I really don't get this obsession with chokepoints and "terrain". It's a bloody space game ffs.
I think at some point we all have to draw a line as to what immersion level we're willing to accept when it comes to games.
Space games especially.
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A realistic 4X game about space would be... pretty boring. Space is so vast we'd in all likelihood never encounter another species capable of interstellar travel or even cognitive thought let alone life thanks to the Fermi Paradox.
Then there's the thought of interstellar travel in the first place and thanks to relatively we're basically going nowhere ever. And if we did, the travel times and travel speeds would be so insane that it wouldn't be so much of "travelling to another solar system" in so much as it is "sending our history in a time capsule to another solar system".
What about space combat? There's so many ways they could play out but it'd never be like games. There would likely be no close range engagements with massive battleships shooting each other with lasers. How would you even catch anyone ever? We already have so much trouble with it in real life navies as most battles involve trying to track down the target across the open ocean in the first place. How do we do that across light years? Across four massive dimensions?! If anything we wouldn't even bother with navies at all and just bolster planetary defenses and hope for the best. If let's say we had light speed travel. It would still take us around 4 years just to send a navy from Earth to Proxima, our nearest solar system. What the hell is the point of that? It takes so long that if at any point during the 4 years Proxima learned what we were doing, they could just prepare and kill everyone. The military superiority would have to be completely absolute in the first place.
Or maybe it's the complete opposite. Maybe we have a way to fold spacetime and appear anywhere. Then we'd never build defenses at all as anyone can just teleport anywhere. What's the point? We could just warp giant nukes onto a planet surface and blow it to smithereens.
What about planetary invasions? The scale in which such an action would dictate would absolutely boggle the mind. Using the relatively similar societies of Stellaris, imagine one human race trying to invade another human race's home planet. How? Right now we have so much trouble even thinking of invading say... Russia. How many billions of soldiers would we have to muster, feed, coordinate, and transport in order to invade anything? The scale of such an action is completely incomprehensible to our current day minds. And that's just the invasion. How do you keep the peace? Do you just kill everyone? Even then that's an action that would take a long, long, long, long time.
I can go on and on and on. Governments and societies for example would be so completely obscenely complicated no human could understand them. What about currency? Trade? Terraforming? Colonization? The scale of everything would be so large no game could ever represent it.
And everything. EVERYTHING. Boils down to what manner of faster-than-light-speed travel is actually possible. Such a thing doesn't exist right now. We have no possible clue what it could be or if we are capable of achieving such a feat in our species's entire lifetime. It could be really fast engines, it could be warp, it could be hyperlanes, it could be anything. Or the reality could be we are stuck at relativistic speeds forever and we'll never go anywhere. Hell, my money is on us discovering Silver Space Faeries in which we trade peanut butter for power to move the space sailboats.
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What I'm trying to say is... we each have to decide where to draw the line. Maybe you have trouble accepting hyperlanes and that's fair. But trying to say it's
"space is empty and you can go anywhere" is not an argument because the entire concept of interstellar travel is complete fantasy. We can't just "go anywhere in space" just as we can't just "walk to the moon". Hyperlanes have just as much right to be viable in the Stellaris universe as it does in ours and until we have any semblance of viable interstellar travel, this will be the case.
It's a game, and concessions have to be made in order for it to be entertaining. As we can see, most people here support the change. I do too.
I would also like to point out that Wormholes and Warp Travel are still in the game and you can very easily make it so everyone has access to it if you want.