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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1748311 times)

Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5100 on: July 19, 2017, 10:10:34 pm »

Card update would be interesting. Diplomacy and Religion overhaul maybe?
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Aedel

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5101 on: July 20, 2017, 08:40:05 am »

Sometimes I wish you could change ethos a bit easier. That, and change your vassals' ethos over time as well.

I like to change my ethos and government to match my overlord when I feel like i'm gonna be a vassal for the long run, but its a true pain if I can't get a faction with significant support to show up.
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StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5102 on: July 20, 2017, 08:48:30 am »

I just want federations to be more useful than simple defensive pacts. Unless you're working with someone who has say jump drives or enigmatic tech that you don't have I can't really see any use for them over defensive pacts, as there's nothing like ship trading between them, no special trade deals, no event with one member getting this much excess minerals so he distributed it amongst the fed. members, etc. They feel like all they are is a drain on my fleet power.
« Last Edit: July 20, 2017, 08:50:12 am by StagnantSoul »
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Hanzoku

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5103 on: July 20, 2017, 09:09:41 am »

Well, the benefit of the Federation is that all the Federation ships are upkeep free. So if you can manage to build it up enough during your ten year term, it'll rampage around when you're not in power, and when you are you have another solid fleet to fight with.

That said, I'm at the stage where I'm the 1000-pound gorilla on the galactic stage, and I wiped out another nation's navy with half of mine without losses, while the other half was busy conquering another system. My idiot useful federation partner managed to lose the entire federation fleet before my term, and I'm not too bothered to build it back again right now, as I'm building up minerals for megastructure restoration projects.
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Persus13

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5104 on: July 20, 2017, 09:37:28 am »

Do federations have any special events at all? There'd be a lot of potential for some Star Trek references if there was.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5105 on: July 20, 2017, 09:53:46 am »

Do federations have any special events at all? There'd be a lot of potential for some Star Trek references if there was.
I don't think so.

Also, another benefit is that they make it easier to win, since you need to wipe/vassalize less empires.
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Putnam

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5106 on: July 20, 2017, 12:00:15 pm »

The spiritualist/materialist thing bothers me so much. why can't materialists get jedi? they obviously exist.

StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5107 on: July 20, 2017, 12:32:41 pm »

Ah, didn't know federation ships didn't have upkeep. That might be a little useful, though I'm usually sitting on a ton of energy due to going for weak-thrifty species with syncretic evolution. Also, I thought the federation fleet gets deleted by the AI? Last I remembered it was a bug where they didn't know what to do with it so the AI just deletes it. If that's not true anymore I'd happily give my fed. members a decently designed fleet.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5108 on: July 20, 2017, 02:13:08 pm »

As usual, I'm reposting a dev diary for reasons. This one is #78: Robomodding & Robot Changes.


Robots look like they'll be awesome now. And apparently RIP naked corvette.
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StagnantSoul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5109 on: July 20, 2017, 02:18:39 pm »

Finally they're nerfing naked corvettes! Crap strategies like that should be buried instantly over actual ones like counting your opponent's weapon etc. I remember one time I lost to a supposedly inferior opponent in the multiplayer because he skipped shields in his designs, just plastered all the power to weapons and enigmatic encoders, and filled up with armor, then threw hundreds of destroyers with kinetic artillery at my massive fleet of cruisers. He had a great dodge rate at the end, and the armor soaked up almost as much damage as my shields had... Now, if only they could find a way to get rid of doomstacks... Maybe, say, using an incredibly simple and already in use system they have in another well known game of theres? That should've been incorporated from day one?

Can't wait to try out the new robot stuff, it's going to be fun as hell. Designing each robot specifically will be great.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5110 on: July 21, 2017, 01:42:29 am »

Seems like the robot update is "give them the good bit of Biological" mostly. I hope this means there's going to be new biological goodies and not just shafting the path that would be coolest if it got proper development.

Also, I keep reading "positronic" as "postironic" and imagining hipster robots.
« Last Edit: July 21, 2017, 04:55:31 am by Cruxador »
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5111 on: July 21, 2017, 08:15:21 am »

Seems like the robot update is "give them the good bit of Biological" mostly. I hope this means there's going to be new biological goodies and not just shafting the path that would be coolest if it got proper development.

Also, I keep reading "positronic" as "postironic" and imagining hipster robots.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5112 on: July 21, 2017, 08:51:23 am »

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5113 on: July 21, 2017, 12:04:12 pm »

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Zangi

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5114 on: July 21, 2017, 12:49:55 pm »

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