I returned from a short holiday yesterday, expect daily updates again from now on.
Runt: Your species has started feasting on the meat of smaller species. Your spikes turn out to be formidable harpoons and are also able to shatter the shells of some creatures, allowing the Runt to consume the protein-rich meat hidden inside. This change of diet has caused the development of a small layer of fat, somewhat blocking the cold.
Omnivority, Cold Resistance & Pressure Resistance: 1/4
Unspent evolution points: 0
Inanti: Your species keeps growing more resistant to the venom of the creatures thriving in the caverns. More and more previously deadly species are added to the Inanti's diet, causing the population to grow denser once more.
Venom Resistance: 2/3
Unspent evolution points: 0
Carvicts: The increased population density of the Carvicts has caused them to develop rudimentary communication. By moving their legs, pincers and bodies in specific ways, they can now inform others where sources of food can be found, where predators reside and several other basic principles.
Rudimentary Social Behavior: 1/1
Unspent evolution points: 0
Seadain: You have developed primitive pheromones, mainly used to let others know that some hosts are currently occupied, but also to indicate potential sources of food and hosts. Now that you can let other Seadain know that your hosts are currently occupied, the mortality rate of the hosts is drastically lower. The Seadain population density increases.
Primitive Pheromones: 1/1
Unspent evolution points: 2
Quitions: This method is not very efficient. Pulling the bioluminescent appendages in the mouths of the Inanti only startles them, causing them to bite of any tentacles or other parts of Quition inside of the Inanti.
Unspent evolution points: 1
Zanz: Please at least mention the name of your species once in your post. You have succeeded in creating nests from rock and coral, increasing the survival rate of your offspring and allowing your species to expand to the central part of the eastern and western reefs. Incorporating medium sized, fast swimming fish in your nest has been extremely hard however. They do hide in the walls of your nests, but can swim away whenever they want. Your electric impulses are interpreted as group-clumping signals by the Ironside Krill, making it extremely easy for you to binge-eat them.
Nest Creation and Increased Amorousness: 2/2
Unspent evolution points: 0
Baac-Dreh: Please at least mention the name of your species once in your post. You can now send rudimentary telepathic impulses to the members of your species. The population density of your species has grown.
Telepathy: 1/4
Unspent evolution points: 0
Ironside Krill: Your species can now form small, incredibly dense balls. These balls are so heavy they start sinking almost immediately. The other part of the swarm can not push them forward or up, but pushing them down is incredibly effective, allowing the clump to shatter rock, coral and shell alike.
Mace Balls: 1/1
Unspent evolution points: 0
Trapleons: The Evolution of a shell has not really affected the Trapleon, since the coral already offered them quite a lot of protection. Their population density increases nevertheless.
Bright shell: 1/1
Unspent evolution points: 2
Wingeds: Please at least mention the name of your species once in your post. You continue as normal and nothing appears to change.
Unspent evolution points: 2
Mard: Your colonies have started producing a secretion that increases tissue growth in the wounds of your hosts, allowing them to heal way faster than before. It also numbs the wound a little bit, but this seems to have no effect yet.
Healing & Numbing secretions: 1/2
Unspent evolution points: 0