Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Turn off Goblin Seiges?  (Read 978 times)

kirunobliv

  • Bay Watcher
    • View Profile
Turn off Goblin Seiges?
« on: December 08, 2007, 12:03:00 pm »

Any way to mod the game to turn them OFF?

They are the only thing that consistently crashes me when I get over 70 or so dwarves on a pretty wildlife full map.

[ December 08, 2007: Message edited by: kirunobliv ]

Logged
quot;..." - anon., Emo

Lord Dullard

  • Bay Watcher
  • Indubitably.
    • View Profile
    • Cult: Awakening of the Old Ones
Re: Turn off Goblin Seiges?
« Reply #1 on: December 08, 2007, 12:20:00 pm »

You could always play on an island volcano.
Logged

Zurai

  • Bay Watcher
    • View Profile
Re: Turn off Goblin Seiges?
« Reply #2 on: December 08, 2007, 12:24:00 pm »

Check out the init.txt file. There's a setting to turn invasions off.
Logged

Bullion

  • Bay Watcher
    • View Profile
Re: Turn off Goblin Seiges?
« Reply #3 on: December 08, 2007, 12:24:00 pm »

you should find it in the INI files to turn them off, but it's nice to learn the gauges for Ballistas and the firing ranges for Catapults using goblins, i fired my first ever ballista and killed the goblin king, i laughed, and we were all merry.
Logged
Bullion cancels witty informative post: Interrupted by Logic

bombcar

  • Bay Watcher
    • View Profile
Re: Turn off Goblin Seiges?
« Reply #4 on: December 08, 2007, 05:05:00 pm »

My main reason to turn them off right now would be that they don't work correctly.
Logged