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Author Topic: World Gen Without Caverns, Just Magma Sea and Many Minerals  (Read 3307 times)

frizzante

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So i am not able to create a world with this parameters. Basically i just want a world with a fps boost, no pathfinding problems, and so much FUN created by caverns. :D i am not able to reproduce this in world gen because i keep getting an error about this civilization cant grow crops or so. Is there any trick so i can make this work?
Please i love this game but i refuse to play with caverns it just messes me up. I can't stand the message: LOOK A FUCKING CAVERN :D

Thank you for reading, and please give me a help.
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PatrikLundell

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #1 on: July 30, 2015, 01:43:46 am »

Killing off all caverns will probably kill off the dorfs, since they rely on cavern crops which aren't generated if there is nowhere for them to come from. Thus, I think you'll have to settle for one cavern, but you could minimize its size. The alternative would be hacking RAWs to allow cavern crops to grow above ground or something like that (and I don't know how to do that).

Personally I think caverns are a very significant part of the enjoyment, but everyone plays DF differently with different objectives...
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frizzante

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #2 on: July 30, 2015, 08:29:30 am »

I didnt think of reducing the size... how could i do so, i don't remember a size value for caverns, also: does it affect the magma sea? I need more information about this caverns things than i could found, and i've been searching for a week...  Thank you anyway for the valuable information sir !
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PatrikLundell

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #3 on: July 30, 2015, 09:07:16 am »

These should be the parameters:
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]

The wiki page on it: http://dwarffortresswiki.org/index.php/DF2014:Advanced_world_generation#Cave_Parameters

I haven't investigated those myself, but have fun!
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TheCheeseMaker

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #4 on: July 30, 2015, 09:16:47 am »

I didnt think of reducing the size... how could i do so, i don't remember a size value for caverns, also: does it affect the magma sea? I need more information about this caverns things than i could found, and i've been searching for a week...  Thank you anyway for the valuable information sir !

I don't think you can change the size of the caverns. You can change some things about it to reduce how much processing power (and fps) it takes.

A single cavern layer on a pocket world only has 4 forgotten beasts, so you won't have to worry about too much Fun. The magma seas and HFS will not be affected as long as you keep magma layer and bottom layer on in world gen.

With the caverns, you can increase openness and lower density. I find max 25 density and min 75 openness to work the best. Additionally, you can increase the min cavern water. I would do this to about 50. These changes make pathfinding easier so fps increases.

Of course, you could just seal off the cavern and never enter it at all, which would cause the biggest fps increase. Or you could mod dwarves to not need underground plants, in which case you don't need caverns at all (but you can't grow any dwarven crops, only aboveground ones).

EDIT: openness doesnt change size of caverns, but the size of cavern passages. Low openness leads to a more mazelike  cavern, which kills fps for pathfinding. High openness makes it easier to move and the computer spends less processing power, so high openness actually increases fps.
« Last Edit: July 30, 2015, 09:26:15 am by TheCheeseMaker »
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As it turns out, pulling every lever in the fortress wasn't as good of an idea as it sounded like at the time.

frizzante

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #5 on: August 01, 2015, 08:10:11 pm »

Thank you for the reply, I did know though that information... It's quite a pity that i can't enjoy this game knowing this "absurd" limitation. I would like to make my fortress without having caverns, with inside crops (PlumpHelmets i love you! haha) and with an incinerator: A hole in the ground that goes all the way down to the magma sea, so i could destroy all my low quality furniture, so my dwarves enjoy only High quality bedrooms and meeting rooms in general.

Toady! Don't dwarves deserve to be treated like kings?!
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NullForceOmega

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #6 on: August 01, 2015, 08:21:42 pm »

Since DF is more of a story/world generator simulation, and less of a 'game', there has to be a cavern layer so that your 'indoor' (subterranean) crops can even exist in your world, and likewise the cavern layer must have water, so that said crops can actually grow.  From a 'game' standpoint all of that is just 'fluff' that serves little purpose, but from the simulation standpoint it is vital to determining whether or not your dwarf civilization can come into being.
It is actually be possible to create a world with the parameters you are asking for, but you would have to mod dwarves to use surface crops, or mod elves or humans (or goblins or kobolds) to be playable in fort mode.
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frizzante

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #7 on: August 04, 2015, 12:00:11 pm »

I know, but could it be to generaye a world with caverns an so... but i could choose a location without caverns? That makes sense right?
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NullForceOmega

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #8 on: August 04, 2015, 09:29:36 pm »

I don't actually think so, if the caverns are anywhere, they are everywhere, as far as I know.  I'll defer to anyone with greater knowledge of cavern gen on this point.
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Grey morality is for people who wish to avoid retribution for misdeeds.

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Purple Gorilla

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #9 on: August 05, 2015, 02:28:40 pm »

You could try another version.
Version  0.28.181.40d, doesn't have caverns, and the depth of the level is limited to 32 or so. It also crashes less than newer versions.

frizzante

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #10 on: August 07, 2015, 11:00:36 pm »

But that's 12 versions below, do i really have to "downgrade" my DF?
I really expect a fix on this issue, meanwhile i'll be "out"
Offtopic: Any news about the Dwarf Economy? I never lived it, but i read about it and it was much fun as i saw. "My child dies because i can buy everything for free but i dont have any money, Thug Life"
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Broseph Stalin

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #11 on: August 07, 2015, 11:30:27 pm »

I do this sometimes, I give dwarves access to above ground plants in the entities then once the world's been genned I swap the raws of plants my civ has access to with those of underground plants.

NullForceOmega

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #12 on: August 08, 2015, 10:35:59 am »

Dwarf economy does not function and is not possible to enable currently, you would have to go back to an earlier version for that.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

frizzante

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #13 on: August 09, 2015, 08:41:20 pm »

Stanlin, I'm not sure i understood what you said... Does it mean what you do solves my problems?

Omega I know that, i was just offtopic-ing if someone knew new information.

Thank you all for the help btw
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Broseph Stalin

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Re: World Gen Without Caverns, Just Magma Sea and Many Minerals
« Reply #14 on: August 09, 2015, 09:59:17 pm »

Stanlin, I'm not sure i understood what you said... Does it mean what you do solves my problems?

Omega I know that, i was just offtopic-ing if someone knew new information.

Thank you all for the help btw
Yes.

1. You can't create a world without caverns because your dwarves can't grow underground crops without an underground. If you add [OUTDOOR_FARMING] to the dwarven entity you can create a world without caverns.

2.This solves your problems but you can't grow any underground plants. Let's assume you have access to Prickle Berries. You could copy the Plump Helmet and paste them over the Prickle Berry raws then all the Prickles Berries your civ has would become plump helmets that you can use normally.

#2 Can cause problems if you start pasting in plants that have different traits than the ones you're editing- clothing might end up being made out of seed or frozen oil. 
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