London, Crit, Speaks and Evil RoyCheck the path on the map and then go for the hangar, full throttle! Pick up a parachute if one happens to be on the way.
Do the exact same thing as London! Run to the hangar as fast as my short robot legs will take me, and don't forget to grab a parachute.
Follow the team!
Evil Roy follows with ultimate contentment after commandeering a Nazi Fire Extinguisher on the way.
The team is in unison. They've overstayed their welcome on this boat, and it's time to move on to new horizons. Prefarably before the imminent collision and fiery doom.
[4] London figures the map out in a few minutes and begins to lead the way,
[5][6] with enough time for Evil Roy to grab a grey fire extinguisher and Crit a hopefully robot-proof parachute. Just to be sure, the robot straps two other parachutes on with the first. Their Nazi captives are left behind to do as they wish in their last moments.
Down the hallway, they notice some odd signs. The dining hall doors appear to be pressed outwards by something, and a few thick roots snake their way out under them. A plethora of wet, organic growing sounds come from beyond the doors. Humid air drifts out through the cracks. Outside the doors, a few scattered plants grow, having presumably spread through the doorcrack or through the ventilation systems. Crit's fledgling Mega Seed jungle seems to be thriving, though it'll be a short-lived triumph. The heroes don't have time to study the dining hall closer, though, but push on.
They run down stairs, following London's lead. They cross a metal-walled corridor. They enter another. All the while the ship groans and rattles and could be crashing any moment now.
The team finally bursts into a raised walkway overlooking the hangar. Stairs lead down, and they pause to take a good look.
[6] It seems like no-one has had the same idea as they did, or perhaps Speaks' security magic blocked the way. The hangar is a low, wide hall with runways and launch platforms jutting out into the rushing outside air. Each and every place is occupied by some kind of aircraft, and most of them even appear to be ready to go. The team can see aircraft like stylized eagles, bristling with rockets and each powered by one enormous jet at the back; grey sphere-things with enormous viewports on each side but no clear place of entry; large, angled craft that resemble flying yachts, and a set of powerful thrusters at the sides. Their only armament appears to be a machinegun emplacement set at the prow.
From what they can see, there are two seats in the jet planes and presumably enough space for everyone on any of the air-yachts. Of the spheres, no-one can tell. One of the yachts looks a bit different from the others, trailing Nazi flags and adorned with a golden eagle figurehead.
They are not alone, though. Stormtroopers and regular crew mill around below,
[5] with no apparent order. Some crew appear to be boarding aircraft, others just rush about or argue with the troopers.
[5] Judging by the view outside, mostly taken up the by the side of the
Germania, they have maybe three, four minutes to get off before collision.
---
Status: Evil. Purplish?
HP: 23/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
+Parachute
+Nazi Fire Extinguisher
-0 Fabricator Tokens
Traits: None
Status: Gnarly.
HP: 22/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
-0 Fabricator Tokens
Traits: None
Status: Rattled.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Obsolete.
HP: 20/30
Possessions:-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+Parachute Pack
+0 Fabricator Tokens
Traits: None
Erin Strand1 in Protection, 1 more in Weapon. Then go to the teleporter.
Happily ignorant of this, Erin Strand tries 'Protection' next.
[3 - Three Effects] The Fabricator flashes and purrs.
[Ugly] Something begins to form.
[Magical] A suit of armor of some kind, she thinks.
[Depression] Something.... something so utterly hideous it should have no place in the world.
Said something clatters to the floor, and Erin weeps. She has never seen anything so utterly revolting and ugly in her entire life. The world seems a darker place just for this thing existing, and she finds it hard to believe in beauty anymore. Every aspect of the horrible, horrible armor she has been given is simply offensive to the eye. It's not merely bad design, it's like the singularity of all misshapen and garish looks ever imagined and produced by living beings. It beggars belief and confounds description. If that was not enough, the texture is so uncomfortable and ugly it makes her cringe. A strange, off-putting smell arises from the material, which she cannot recognize but is certain is the worst imaginable. When she touches it, it makes awful sounds.
Reluctantly, though glad to get her eyes off the thing, Erin reads the description.
This awful, awful thing is a simple and decently effective body armor bound by powerful magics that morph it into the single most hideous thing the viewer has ever seen and experienced. Simply being in its presence is uncomfortable, and to wear it is a surefire way to lose friends and self-worth. The discomfort and shame that comes with wearing this thing has been known to reduce even the greatest of soldiers into self-doubting, awkward wrecks. The sheer, ultimate ugliness of the Armor has caused many a crisis of belief and raised questions about the possibility of beauty in a world where something like this exists.
Damage Reduction: -3
Traits:
+Pariah State [-1 to user CR when in possession. -2 to all social rolls with others.]
Try as she might, Erin can't stop crying at the sight. Wishing to distract herself from the awfulness, she presses 'Weapon' again. The Fabricator begins to churn and blast steam.
[8 - Machine Gun] Wild energy crackles across its surface.
[3 - Three Effects] Klaxons begin to sound.
[Lion] [Memory] [Large] Something easily her size appears in the air and falls down with a resounding bang. Erin takes a step back to look at it.
The thing appears to be an enormous, boxy autocannon of futuristic make, painted in whites and blues. The barrel is covered by an elaborately sculpted golden lion's head, roaring open. She picks it up with her muscles groaning - using this on the move will be impossible, that's for sure. Erin looks up for the description.
This heavy variant of the Memoritas oblivion gun fires synapse charges that disrupt the targets' brain chemistry, causing memory loss and disorientation. Repeated hits are likely to result in complete amnesia. The design was eventually scrapped in favor of actual killing weapons, but a number of them were produced and now coveted by collectors around the galaxy. Unlike the more precise sidearm version, this weapon is not too useful for those just wanting to forget, being a little too destructive and effective.
Damage: -
Traits:
+Heavy Weapon [-1 to Combat Rolls with this weapon, -1 to Dodge, -2 to Accuracy while moving. Can be set up/braced to negate penalties.]
+Automatic I [Minor Area of Effect]
+Stunning +0 [Stuns mentally at +0.]
+Memory Drain [Causes memory loss in unshielded targets.]
Interesting. Maybe it can make her forget that bloody armor.
---
Status: Stranded.
HP: 30/30 [-3 to Damage]
Possessions: -
Cadgewell's Green Rifle [Damage 3/
Inaccurate,
Internal Bloom/Earth, Overgrown, Organ]
-
Mnemonic Autocannon [Damage -/
Heavy Weapon,
Automatic I,
Stunning +0,
Memory Drain/Lion, Memory, Large]
-
Armor of the Pariah [DR:-3/
Pariah State/Ugly, Magical, Depression]
-0 Fabricator Tokens
Traits: None