HUMANOID:HALBERD:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:8]
   [ATTACK:MAIN:BYTOKEN:HALBERD:slash:slashes:8:12:SLASH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP:punch:punchess:1:2:BLUDGEON]
   [ATTACK:SECOND:BYTOKEN:HEAD:headbutt:headbutts:2:2:BLUDGEON]
   [ATTACK:SECOND:BYTYPE:STANCE:kick:kicks:1:4:BLUDGEON]
   [ATTACK:SECOND:BYTYPE:THOUGHT:direct pure rage at:directs pure rage at:12:16:HEAT]
   [FAT:3]
   [DIURNAL]
   [DAMBLOCK:3]
   [SPEECH_MALE:human_male.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10066]
   [LAYERING:80]
   [SWIMS_LEARNED][SWIM_SPEED:2600]


And from the body file:
code:
[BODY:HALBERD]
[BP:HB:halberd][CONTYPE:GRASP][LIMB]

Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

apache1990

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Re: Bay Watcher Arena V2.0!
« Reply #7 on: March 24, 2008, 04:47:00 pm »

Cool, didn't know there was a BYTOKEN tag.  Now my weapons don't have to smell and see, :P.

EDIT:
Awesome ramifications of this new discovery for me:
I can now equip more than 3 weapons on my mechs!  w00t!  Full weapons loadouts for me!

[ March 24, 2008: Message edited by: apache1990 ]

apache1990

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Re: Bay Watcher Arena V2.0!
« Reply #8 on: March 24, 2008, 07:34:00 pm »

Updated my character.  If anyone else makes changes to their own character, please post as well, so I know to update my files.


Greiger, your dracon fights quite well, though he takes damage pretty easily compared to the Battlemaster or Coyote.  Perhaps some more DAMBLOCK could help?

Also, the *adamantine greatsword* is being used for wrestling, since it's a limb, so the [LIMB] tag might need removed, unless you like the idea of throttling other megabeasts that have throats.  I think you want it to mention that it is attacking with an *adamantine greatsword* in the attack reports too, but I'm not sure how to make it do that (i.e. the Greiger slashes [person] in the [part] with his [WEAPON!]).


Your Viking works very well, Boski, though he only attacks with his halberd.  I'll probably change the [BP:HALBERD:halberd][CONTYPE:GRASP][LIMB] to [CON:LH] or [CON:RH], so that he doesn't have two halberds.

If he loses his hands (or hand, if I change that), then the other attacks will be used.  That's what you want, right?  You also have the 'wrestling with the weapon' thing that Greiger has.  Up to you to decide if you want to strangle anyone with the halberd.

apache1990

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Re: Bay Watcher Arena V2.0!
« Reply #9 on: March 24, 2008, 07:48:00 pm »

Aha!

[ATTACKFLAG_WITH]

So, Greiger and Boski, would you now like your megabeasts to "You slash the [person] in the [part] with your [WEAPON!]?"

I3erent

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Re: Bay Watcher Arena V2.0!
« Reply #10 on: March 24, 2008, 09:49:00 pm »

