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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1790155 times)

Ulfarr

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9465 on: January 31, 2024, 08:48:08 am »

.....(version 3.9.2 no gamebreaking bugs in ~15 hours of multiplayer).....


That didn't age all that well.

That multiplayer game is still going despite some CTD bug related to some event which would crash depending on what the player choose. However on a different, single player run, I did have another event related CTD that crashed no matter what I did. However^2, upgrading to 3.10.4 fixed that and I had no problem continuing with that game to completion...So I guess 3.10.4 works on win7.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Great Order

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9466 on: March 16, 2024, 02:15:02 pm »

Next expansion is Machine Age. Including such wonders as individualistic machine empire start, mech cults, a couple of midgame megastructures, a new crisis, two portrait sets that'll alter as your species advances through cybernetic/synthetic ascension (Finally!), and more.
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Quote
I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9467 on: March 16, 2024, 02:22:31 pm »

...Dammit, all of that sounds pretty exciting except the portraits.  and the portrais sound nice.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9468 on: March 16, 2024, 08:38:38 pm »

I'm pretty interested in the new DLC since all of that does sound really nice.  I've wanted an individualist robotic option forever, and I'm hoping the stuff about portraits will let me finally let my synthetics look like my species instead of beep boop I am a robot robots.

Also can't wait to find out how buggy it'll be.
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Through pain, I find wisdom.

pisskop

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9469 on: March 16, 2024, 08:44:04 pm »

'portraits that change as they robot'

- so now I know who to target and burn first lol
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Robsoie

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9470 on: March 17, 2024, 12:44:14 pm »

roleplaying a 40kImperium-like space empire.
Still around the early game, year 2220

Expanding as fast as it could by building spacebases in every new systems its science ships surveyed, the Exterminator empire got in contact with alien civilizations as expected.
As a first contact, threats were made as usual and borders were closed.

Still expanding fast to avoid getting boxed in a corner of the universe, the Exterminator empire ran into another alien civ that told them to not settle in nearby systems, something to do with their "holy places" .
"Xeno scums" was the right and correct answer the Exterminator empire replied and immediately surveyed those systems, shprtly followed by construction ships building a starbase, to the outrage of those newly encountered aliens.

Aliens that didn't wait too long to send another message that was a declaration of war.
The Exterminator empire deployed his early game current fleet filled with its best corvettes for a total of 676 fleet power ready to meet and annihilate the "Avarrian Protectors" xenos incursion.

Spoiler (click to show/hide)

Ok

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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9471 on: March 17, 2024, 02:43:26 pm »

Meanwhile, I just learned a harsh lesson about the common ground origin that lets you start in a federation: if you submit to the Khan, you get booted out of the federation.

I guess I got 100 years of mileage out of my research federation so it wasn't wasted, but that really sucked since it was a level 5 federation with all of its perks.  I spent maybe 20 years as a subject, with its huge economic tax, and now that the Khan is dead and I'm free, I can't rejoin the federation because my former allies were very weak without me and are at war with someone else who jumped on them at the first opportunity.

I don't want to start a new federation this late in the game so I hope they survive and I get to rejoin, else that'll be a wasted tradition tree.
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Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9472 on: January 16, 2025, 11:27:58 am »

6 years ago stellaris 2.2 came out, overhauling the pop system and basically the entire game along with it. Now 4.0 has been announced and they are overhauling the population system again. They are collapsing individual pops down to statistical groups which will then produce workforce that will power jobs.

I'm tentatively excited, to me pops are the core of the system and the issues with the individual implementation have sorta neutered the potential of the game in a lot of ways since basically forever. I sorta think that were gunna get a half hearted implementation that doesn't really take advantage of the statistical pop representation, because I've played stellaris and know not to expect good game design. But still I think it'll likely be a good or at least interesting change either way.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9473 on: January 16, 2025, 11:35:31 am »

I'm very happy with the change since I'm hoping it'll greatly improve performance and also the resolution of pops, jobs, etc.  I wish they'd done this from the beginning with the pop rework.

Hopefully they also fix alien pop growth.  I hate that I avoid allowing alien immigrants because your main species stops reproducing the moment they show up.
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Great Order

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9474 on: January 16, 2025, 02:00:17 pm »

The devs continue to manipulate Stellaris towards their original goal: Vicky

No longer shall space be the one place untouched by capitalism!
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Quote
I may have wasted all those years
They're not worth their time in tears
I may have spent too long in darkness
In the warmth of my fears

pisskop

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9475 on: January 16, 2025, 02:11:47 pm »

I dont mind pops.  Making them abstract? or rather making them collectively produce a resource is probably going to have political implications as well, since now you can choose what caste or what ideology works what.

All you dirty college commies will go straight to the mines, while all the capitalist xenos will be your new overlord.  Presumably you will be able to split the baby and have a more meaningful faction system
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9476 on: January 16, 2025, 02:39:39 pm »

The devs continue to manipulate Stellaris towards their original goal: Vicky

Space Vicky would be a much better  stallaris then the stellaris we got.

I dont mind pops.  Making them abstract? or rather making them collectively produce a resource is probably going to have political implications as well, since now you can choose what caste or what ideology works what.

I'm not sure if I see that having pops produce a collective workpower implies that you'll have better fine control over who works where, in fact it sounds quite the opposite to me. We'll have to see how they handle it, but I wouldn't be surprised if we got less control over who works what then we currently do.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9477 on: January 16, 2025, 03:11:40 pm »

My thoughts as well.  I never played any of the Victoria games though, so I'm not sure how they handled that in them, if they even have the same concepts of pop ethics or strata.
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Il Palazzo

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9478 on: January 16, 2025, 03:22:15 pm »

I would be rather happy if they changed as many things as possible. Not because I particularly dislike the current systems, but because I know them like the back of my hand, and have little incentive to play the same old game again. Uproot everything! Make pops like in Vicky; go back to the original travel system; turn politics into CK-style extravaganza of feudalism and incest; replace combat mechanics with a JRPG dating sim. Go to town, Paradox.
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ZebioLizard2

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #9479 on: January 18, 2025, 10:24:00 am »

I would be rather happy if they changed as many things as possible. Not because I particularly dislike the current systems, but because I know them like the back of my hand, and have little incentive to play the same old game again. Uproot everything! Make pops like in Vicky; go back to the original travel system; turn politics into CK-style extravaganza of feudalism and incest; replace combat mechanics with a JRPG dating sim. Go to town, Paradox.
God I wouldn't mind the original travel systems back. They were pretty cool, but it was clear they couldn't balance them...

Not that they can balance anything else, might as well make it all chaotic.
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