Erin, London and Crit...More dakka. It's a f-ing autocannon, it can't be hard to hit something with a bullet storm.
Speaking of bullets, ammo check. If it uses ammo, anyway.
With the Nazi soldiers distracted, London turns her fire back to the Doktor and lights him up with her Luger.
Backstab Doktor then reach for the control panel and let there be light!
Still strangely optimistic, Erin goes for another try at a Mnemonic barrage.
[4-1=3] This time, she's got the confidence and the speed for the job. The autocannon blares and a burst of invisible energy warps out towards the good Doktor.
[Dodge:3] Something certainly hits the Nazi, who staggers,
[Stunning:3] dazed just as he shakes off the last of Evil Roy's pain chems.
[Memory:4] That's the least of his problems, though. He begins blinking in confusion, looking around the place like he's never seen it before.
[2+1=3] London takes her chance.
[Dodge:5] The Doktor cries out as bursts of plasma whoosh past over his head and stumbles back
[6] [3-1=2] straight into Crit's waiting sword.
[Damage:3-1=2] Unfortunately, the sword isn't enough to pierce his protective armor. Instead, it shatters the device on his back, which probably will have no negative consequences whatsoever. Whirling around, the dazed Doktor
[4-1-1=2] tries though fails to wrangle the weapon away from his assailant.
[6-1-1=4] The pair of them wrestle on the upper platform,
[Dodge:3] [Damage:1/2=1] the Nazi even managing to land a blow on Crit's facial monitor.
[3] [Dodge:1] Crit counters with a precise thrust that cuts into the Doktor's flesh.
[Damage:3*2=6-1=5]The Doktor, bleeding and disoriented, stumbles around the platform back from the traitor robot.
[1] He trips on his own feet. He falls backwards. He goes straight through the flimsy railing and plunges into the darkness below. Admittedly, it's not a long drop, but it's not the fall that kills you here... It's impossible to tell if he's dead in the darkness, though, so Crit goes to turn on the lights.
[5] The control panel is simple. He flicks on everything he can get his robotic little hands on and blessed light floods back into the room. If it seems a little faint, well, that's probably a trick of the eye.
[4] The conscious Nazi on the level below lets go of his flashlight in the newfound light and
[Dodge:5+1=6] fires off an useless volley towards his foes.
[6,2,5] Emboldened by the light, the Soviets surge forward with a cry of 'Uraaaaaa!' and
[Dodges:1/5] finally ventilate the Nazi trooper.
[Damage:3*2=6] His stunned companion is executed rather brutally without resistance.
Our heroes are left without opposition. Carefully edging forward, they find the Doktor on the floor, groaning in pain - but it appears the darkness could not get through his suit in the time he spent in it. The other victims, on the other hand, are found where they were taken, pale and lifeless, somehow drained of all energy. Shadows still creep on the edges of the lab, and everyone keeps well away from them. Some of the lights seem to... be fading. It might be best to move forward sooner rather than later.
---
Herr Doktor [HP:5/15] [-1 Damage Resistance]
*On the upper level, Long Range to Erin and London, Close Range to Crit, Stunned: -1 to Combat Rolls
*Protective Suit?
Jetpack Soviet Team Leader [HP:5/5]
*In Cover, with London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
*Biggest Hat [+1 CR to comrades in area]
Jetpack Soviet #1 [HP:5/5]
*In Cover, with London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Jetpack Soviet #2 [HP:5/5]
*In Cover, with London and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Status: Rattled.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
-Jetpack Soviet Fur Hat
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Stranded.
HP: 25/30 [-3 to Damage]
Possessions: -
Cadgewell's Green Rifle [Damage 3/
Inaccurate,
Internal Bloom/Earth, Overgrown, Organ]
-
Mnemonic Autocannon [Damage -/
Heavy Weapon,
Automatic I,
Stunning +0,
Memory Drain/Lion, Memory, Large]
-
Armor of the Pariah [DR:-3/
Pariah State/Ugly, Magical, Depression]
-0 Fabricator Tokens
Traits: None
Status: Obsolete.
HP: 29/30
Possessions:-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+Parachute Pack
+0 Fabricator Tokens
Traits: Nazified Evil RoyEvil Roy slides into the tube, taking a turn for the Lab as well once the choice presents itself.
Evil Roy clambers into the tube and through it to join Crit on the upper level. He seems to have missed most of the action, but at least he contributed to the Doktor's downfall. He checks out the doors out of the lab - it appears there is nothing between them and the Bridge anymore. This mission might be near its end.
---
Status: Evil. Purplish?
HP: 22/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
+Parachute
+Nazi Fire Extinguisher
-0 Fabricator Tokens
Traits: None
SpeaksAuspicious indeed! Time to sally forth in this grand opportunity!
Load Diamond Teeth; this is the place to be. Head for the control room; favor stealth. Look for anything that could break the ship.
At the other end of the ship, Speaks makes his approach.
[5] The master of stealth darts from shadow to shadow, patient as entropy, making his way to the control room without being spotted by a single soul.
[4] Some troopers even leave the room, streaming towards the sounds of the fighting, leaving him with an even easier path to the controls.
[6] He slips inside the control bunker as a crewman opens the door to leave and proceeds to take out the occupants of the room in perfect silence.
There are many controls, gauges, meters for him to look over.
[4] He presses a few buttons at random and shuts down safety functions. Immediately, alarms begin blaring. Several gauges begin climbing up towards red. The clanking and whirring of the engine picks up in speed and gains a rather worrying irregular quality to it.
Hmm. It might be best to vacate the premises before something goes catastrophically wrong. On the other hand, if the crew reaches this room, they might cancel whatever Speaks just set in motion.
---
Status: Gnarly, +1 to CR, 2 turns remaining.
HP: 30/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
>Shattering Teeth (2) [Tearing II] >Diamond Teeth (10) [+3 Damage/Piercing II, Stunning +0]-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
+Nazi First Aid Materials (2)
-0 Fabricator Tokens
Traits: None
---
This turn was a bit rushed and, uh, damn, that boss fight was sure easily solved. Go team! As you're unlikely to face the Shadows again unless you make some very poor decisions, I'll share some thoughts:
-The Incapacitating trait means just that - the victims were stunned and then drained slowly, meaning you could've been caught and still survived. The Doktor would have turned off your light next turn if Evil Roy hadn't stunned him, funnily enough. London's flame shield would've provided some light and a chance to resist; another tool you probably wouldn't have considered would have been Speaks' Dazzle Suit, if he'd been there - he can't wear it, sure, but it's still a whole bunch of flashing lights to drive away mysterious hungry living darkness. Evil Roy could have possibly struck the darkness with his Amplifier Sword - you'd have
loved the effects of that. (You could still interrogate the Nazi Doktor or whatever - the Memory roll only blanked his short-term memory, in fact.)
-I should really have invested in something better to do the map with. It was just an incredible drain to do that just made me want to get this over with. Lessons learned!