Here is my UFO I'd love to get involved feel free to edit it if you need,

[CREATURE :UFO]
[NAME:ufo:ufo's:ufo]
[TILE:'U'][COLOR:3:0:1]
[MODVALUE:100]
[FANCIFUL][FLIER][MAGMA_VISION]
[MEGABEAST]
[GENPOWER:5][NO_DRINK][NO_EAT][NO_SLEEP][SPEED:1]
[NOPAIN][EXTRAVISION][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION][RECKLESS]
[NOSTUCKINS][NOSKULL][NOSKIN][NOBONES][NOMEAT][NOEXERT][NOFEAR]
[FREQUENCY:5]
[PETVALUE:1000000]
[GRASSTRAMPLE:100]
[BONECARN][PET_EXOTIC]
[BUILDINGDESTROYER:2]
[DAMBLOCK:5]
[LIKES_FIGHTING]
[PREFSTRING:terrifying technology]
[BODY:SPHERE:SIX_TENTACLES:SENSOR:INTAKE:OXYGENIZER:COOLINGUNIT:CIRCUITRY:SYSTEMS:EXHAUST:INFRASTRUCTURE:CPU:SMALLHATCH:]
[SIZE:25][NO_GENDER]
[ATTACK:MAIN:BYTYPE:GRASP :punch :punches:10:30:BURN][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RUTC:stab:stabs:10:20:HEAT][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LUTC:punches:punches:10:30:BURN][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RMTC:stab:stabs:15:15:COLD][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LMTC:punches:punches:10:20:HEAT][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:RLTC:stab:stabs:15:15:COLD][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTOKEN:LLTC:punches:punches:10:30:BURN][ATTACKFLAG_WITH]
[[NOT_BUTCHERABLE]
[ALL_ACTIVE][ALL_MAIN]
[MATERIAL:METAL:ALUMINUM]
[SPHERE:FIRE][SPHERE :DEATH][SPHERE:THRALLDOM]
[SWIMS_INNATE][SWIM_SPEED:100]
[FIXED_TEMP:25000]
[HEATDAM_POINT:20000]
[IGNITE_POINT:20000]
[LEATHER_HEATDAM_POINT:20000]
[LEATHER_IGNITE_POINT:20000]
[BONE_HEATDAM_POINT:20000]

Body codes.....


[BODY:SPHERE]
[BP:UB:body][UPPERBODY][LOWERBODY]


[BODY:SMALLHATCH]
[BP:SMALlHATCH:smallhatch][CONTYPE:LOWERBODY][MOUTH][SMALL][EMBEDDED][APERTURE]

[BODY:CPU]
[BP:CPU:cpu][CONTYPE:UPPERBODY][THOUGHT][INTERNAL][SMALL]

[BODY:SYSTEMS]
[BP:SYSTEMS:systems][CONTYPE:UPPERBODY][INTERNAL][SMALL]
[BP:SYSTEMs:systems][CONTYPE:LOWERBODY][INTERNAL][SMALL]


[BODY:SENSOR]
[BP:SENSOR:sensor][CONTYPE:UPPERBODY][SIGHT][EMBEDDED][SMALL]


[BODY:INTAKE]
[BP:INTAKE:intake][CONTYPE:UPPERBODY][SMELL][SMALL]

[BODY:CIRCUITRY]
[BP:CIRCUITRY:circuitry][CONTYPE:LOWERBODY][GUTS][INTERNAL][SMALL]


[BODY:INFRASTRUCTURE]
[BP:UPPER INFRASTRUCTURE:upper infrastructure][CONTYPE:UPPERBODY][NERVOUS][INTERNAL][SMALL][SKELETON]
[BP:LOWER INFRASTRUCTURE:lower infrastructure][CONTYPE:LOWERBODY][NERVOUS][INTERNAL][SMALL][SKELETON]

[BODY:EXHAUST]
[BP:EXHAUST:exhaust][CONTYPE:LOWERBODY][THROAT][EMBEDDED][SMALL]

[BODY:COOLINGUNIT]
[BP:COOLINGUNIT:coolingunit][CONTYPE:UPPERBODY][CIRCULATION][INTERNAL][SMALL]

[BODY:OXYGENIZER][BP:OXYGENIZER :oxygenizer][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL]

[BODY:SIX_TENTACLES]
[BP:RUT:right upper tentacle][CON:LB][LIMB]


[BP:LUT:left upper tentacle][CON:LB][LIMB]

[BP:RUTC:right upper claw][CON:RUT]

[BP:LUTC:left upper claw][CON:LUT]

[BP:RMT:right middle tentacle][CON:LB][LIMB]

[BP:LMT:left middle tentacle][CON:LB][LIMB]

[BP:RMTC:right middle claw][CON:RMT]

[BP:LMTC:left middle claw][CON:LMT]

[BP:RLT:right lower tentacle][CON:LB][LIMB]

[BP:LLT:left lower tentacle][CON:LB][LIMB]

[BP:RLTC:right lower claw][CON:RLT]

[BP:LLTC:left lower claw][CON:LLT]

Hey you dudes mind if I ask ya some questions?

