Not sure if this is actually a defeat, or an advantage, but its screwed up my game plan.
A fallen empire, the taknu, decided to become relevant again. Since theyre fanatical xenophiles and pacifists, this means enforcing peace in the galaxy. So their first act, not a month later? To demand i sign their pact and become a vassal. Or die, presumbly, but i didnt want to risk finding out what the punishment for refusing would be. This kicked me from my federation with another state, which has gone on to form a new federation with another nation that refused to join ours because they didnt like me, even though we were great pals and they had maxed out trust and +120 opinion. I dont really understand diplomacy.
Then i saw the taknu fleet. They went out to a system with some pirates in it and obliterated them. The total fleet power estimate was over 200k for their fleet. The next worst ive seen is the space cthulu fallen empire, a fanatical xenophobic authoritarian state, and their "2nd Murder" fleet of 80k that wrecked all my shit when i colonized a planet too close to them. i honestly save scummed when that happened because there was simply nothing i could do, game over try again you know
Maybe i can piss off the other three fallen empires, and since im a protectorate/vassal of the taknu they will defend me? If they take the brunt of the fleet warfare, maybe i can get away with abandoning their treaty or something? In the meantime, im left to colonize everything everywhere, build ships and economy, and develop new technologies.
How reliable are npc allies in coming to your aid? Will they just faff about while youre being wasted?