Welcome to the MegaDungeon! Come here, get loot, and kill monsters! Dungeon Crawl Here... Today!I apologize if this is too similar to Roll to Level Up, It is unintentional.
Adventurer sheet!
Name: Choose color too. Solid colors only, no glows
Class(or Occupation, if you prefer. And yes, we also accept Jobs, too. Just two words at the moment, you get more words as you level. Races also count as jobs. You are considered a Dwarf by default.)
Class talents: Put down three and describe how they operate. Make sure to add flavor.
Level: you start at one. Get more loot and kill more monsters to get more levels!
Optional bits: Fluff and Flavor. Make sure to make the different topics separate.
Rolls: 2D6\2(Rounded Down ). 1s and 6s have a separate roll, and can explode to be much better or much worse.
Current Adventurers:
>>>> color will look like <<<<
Class: Light Paladin
Talents:
1) Rush - jumps to the target and lowers its defence.
2) Shielding - kinda light magic, makes a visible shield around user (and shield allies if i have them)
3) Taunt - stops any action, makes enemies auto-attack you.
Level: 1
Class: (young) Sea Dragon.
Class talents:
- Well, flying, even though it'll be limited by the dungeon height.
- Steam breath
- Charge - lunge forward, smashing her head against the target, knocking back, breaking armor.
Level: One
Description: Young and about 6 and a half feet tall.
-standing upright, of course. Bright blue in color, with a tail a bit smaller than average. It's about 2-3 ft long, so she's 8 ft on all fours.
Bio: A better flyer than swimmer, unlike most of her race. She came here for unknown reasons - wait, to "Come here, get lot, and kill monsters
Class: Elven Mage
Class Talents:
Fireball - Exactly what is sounds like.
Ice Spike - Projectile ice spike.
Transform - Transform self or other creatures into different creatures.
An elven sorceress who decided that the forests and hippy stuff was boring, and burned a tree in protest before going off to be an adventurer.
Class: Magitech Engineer.
Class talents: 1. Magitech Implants: due to his line of work he have decided that it might be best to get magitechnical implants, they increase his physical abilities, however, they make him weak against magic, as they act as a sort of conduit for magic.
2. !Engineering!: Ohh what does this button do? Avery can, if he uses this ability, craft/repair/engineer twice as fast, however, he gets a -2 to whatever he uses this for.
3. Educated guess: You are good at guessing using what you know, if you make a guess and you know enough about the subject (up to the GM, but I would recommend that it always works on engineering.) you have fifty percent chance to get a portion of it right! (how much I get right is up to the GM.)
Level: one.
Class: Human Kinetomancer
Class talents:
1. Force Skating: Allows speed up to 4 times as fast as running. Manueverability is limited.
2. Force Bolt: Hits an Enemy with a bolt of force. Poor damage, but good for knocking people around.
3. Grease: Makes an area slippery for a while.
Level: one
Adventurer Wannabes: None!
Grave of Former Adventurers: Soon To Be Filled!
Accepting!