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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1743825 times)

PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6390 on: May 11, 2018, 11:46:57 pm »

It's a matter of crew training. You need expert scientists to uncover new safe hyperspace paths.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6391 on: May 11, 2018, 11:58:19 pm »

Then crew your warships with some scientists as civilian contractors?
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6392 on: May 12, 2018, 12:48:44 am »

That super warp drive that only works on science ships uses the same physics as the guns that shoot faster the more outnumbered they are.

Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6393 on: May 12, 2018, 01:17:27 am »

Are we sure technology in Stellaris isn't just Demon powered the way technology is in the Discworld books? Would explain a lot, really.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6394 on: May 13, 2018, 09:21:42 am »

I kind of have a problem. My empire has become too large to successfully defend. I've kind of beaten my immediate neighbours, militarily speaking I'm stronger than them... but they have doomstacks of 80K while my sector fleets are at 40-50. If I gathered two or more sector fleets I'd wipe the floor with their doomstack. But if I do that then I'm leaving the backdoor of my empire open to raiding by smaller stacks  There is not a chance in hell I can move my fleets around fast enough to prevent damage.

All in all the last military campaign was rather pyrrhic. I did win the war and gain territory, but that  stretched my fleet even further
« Last Edit: May 13, 2018, 09:28:24 am by ChairmanPoo »
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6395 on: May 13, 2018, 10:41:01 am »

And now you are Space Rome.
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ChairmanPoo

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6396 on: May 13, 2018, 10:46:50 am »

And now you are Space Rome.

....well...

Spoiler (click to show/hide)
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6397 on: May 13, 2018, 10:50:15 am »

Well, that's just asking for it.  :P
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ChairmanPoo

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6398 on: May 13, 2018, 11:04:36 am »

But I'm OK!  Since I'm rich I'll just hire barbarian mercenaries to supplement my struggling armed for... oh shit.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6399 on: May 13, 2018, 12:22:36 pm »

That's an... interesting empire shape there.

Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6400 on: May 13, 2018, 03:00:48 pm »

I kind of have a problem. My empire has become too large to successfully defend. I've kind of beaten my immediate neighbours, militarily speaking I'm stronger than them... but they have doomstacks of 80K while my sector fleets are at 40-50. If I gathered two or more sector fleets I'd wipe the floor with their doomstack. But if I do that then I'm leaving the backdoor of my empire open to raiding by smaller stacks  There is not a chance in hell I can move my fleets around fast enough to prevent damage.

All in all the last military campaign was rather pyrrhic. I did win the war and gain territory, but that  stretched my fleet even further
Build defensive stations.
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Telgin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6401 on: May 13, 2018, 04:55:57 pm »

Could be worse.  My empire is in two entirely disjoint sections, but at least the empire between pieces is very friendly and invited me to a federation.  I kind of had the same problem though.  I have a rival on my western border that has comparable fleet power, and I have 3 different major routes of potential invasion I have to park fleets at for defense.  It worked, since they never even declared war despite claiming 20 of my systems or so, but stretched my fleet very thin.

Then Skynet woke up.

I suddenly found myself with two 90K fleets and a 200K fleet in the middle of my empire, and I have three main fleets of about 20K power each in distant parts of my empire.  I wasn't able to save the planet they spawned near.  :(

As of right now, I've managed to destroy the roaming fleets by combining everything I had on top of the federation fleet and multiple allied fleets joining me.  I was actually a little shocked that the other AI empires actually sent ships to help.

But now I've got nooooo idea what to do about that 200K doomstack protecting the purification hub.  My fleet is already over cap and I'm losing energy credits.  I can build a new battleship about once every 4 months, so trying to build up enough to fight it is going to take ages upon ages, by which time they're going to get reinforcements and probably eat most of the rest of the galaxy...
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PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6402 on: May 13, 2018, 07:15:05 pm »

Stellaris would click and be just perfect if you could switch to a random primitive civilization in the same galaxy when you lose.
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Il Palazzo

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6403 on: May 13, 2018, 07:51:03 pm »

I have best tech (+fallen empire, but no late-tech multipliers) torpedo boats, where 150 of them gives me 100k. I have a vague recollection that refitting them to comparable tier guns would halve their power.
Is this normal? Are missiles so overpowered? I've certainly been rolling over admiral-difficulty AI with zero sweat.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #6404 on: May 13, 2018, 10:13:43 pm »

I have best tech (+fallen empire, but no late-tech multipliers) torpedo boats, where 150 of them gives me 100k. I have a vague recollection that refitting them to comparable tier guns would halve their power.
Is this normal? Are missiles so overpowered? I've certainly been rolling over admiral-difficulty AI with zero sweat.
Torpedo boats are basically OP in vanilla. There's no downside as they're cheap, really powerful, have really high evasion, and ignore most defenses.

New Ship Classes has counters to it, but the AI doesn't really use them so it's still OP.
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