Can the next warrior be a glaive user?
Sure. Though not sure how long these ones will survive/play.
I think i should say a bit about the system.
This is a modified (quite heavily) "roll for shoes" system. Basically you roll against the world. Skill level shows how many dices you roll, while what you are trying to achieve is how many dices the world rolls against you. Because this is quite a brutal world (think df) wounds are easy to get and hard to remove. E.g. trying to remove two small wounds is 2 dices of difficulty.
Another limitation in place is that when you roll something in non-combat situation, it means that you try until you are exhausted or succeed. So you can only try the same thing once per room (there is also matter of time, other might be traveling to this place as the adventurers battle/explore).
Leveling is done like this: each time a character rolls all sixes in a used skill, he can gain a new skill that is subset of used skill and level higher (e.g. get acrobatics, when using "any skill lvl 1", roll=6). You can spend xp to count dices as "roll of 6" for intent of leveling (e.g. lvl 2 skill rolled 3+6, but if you use 1 xp you can still get new lvl3 skill, or if you roll e.g. 2+5 and use 2xp) but you still need to succeed.
Also skills have a lvl-1 cooldown. E.g. Francis used both "Dagger skill lvl2" and "Parry lvl2" this turn, so next turn he can't use them.
With that in mind:
Francis rolled "6+2" for his dagger skill lvl2 so he can spend 1 xp to gain lvl3 (dagger attack related) skill.
Also he rolled "6+2" for his "Parry lvl2" so he can spend 1 xp to gain lvl3 (parry skill related) skill.
Also updated first post with new charsheets.