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Poll

What game should I run?

Dungeons and Dragons 5.0e
- 4 (40%)
Pathfinder
- 0 (0%)
Mongoose's Traveller
- 0 (0%)
Shadowrun
- 4 (40%)
Paranoia
- 1 (10%)
WarHammer 40k Dark heresy
- 1 (10%)

Total Members Voted: 6


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Author Topic: Roll20 Game-Shadowrun Next game SEPT 16, 12:00 EST  (Read 7569 times)

kilakan

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #45 on: August 10, 2015, 05:29:52 pm »

I can also get on and help you right now if you like.
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scriver

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #46 on: August 10, 2015, 05:42:38 pm »

If you get on early tomorrow I will be able to help you a bit. particularly if Kilakan decides to show early.

 But mostly, you can just load up chummer, use the default option right at the start, and then make sure that you use up all your points and nearly all your money, while having everything you need under each tab.
Sure. I'll be working during the day but I'll have a few hours over before starts. Thanks ;)

If it doesn't work out I can always go with a backup I guess.


I can also get on and help you right now if you like.

I should be asleep right now but thanks anyway. I appreciate it.
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Flying Dice

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #47 on: August 10, 2015, 06:05:02 pm »

I'm thinking about doing a rigger

God dammit you had me shocked for a moment there, FD.
Ahahaha oh goddamn I was wondering if someone would accidentally parse it that way even as I was typing it up. Unfortunate archetype name is unfortunate.
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scriver

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #48 on: August 10, 2015, 06:11:24 pm »

It's only like a third of the letter away too.
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Flying Dice

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #49 on: August 11, 2015, 04:52:23 pm »

Oookay, yeah, sorry. That might have been a little bit too much firepower for robbing a burger joint, even one patronized by ghouls and trolls.

Should I cut down on the number of drones I send in for missions like that/buy some standard ammo to reduce lethality, or do y'all want me to keep going full force just in case? I only burned through ~0.75% of my total stocks of AR and ~1.3% of my total stocks of LMG, as far as ammunition goes.
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Harry Baldman

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #50 on: August 11, 2015, 05:03:57 pm »

Oookay, yeah, sorry. That might have been a little bit too much firepower for robbing a burger joint, even one patronized by ghouls and trolls.

Should I cut down on the number of drones I send in for missions like that/buy some standard ammo to reduce lethality, or do y'all want me to keep going full force just in case? I only burned through ~0.75% of my total stocks of AR and ~1.3% of my total stocks of LMG, as far as ammunition goes.

Peace through superior firepower should rule the day, now and forever.
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scriver

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #51 on: August 11, 2015, 05:04:52 pm »

If it makes you feel better my first idea for a plan was "shoot smoke grenades through the window and send in the gas mask troopers" :P

What happened after I left? I want all the details.
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Harry Baldman

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #52 on: August 11, 2015, 05:18:59 pm »

If it makes you feel better my first idea for a plan was "shoot smoke grenades through the window and send in the gas mask troopers" :P

What happened after I left? I want all the details.

We killed everyone in the diner who didn't run (robots shot most of them to pieces and we were basically untouched), looted its contents for a cool 13k nuyen, let free some prisoners so that they may live to be butchered for food another day, found the ownership documents and claimed the place for ourselves, brought back some info for Mr. T the oddly influential bouncer (who was miffed that he and his associate couldn't jack any additional funds from the information stored on a laptop we stole) and got four new quests, should we choose to accept them. We worked out that we will, in order:
  • Kill a Christian magical cult leader and steal his shit to get the magical waitress of Red's Bar and Grille to do magic for us since Neonivek's not keen on taking one for the team and having a roaring good time with her instead for some reason.
  • Vanquish a giant spirit beast for the good of the community and also probably magical reagents.
  • Get on with the mildly disturbing cannibal plot at work in Boston and meet some mercs they were dealing with (then probably kill them and steal their shit as per SOP).
We also unfortunately didn't know that HMHVV-infected zombie hearts make for very good and expensive magical reagents that could have made us a bundle of nuyen. And now we likely never will.

Oh, and we also discovered that nobody in the party has the faintest clue about talking to people, and that we have no masters of the facial arts among us.
« Last Edit: August 11, 2015, 05:23:16 pm by Harry Baldman »
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Flying Dice

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #53 on: August 11, 2015, 06:00:13 pm »

You don't need a face when the people you deal with quickly become faceless, right?  :P
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scriver

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #54 on: August 12, 2015, 05:29:39 am »

Oh, then I can add a face side to my character. Get ready for lots of "rolls-twelve-crits -> 'how does socialize work' stuttering :v

Also the quests sounds good. Did you claim the burger place? We could start up a side business.
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Harry Baldman

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #55 on: August 12, 2015, 07:56:06 am »

Oh, then I can add a face side to my character. Get ready for lots of "rolls-twelve-crits -> 'how does socialize work' stuttering :v

Also the quests sounds good. Did you claim the burger place? We could start up a side business.

We did, in fact, and that's what we're going to do. Apparently a diner run completely without our interference will bring a net profit of Medium lifestyle expenses, or 5k nuyen, per month. It's also got a neato saferoom beneath one of the stoves, formerly a prison for the burgers-to-be.
« Last Edit: August 12, 2015, 08:02:55 am by Harry Baldman »
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scriver

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #56 on: August 12, 2015, 08:30:19 am »

Suddenly I am happy I did not insist on using my grenade thrower.

I guess there's still no food though? We need to get in contact with some group of smugglers or something.

Yeah, this is now Hamburger Joint Simulator 2000.
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kilakan

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #57 on: August 12, 2015, 08:33:10 am »

Yeah there's no food.  One thing I forgot to mention was that the 5k nuyen a month was once the riotous situation is completed.  Until then you'd not be able to sell it either though.

That or yea, you could get some smuggler contacts and reopen as insane prices... that perpetuated chaos would actually make you more money.  Not that I'm encouraging you to make the situation in boston worse but... it could be profitable.
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scriver

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #58 on: August 12, 2015, 12:51:01 pm »

We would never!

(Let's do it guys)
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Flying Dice

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Re: Roll20 Game-Shadowrun 3/6 First game Tuesday Aug 11, at 11 am EST
« Reply #59 on: August 12, 2015, 03:59:50 pm »

Haha, I was wondering why you were telling us that we'd be able to run it just fine without food in the city or continuing to cater to the more ghoulish sort of customer.

But yeah, at the very least we can try to profiteer a bit, even if we don't work to make the situation worse.
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