Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 324 325 [326] 327 328 ... 632

Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1740996 times)

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4875 on: June 12, 2017, 05:07:20 pm »

Is it just me, or is this game pretty dead? Seems like the interest went away as soon as they decided to work on multiplayer instead of features.
I actually kind of hate Paradox multiplayer.

Its not even the style.  I've played Defcom and Civilizations MP, so I'm fine with long games and I'm fine with real-time-with-pause.  What I hate is two things.  The first is that AI controlled actors have such a huge effect on the game, that's bad news for a multiplayer game (and unlike civ or defcom its not easy to have a satisfying game without the AI).  But the bigger problem is the arbitrary nature of alliances.  In civilizations and, say, Dominions, there is that cutthroat boardgame alliance making.  But its balanced against the fact that in those games there's an explicit winner and there can be only one.  So all alliances naturally favor their most powerful member and everyone knows that and thus has a reason to break the alliance (from a strictly trying to win standpoint).  But in Paradox games nothing is stopping a few players from allying, deathblobbing everything, and then just declaring "hey peeps we won, eternal peace for all!"  The best case scenario for the average 20 player Paradox MP game is to have 2 competing alliances of equal size, the worst case scenario is something like the near release Stellaris MP stream where it was literally just everyone joining the same alliance.  I dunno, it just seems like SP ARRs are a lot more interesting than the MP ones.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4876 on: June 13, 2017, 07:09:38 am »

That's why I just play Paradox multiplayer with a few friends instead of 20 people I don't know.

Its also fun having two people run the same country together.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4877 on: June 13, 2017, 08:40:55 am »

1. Get a couple meat world friends together.
2. Play race with democratic government.
3. Switch players every time a new leader is elected.
4. Complain bitterly about what a shitshow the old leader left you.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4878 on: June 13, 2017, 11:44:32 am »

Actually, you could do it over the net as well, all you'd have to do is pass the save around.
Logged

BlackHeartKabal

  • Bay Watcher
  • You are doomed, doomed, I tell you!
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4879 on: June 13, 2017, 03:44:31 pm »

Any idea as to why Living Systems mod ships appear as unidentified xenos?
If you mean that they're called "lambda aliens" or whatever, and you have a special project to translate their language, that's a rare bug.
Yes.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4880 on: June 13, 2017, 03:49:36 pm »

Actually, you could do it over the net as well, all you'd have to do is pass the save around.

I'm up for a succession game.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4881 on: June 13, 2017, 04:00:29 pm »

Actually, you could do it over the net as well, all you'd have to do is pass the save around.

I'm up for a succession game.
^
Logged

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4882 on: June 13, 2017, 04:04:25 pm »

For a succession game, you might want to do Oligarchy instead of Democratic. Each player gets about 4 decades.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4883 on: June 13, 2017, 04:06:28 pm »

That wouldn't be quite as madcap crazy though. My current game is nearly endgame and has an ongoing crisis, I've only played about 180 years. That would only be 4 player turns done and the 5th started.
Logged

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4884 on: June 13, 2017, 04:14:05 pm »

Fair, but the Dems would occupy most of the time just save switching.

A presidential 2-terms?
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Paul

  • Bay Watcher
  • Polite discourse with a dash of insanity.
    • View Profile
    • Need an affordable website? I can help.
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4885 on: June 13, 2017, 05:07:24 pm »

Democratic, and have each player take the role of one of the top candidates. Don't spend influence to support, just let it randomly pick between them. Random succession game! Who will play next? Will you even get a turn before your persona gets eaten by aliens? Nobody knows!
Logged
Do you like Science Fiction? I'm writing the Weaveborn Saga over on Royal Road and my website. Link

Xardalas

  • Bay Watcher
  • Being bored and stuff.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4886 on: June 13, 2017, 05:47:11 pm »

Could host it as a multiplayer game. That should let amusing things happen. A succession fort using B12 candiates, with other NPC empires randomly being used by other players online  via hotjoin. Could help with the AI getting roflstomped.
Logged

Madman198237

  • Bay Watcher
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4887 on: June 13, 2017, 05:49:36 pm »

You guys are making me wish I had this game.

"Drunken succession forts in DF? AWESOME! Drunken electoral-system rampages in SPACE!?!?!?! EVEN BETTER!"
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4888 on: June 13, 2017, 05:57:59 pm »

The AI does seem to have only two settings:

1. As resistant to violation as an Anime Catgirl in a tentacle factory.
2. Resistance is futile. No, seriously, just make a new empire.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4889 on: June 13, 2017, 06:11:48 pm »

If folks are running a succession game, may I recommend two mods?

One which allows all crisis events to occur in a single game.
A second which lets the Scourge begin showing up much sooner than normal. I believe the first check takes place maybe 75 years into the game, rather than 120+ like in vanilla.

Those two should add plenty of fun.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
Pages: 1 ... 324 325 [326] 327 328 ... 632