Evil RoyIn order to cover all the bases, Evil Roy takes the tubeway to the Bridge. Discreetly, mind you.
Evil Roy wisely chooses to tube his way onto the Bridge. He transfers back into the 'tubes and makes his way along them.
The exit appears to be on a lower level than the shiny Throne. Evil Roy looks around. Control stations run around the room, now unmanned. Spiral stairs lead to the actual bridge above. Looking up, Evil Roy can see some kind of panel in the back of the Throne above. Judging by that, the power cables connecting to it and the weird see-through tubes hanging loose, it's a machine and not just a big ornament.
The evil-looking big guy appears to be engaged in combat with Evil Roy's companions. He might be able to pull off a surprise attack.
---
Status: Evil. Purplish?
HP: 22/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
+Parachute
+Nazi Fire Extinguisher
-0 Fabricator Tokens
Traits: None
London, Crit, ErinAll of the color drains from London's face as Goring rises from his throne. "He... we have ta kill THAT?!"
London dives behind the nearest piece of cover and begins peppering Goring with plasma shots!
"ERIN! CRIT! We need ya! here NOW!"
Erin runs to London. Assuming action is allowed on arrival, Mnemonic Autocannon! She could use the Nazi scum's gun, but those guns were for Nazi scum.
Crit chops of the Doktor's head and takes it Leave the Doktor and run to help London!
When he gets there take the green rifle from Erin and shoot Hermann!
Out on the Bridge, London and her Soviets face a horror of Nazi superscience and master of the Terror Fleet, the Reichsmarschall in all his dread glory.
[3+1=4] London is quick on the draw. She backtracks to take cover on one side of the doorway and
[Dodge:1] plants a burst of plasma right between the eyes of the towering creature.
[Damage:3*2=6] The monster doesn't even slow down.
'Ha ha ha ha! More! I demand more!' the Nazi booms, advancing undaunted across the Bridge.
[4,6+1=6,6+1=6] London's comrades give him what he wants with a volley of submachinegun fire that
[Dodge:5/5/4] completely misses such a huge target, no doubt because of the shaking of their hands.
'Was that it? Ha! Allow me to respond!' Göring calls out, and all four machineguns turn towards the doorway.
[6+1=6, 5+1=6, 5+1=6, 1+1=2] His arms seem to almost independently of eachother, a feat of coordination no doubt brought about by the evils of Nazi experiments. Three of them simultaneously open up at London and her comrades. Whatever his original targets, the firestorm unleashed threatens all of them at once.
[Comrade #1 Dodges:3+1=4/3+1=4/5+1=6] [Comrade #2 Dodges:2+1=3/6+1=6/4+1=5] [Comrade #3 Dodges:6+1=6/3+1=4/1+1=2] Despite the wealth of firepower, the sheer inaccuracy of the weapons sends bullets flying across the length of the wall, only a few actually hitting the area of the doorway. Soon the whole Bridge is alight with ricocheting bullets and cascading bullet casings.
[Damage:3/2=2][Damage:3] A few do hit flesh, though, sending two of London's comrades reeling.
[London Dodges:5+1+1=6/4+1+1=6/2+1+1=4] London has the added benefit of being in cover, with the wall soaking up some of the shots that might've hit her.
'Kneel before the might of the Reich!' the Nazi leader shouts, still slowly advancing. It is to this statement that Erin and Crit walk in on. They take in the situation
[3+1=4][4-1=3] with admirable adaptability. Erin borrows her Green Rifle and both heroes pull their respective triggers as soon as they're able.
[Dodge:2+2=4] With no time to brace her heavy weapon, Erin's burst of synaptic energy whooms way off-course, passing harmlessly through a bunch of machinery on the lower floor.
[Dodge:5+1=6] Crit's shot is undoubtedly even worse. The antiquated gun buckles in the robot's grip as he looses a shot and a wildly bouncing ball of green energy races out with no hope of hitting the Nazi master.
