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Author Topic: Dawn of Evolution II [No Player Limit]  (Read 8605 times)

ATHATH

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Re: Dawn of Evolution II [No Player Limit]
« Reply #90 on: August 03, 2015, 01:04:27 pm »

Baac-Dreh: go EVEN DEEPER to find new things to infect. Continue developing telepathy.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

fillipk

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Re: Dawn of Evolution II [No Player Limit]
« Reply #91 on: August 03, 2015, 01:05:08 pm »

Zanz (sorry about that).

Continue eating and expanding. If the Trapoleons aren't helping with the nests, just eat them as a food source instead.

(Sorry about the confusion, I thought Trapoleons were practically stationary ambush predators).
((They are, for now.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

conein

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Re: Dawn of Evolution II [No Player Limit]
« Reply #92 on: August 03, 2015, 02:01:34 pm »

runt keep doing their things
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Generally me

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Re: Dawn of Evolution II [No Player Limit]
« Reply #93 on: August 03, 2015, 02:09:23 pm »

Garooda: Continue life

You should add some random events. Spice it up a bit.
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Yourmaster

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Re: Dawn of Evolution II [No Player Limit]
« Reply #94 on: August 03, 2015, 02:33:39 pm »

Develop thermal sight ability so we can avoid our current predator and hunt camouflaged creatures better.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Spiderking50

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Re: Dawn of Evolution II [No Player Limit]
« Reply #95 on: August 03, 2015, 04:22:45 pm »

Zanz (sorry about that).

Continue eating and expanding. If the Trapoleons aren't helping with the nests, just eat them as a food source instead.

(Sorry about the confusion, I thought Trapoleons were practically stationary ambush predators).
((They are, for now.))

((Then The Zanz keep making Trapoleon holes near and on the nests)).
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Currently on vacation. I have internet, but will update sporadically due to vacation.

Iituem

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Re: Dawn of Evolution II [No Player Limit]
« Reply #96 on: August 03, 2015, 04:25:56 pm »

Closer, closer to a defensive strategy on the larger scale!  The krill could crush stationary targets before breaking away into individual krills, but an adaptation would be needed to catch more mobile predators.

Behavioural Adaptation: When threatened by larger predators, swarm above in a slightly spread out fashion and then mass-clump into effectively buckshot.  Drop.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Icefire2314

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Re: Dawn of Evolution II [No Player Limit]
« Reply #97 on: August 03, 2015, 09:41:12 pm »

Seadain
The Seadain as a collective felt the growth of the population rather quickly as the waters became saturated with pheromones. However, they had more uses than just that. The Seadain utilized their host for their own purpose, but keeping them alive seemed to improve population growth.

Begin evolving two sets of glands on each Seadain. One set of glands is receptory, picking up on the neural impulses of the host creature, and they second is excretory, putting out chemicals which have various secretions.

(Think adrenaline, seratonin, etc, many chemicals in modern-day creatures. It would have similar effect)
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"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

Detoxicated

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Re: Dawn of Evolution II [No Player Limit]
« Reply #98 on: August 03, 2015, 10:00:34 pm »

Name of Race: Perrangos
Physical Description: Small, worm-like beings with a luminescent skin and bigger jaws to feed on decaying material that falls to the floor.
Unusual Traits:Luminescent skin
Location: White Corral Reefs
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Rolepgeek

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Re: Dawn of Evolution II [No Player Limit]
« Reply #99 on: August 03, 2015, 10:05:44 pm »

As a note, because of the way buoyancy and impact and all works, I have a feeling the buckshot strategy will be a lot less effective than you expect...or will need truly immense numbers of krill.

Like enough to satisfy a Garooda.
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Optimize anyway.

Icefire2314

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Re: Dawn of Evolution II [No Player Limit]
« Reply #100 on: August 03, 2015, 10:45:17 pm »

As a note, because of the way buoyancy and impact and all works, I have a feeling the buckshot strategy will be a lot less effective than you expect...or will need truly immense numbers of krill.

Like enough to satisfy a Garooda.
I was thinking it'd be less effective because of the slowdown caused by water resistance, and would be more akin to any predators just having little iron blobs rolling off their skin.
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"ERUTH PULL THE DAMN LEVER THE ZOMBIES ARE ABOUT TO GET INSIDE!"
"zzz"
BAY 12 MINI CITY: http://bay-12.myminicity.com/

Yourmaster

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Re: Dawn of Evolution II [No Player Limit]
« Reply #101 on: August 03, 2015, 10:49:36 pm »

Yes. Please group up and get stuck on me. I'm sure that will be beneficial for you, and not me. /s.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Iituem

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Re: Dawn of Evolution II [No Player Limit]
« Reply #102 on: August 04, 2015, 01:54:28 am »

I have an end goal in mind for this.  Will take something like 5 more evolutions to get there, and in the meantime opportunistic predators are going to eat a lot of krill.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Rolepgeek

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Re: Dawn of Evolution II [No Player Limit]
« Reply #103 on: August 04, 2015, 01:55:55 am »

Maybe enough that their population will become unsustainable...inbreeding prevents effective evolution, after all.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Iituem

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Re: Dawn of Evolution II [No Player Limit]
« Reply #104 on: August 04, 2015, 02:17:09 am »

And brutal selection processes encourage it!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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