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Kagus

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Re: Bay Watcher Arena V2.0!
« Reply #11 on: March 24, 2008, 11:03:00 pm »

Hmm, lemme think about this...   I don't really feel like bringing back that liche from the old thread, and I've got a megabeast I made a while back, but I think it might be a wee bit powerful...  You see, it was made in order to make all those "lesser" megabeasts hang their heads in shame.  This dude is nasty.


No...  I don't know if he'll work.  I'll have to put a little thought into this.

Earthquake Damage

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Re: Bay Watcher Arena V2.0!
« Reply #12 on: March 24, 2008, 11:37:00 pm »

I may as well throw one out here as well.  I made it in an older version (complete with graphic tile) and haven't used it since.  I've tried to update it as necessary for the current version (BIOME_ANY_LAND becomes BIOME:ANY_LAND, etc).

code:
[CREATURE:PLUMBER]
   [NAME:plumber:plumbers:plumber]
   [TILE:'@'][COLOR:4:0:0]
   [MEGABEAST]
   [GENPOWER:5]
   [FIREBREATH]
   [INTELLIGENT]
   [BUTCHERABLE_NONSTANDARD]
   [FANCIFUL]
   [CANOPENDOORS]
   [PREFSTRING:jumping]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [NOEXERT]
   [BUILDINGDESTROYER:2]
   [NOFEAR]
   [SIZE:20]
   [SPEED:1400]
   [ATTACK:MAIN:BYTYPE:STANCE:stomp:stomps:7:12:BLUDGEON]
   [DIURNAL]
   [MALE]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [STOUT]
   [LIKES_FIGHTING]
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Boksi

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Re: Bay Watcher Arena V2.0!
« Reply #13 on: March 25, 2008, 11:46:00 am »

quote:
Originally posted by apache1990:
<STRONG>Your Viking works very well, Boski, though he only attacks with his halberd.  I'll probably change the [BP:HALBERD:halberd][CONTYPE:GRASP][LIMB] to [CON:LH] or [CON:RH], so that he doesn't have two halberds.

If he loses his hands (or hand, if I change that), then the other attacks will be used.  That's what you want, right?  You also have the 'wrestling with the weapon' thing that Greiger has.  Up to you to decide if you want to strangle anyone with the halberd.</STRONG>


Now that I've thought about it... Yes, make it more like this:

code:
   [ATTACK:MAIN:BYTOKEN:HALBERD:slash:slashes:8:12:SLASH][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:HALBERD:stab:stabs:10:10:PIERCE][ATTACKFLAG_WITH]

I forgot yesterday that halberds aren't just slashing weapons. Toady needs to add in proper support for multiple types of damage for one weapon someday. But strangling is fine.

And make it [CON:RH], sure. You can't fight very effectively with a halberd using your off-hand, but it's possible to do it with your, er whatstheterm, on-hand? Especially when you're extremely right handed like me :3

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Greiger

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Re: Bay Watcher Arena V2.0!
« Reply #14 on: March 25, 2008, 12:09:00 pm »

Yea double that damblock then.  This guy was originally made way back when I could only guess at the effectiveness of those numbers and I didn't realize that damblock is still pretty low.

Sure [ATTACKFLAG_WITH] sounds good.  I actually haven't done much with attacks using custom parts and if [LIMB] can be removed without breaking anything that would be great too.  

I just kinda realized that Boksi would be at a disadvantage if my weapon worked abstractly and his didn't, so I mostly just tried to recreate a similar system by blundering through the body raws. I have actually never tried to make a weapon bodypart like that before.

EDIT:Sorry bout that Boksi.  It's just my american laziness bleeding through making me just try to remember the spelling from memory instead of scrolling up one screen to check.

[ March 25, 2008: Message edited by: Greiger ]

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