[4] His aim nearly costs the life of a plucky Soviet, but the shot misses him just by an inch. The passing radiation spontaneously grows a leaf on his cheek.
Göring laughs again. What a jolly fellow.
'Once I was as weak as you! A petty thing of flesh and decay! And look at me now! LOOK AT ME!'[Regen:3] As to underscore his words, the flesh on his face
ripples and is whole once more, burned flesh peeling off and falling to the floor. The giant Nazi is now past the middle of the Bridge, still closing in. The floor below might offer more room to manouever, but then this direct path makes it easier to aim, at least. The bridge does look awfully fragile, though - it's not that big of a drop down, but the team remembers the old saying about the effect of size on falling power.
---
The Reichsmarschall [HP:47/50]*
By the Throne, Long Range*4x MG70s [Damage 3/
Automatic II,
Inaccurate/Nazi]
*
Tissue Regeneration [Regenerates 1d4 HP per turn unless set on fire, electrocuted, poisoned, etc. etc. Chance of rampant growth resulting in mutations.]
*
Abomination of Science [+2 Stunning Resistance, +1 to Combat Rolls]
*
Limbs Like Tree Trunks [Melee attacks cause +3 Damage and are Stunning +0.]
Jetpack Soviet Team Leader [HP:5/5]
*With London, Crit and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
*Biggest Hat [+1 CR to comrades in area]
Jetpack Soviet #1 [HP:3/5]
*With London, Crit and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Jetpack Soviet #2 [HP:2/5]
*With London, Crit and Erin
*PPSh-48 [Damage 3/Close-Ranged I/Communist]
Status: Rattled. In Cover, +1 to Dodge.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
-Jetpack Soviet Fur Hat
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Stranded.
HP: 25/30 [-3 to Damage]
Possessions: -
Mnemonic Autocannon [Damage -/
Heavy Weapon,
Automatic I,
Stunning +0,
Memory Drain/Lion, Memory, Large]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]]
-
Armor of the Pariah [DR:-3/
Pariah State/Ugly, Magical, Depression]
-Flashlight
-0 Fabricator Tokens
Traits: None
Status: Obsolete.
HP: 29/30
Possessions:-
Cadgewell's Green Rifle [Damage 3/
Inaccurate,
Internal Bloom/Earth, Overgrown, Organ]
-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+Parachute Pack
+Quantum Lab Tube [An experimental product of Nazi superscience. Appears to contain every chemical at once.]
+Quantum Key [An experimental product of Nazi superscience. Appears to
be every key at once.]
+0 Fabricator Tokens
Traits: Nazified SpeaksSpeaks bowed toward the new arrivals. "Well met, fellows! It would appear that both of us are no friend of Nazis. I have worked to incapacitate the engines, and I believe that my efforts were unsuccessful. I have a few friends on this ship; do you happen to know where they are?"
Go with the Soviets with the others if they know where they are. Simply go forth from the engines if not.
Speaks' words seem to dissipate the rest of the Soviets' distrust. A talking, humanoid saurian thing is weird, sure, but at least it's not a Nazi.
'Da, comrade lizard. We have heard of outsiders leading an assault on the Bridge. These may be your comrades?' the Soviet leader says. He eyes the way to the engines.
'Now, when you say you have 'incapacitated' the engines, what do you mean, exactly...?'[1] There's a serious vibration and a sound much like an explosion from that direction.
Probably unrelated.
[5] The Soviets seem happy to fall in line behind such an accomplished commando, anyway. From the sound of it, though, the way to the Bridge directly through the ship is fraught with peril and running firefights between Soviet raiders and Nazi guards, not to mention unreasonably long. It is on the far opposite end, after all. Speaks needs to decide how to get there - hopefully there'll still be bad guys to fight when he does.
---
Status: Gnarly.
HP: 30/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
>Shattering Teeth (2) [Tearing II] >Diamond Teeth (10) [+3 Damage/Piercing II, Stunning +0]-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
+Nazi First Aid Materials (2)
-0 Fabricator Tokens
Traits: None