I also don't think consecrated worlds is very good. Spiritualists already get the Declare Saint edict, I don't see what consecrated worlds does better than that, especially for a perk slot. Spiritualists are already good at all the stuff it gives you.
Edit: Not a fan of crime syndicates, even without the bug. Going for more of a cyberpunk feel with my new setup
Of course I got another god damn hive mind, and this time my two expansion paths are both blocked so I can't do anything without killing the hive mind. And that's impossible of course because gestalts are the worst. Attacked them at pathetic fleet strength, beat them up for a couple months, all the sudden we're equivalent and I just can't make any fucking progress against them. And war exhaustion is useless against gestalts, even winning every fight they always had lower exhaustion. I think I know what I'm doing wrong, but we reached forced peace and now I can't hit them for another ten years unless I want to reload my save and try again.
I think I will though. I think I've got a feel for subjugation wars. I'll reload and just skip their two starbases, start taking undefended starports and beating up on their fleets instead.
Redid the war and won, skipped past the two starbases to avoid getting slowed down and ran all over them. I think I got some useful experience winning wars, but I'm probably still gonna drop this game just because of the expansion issue. I can spend 600 influence to get expansion started on the opposite side of my new subsidiary, but that's a band-aid considering the travel time, trade disruption, etc.