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Author Topic: training megabeasts  (Read 2332 times)

Old School Gamer

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Re: training megabeasts
« Reply #15 on: March 24, 2008, 05:58:00 pm »

mmm, bummer.  It might be interesting to use this strategy to build a sort of big arena room in a similar fashion, with imps and dragons and other breathing creatures in these 1x1 rooms along the walls.  It'd be a fair amount of work, but with a lot of them in there there would probably be a lot more likelihood of flame flying at the right time.

Otherwise it sounds like too much of a hit or miss kind of thing.

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dragonflare

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Re: training megabeasts
« Reply #16 on: March 24, 2008, 08:15:00 pm »

Instead of a sealed room, would a 1x1 room with an open, pet forbidden door work? I have only tried this with spiders, but the dragon should breath fire while staying inside the room
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Gaulgath

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Re: training megabeasts
« Reply #17 on: March 24, 2008, 08:44:00 pm »

quote:
Originally posted by Tayrin:
<STRONG>Speaking of dragons, my dragon just fried a few goblins, and then... uh, died in the heat of its own fire. Was that supposed to happen?</STRONG>

No, it wasn't. It's a known bug where the [FIREIMMUNE] (or some such) tag is broken.

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Earthquake Damage

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Re: training megabeasts
« Reply #18 on: March 24, 2008, 11:59:00 pm »

quote:
Originally posted by Gaulgath:
<STRONG>No, it wasn't. It's a known bug where the [FIREIMMUNE] (or some such) tag is broken.</STRONG>

It isn't broken.  It simply doesn't do what you think it does (with the advent of temperature, anyway).  It grants protection from fireballs and breath weapons, but not from heat.  Dragons should probably be given a high HEATDAM_POINT and IGNITE_POINT, but at the moment they're stuck with STANDARD_FLESH only.

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Tayrin

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Re: training megabeasts
« Reply #19 on: March 25, 2008, 08:19:00 am »

Strange. I see this in the bugs list:

quote:
000652 □ [creatures] (Report) FIREIMMUNE is broken
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Alfador

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Re: training megabeasts
« Reply #20 on: March 25, 2008, 10:47:00 am »

The way it probably ought to work (the way I see it; Toady's intentions may be completely different) is thus:

FIREIMMUNE means that the creature does not take damage from fire. This includes burning objects, normal fireballs, and any magical fire.
FIREIMMUNE_SUPER would then mean that, in addition, the creature does not take any damage from HEAT, regardless of other settings. Magma would simply be a thick, chunky swimming pool. Dragon fire wouldn't hurt--it still hurts FIREIMMUNE creatures because it's not only fiery, but is extremely hot and so can heat even creatures immune to the lesser kind of heat damage to a point where they start to hurt.

And both would hopefully mean the creature could not CATCH on fire, becoming a carrier of the dread disease of burnination.

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