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Poll

Rules Change: If someone with Powers dies, their Powers go to their killer.

Yes.
- 2 (28.6%)
No.
- 2 (28.6%)
The killer chooses one Power to take, not all of them.
- 2 (28.6%)
The dead person chooses one Power to give to their killer.
- 1 (14.3%)

Total Members Voted: 6


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Author Topic: Auction Deathmatch(6/6 players)(Game One, Turn Ten: Princess Bride)  (Read 10111 times)

Hiddenleafguy

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #165 on: August 26, 2015, 08:25:52 pm »

Make it so that another item in the room begins dripping more slime, if he attempts to attack, possess his weapon.
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FallacyofUrist

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #166 on: August 26, 2015, 08:30:04 pm »

(Avery Mind(3+1=4)) A small stain of goo begins dripping from the ceiling. Avery Luck(4) Null looks up. "Trying to trick me? Well well." Null Luck(2) "Ha! Found you! Nice trick, reversing the polarity." "Well, just because... eh, see for yourself." Avery Luck(2) Nowhere pulls a sphere from his robe pocket. "ooh. Nice one." The sphere is promptly thrown into the air. (5 vs. Avery Mind(2+1=3)) Avery is shaken out of the picture. "Well? What are you waiting for? Let's get him!"
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Hiddenleafguy

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #167 on: August 26, 2015, 08:32:48 pm »

Float through the floor, while doing that make illusions of many more ghosts appear, make each speak accented English and shout at my hunters for waking them up.
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FallacyofUrist

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #168 on: August 26, 2015, 09:07:20 pm »

(Avery Mind(5+1=6)) Avery Luck(5) A salvo of ghostly heads fly out from Avery's core. Each of which promptly expand into a copy of Avery. Much shouting is done. Avery Luck(2) Null and Nowhere exchange glances. Then Nowhere pulls another sphere from his robe and lobs it at the ghosts. (5 vs. Avery Mind(3+1+1=5)) The ghostly copies shudder, but stay intact. "Do you think that perhaps we need to wrap this up? It might get annoying if he keeps spawning ghostly clones..." "I suppose so. Good game. Now let's clean up." Avery Luck(5) "Well... I think I forgot the banisherinator." "you didn't." "I did." "Well. Ghost boy, stay right there. We'll be back." Nowhere and Null head out the door.
~~~
((If you survive until turn 12, I might have to grant you a sneak preview of my next game ideas. Of course, you've already received some knowledge.))
((I only have one action, that of the Roach. I am currently missing NAV, H4zardZ1, and an action beyond speech from Execute/Dumbo.exe.))
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Hiddenleafguy

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #169 on: August 26, 2015, 09:19:39 pm »

Make a copy follow them, and while they do that, attempt to summon a Balor demon to serve me, if I fail, float to the most haunted place I can find, to attempt to hide my aura.
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Execute/Dumbo.exe

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #170 on: August 27, 2015, 12:45:17 am »

Okay, grab a weapon, then ready myself for whoever might charge through the door.
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

H4zardZ1

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #171 on: August 27, 2015, 03:32:45 am »

...
Skittle
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Stop bullying children
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I have to bully children
Sigtext and other things

FallacyofUrist

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #172 on: August 27, 2015, 09:18:15 am »

NAV?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #173 on: August 27, 2015, 09:47:19 am »

How about some life leech the Roach?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Eight: Inconceivable)
« Reply #174 on: August 27, 2015, 10:00:21 am »

Turn Nine: Conflict and None

INIT:
Token Sharpshooter(25)
Mr. Banker(8+10=18)
Igor(37-10=27)
The Roach(50+10=60)

The Roach shouts an order back to his Troll as he charges through the door. "Inconceivable!" Wait! No! He can't be- getting a weapon?

Igor, despite not even being able to see the Roach, decides to try a Life Leech. (Igor Mind(5-1=4) vs. The Roach Mind(3-1+1(distance=3)) The Roach is momentarily staggered as some life floweth out of him. (-5 to Init, next turn)

Token Sharpshooter quickly (Luck: 4) grabs a longbow off one of the racks, along with a quiver of arrows. Of course, the Roach is already through. Token Sharpshooter settles for loading an arrow and drawing the bowstring back. (+1 to damage, next turn)

Mr. Banker Skittles. (3) It's not the best dance move, but it serves its purpose.


________D________
|            B               |
|                             |
|     O             O       |
|                             |
                         I   TD
|                              |
|    O                 O     |
|                              |
|  d                           |
________D_________

S=Token Sharpshooter
B=Mr. Banker
I=Igor
d=door(dislocated)
R=The Roach
T=Troll

Spoiler: Room One from right: (click to show/hide)
Spoiler: Room Two from right: (click to show/hide)
Spoiler: Room Three From Right (click to show/hide)




Spoiler: Mr. Banker(H4zardZ1) (click to show/hide)
Spoiler: Igor(NAV) (click to show/hide)
~~~
"Where have you taken her?" "Inconceivable!"
~~~
(Avery Mind(3+1=4)) A ghostly head appears and floats after the pair of ghostbusters. Avery Luck(6) It's almost as though he made it invisible. (Summon: 3) Ghosts do not possess such magics! Avery searches for a haunted location with his ghost sense. (Avery Luck(3)) There's a garden... somewhere... around here...



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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Hiddenleafguy

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Nine: Conflict and None)
« Reply #175 on: August 27, 2015, 10:02:46 am »

Head towards the garden, attempting to find the most haunted route to get there.
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Salsacookies

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Nine: Conflict and None)
« Reply #176 on: August 27, 2015, 10:06:27 am »

Quick! Grab Mr. Inconceivable and shield myself!

The Troll, bored, swings at Igor with his meat mace (Avery's arm, not the other thing)
« Last Edit: August 27, 2015, 10:11:28 am by Salsacookies »
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Whoops. Well, shit. Typical salsacookies.
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I am a Christian

NAV

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Nine: Conflict and None)
« Reply #177 on: August 27, 2015, 10:08:37 am »

Throw the razor frisbee at Mr. Banker. Activate strength boost if this will improve the throw.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Nine: Conflict and None)
« Reply #178 on: August 27, 2015, 06:28:56 pm »

Head towards the garden, attempting to find the most haunted route to get there.
Avery Luck(2) Avery shoots right through the wall. And runs into a patch of magic-infused stone. Ow! Avery Mind(3+1=4) There must be a better way... go up! The garden is up!
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Hiddenleafguy

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Re: Auction Deathmatch(6/6 players)(Game One, Turn Nine: Conflict and None)
« Reply #179 on: August 27, 2015, 06:55:50 pm »

Follow my ghost sense, trying to keep my aura as low key as possible.
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