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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1741069 times)

Wiles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4800 on: May 16, 2017, 10:58:01 am »

My first reaction is "who cares?" Paradox games suck for multi-player anyway.

I think in this case it really depends on the people you play with, if you have a group or even just another person to play with Stellaris is pretty good in multiplayer. It's not a game you're going to finish in one session, but if you play with the same people regularly that is not usually an issue.
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4801 on: May 16, 2017, 12:07:07 pm »

I play MP with my friends sometimes. Yeah, it takes forever so games take quite a few sessions to complete, but it is still fun. At least, Stellaris is. Haven't tried CKII mp yet.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4802 on: May 16, 2017, 01:37:19 pm »

For those whom couldn't be bothered with clicking on the link to Paradox's forum.
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« Last Edit: May 16, 2017, 01:39:43 pm by Ultimuh »
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4803 on: May 16, 2017, 01:50:47 pm »

Devouring Swarm mantis shrimp here I come.
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4804 on: May 16, 2017, 01:59:23 pm »

He looks like he just told someone a really corny joke and is waiting for their response.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4805 on: May 16, 2017, 02:02:59 pm »

My first reaction is "who cares?" Paradox games suck for multi-player anyway.

I think in this case it really depends on the people you play with, if you have a group or even just another person to play with Stellaris is pretty good in multiplayer. It's not a game you're going to finish in one session, but if you play with the same people regularly that is not usually an issue.
Playing with the same people regularly can be kind of tough in itself, and even if you do get a regular game, then what? There's not a strong interaction between players anyways half the time, and so you're stuck having to deal with scheduling and make compromises on game speed, even in the theoretical case that that Paradox irons out all the technical troubles. If it works for you personally, great, but in general it's just not a great game for a multiplayer experience.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4806 on: May 16, 2017, 03:04:23 pm »

Me, I compulsively pause every time something pops up. I'd go insane trying to play multiplayer.

That said, an entire species of Mantis Shrimp Men would be pretty sweet.
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Wysthric

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4807 on: May 16, 2017, 03:35:24 pm »

Me, I compulsively pause every time something pops up. I'd go insane trying to play multiplayer.

That said, an entire species of Mantis Shrimp Men would be pretty sweet.

My friend does this, but we play on Fast most of the time and Normal if we're at war so it's pretty good. Personally, I find just me and my friend co-oping very fun.
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4808 on: May 17, 2017, 09:44:07 am »

Paradox games have always seemed really unsuited to MP personally, due to the vast differences in speeds needed depending on the situation.

Now that I'm comfortable with Stellaris, I can put it on max speed for a good 15 minutes at a time, but other times I need it on regular or pause if a situation arises.
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Greiger

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4809 on: May 17, 2017, 01:12:49 pm »

Someone at Paradox clearly plays Heroes of the storm.  That Farie dragon portrait is like a realistic legally distinct version of the character brightwing.  I mean the colors are spot on.



Because of this I am not inspired to create a race of adorable cute and cuddly faerie dragons that are great allies to their friends and EAT THEIR ENEMIES CORPSES!
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GiglameshDespair

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4810 on: May 17, 2017, 01:15:40 pm »

Makes me think of Seath the Scaleless more, actually.

I'm unconvinced its a reference at all to HotS. It's much too different.
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Greiger

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4811 on: May 17, 2017, 01:36:37 pm »

Bah still the first thing I thought when I saw it was brightwing.  I suppose I do see seath in it too.  I guess I'll just have to ship Seath with Brightwing now.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4812 on: May 17, 2017, 01:49:38 pm »

I mean, the first flaw in that argument is in hoping for someone making a reference to Heroes of the Storm.

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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4813 on: May 17, 2017, 03:36:45 pm »

Time to create a race of insane scientist semi-immortal crystal dragons?
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Mini

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4814 on: May 17, 2017, 11:16:59 pm »

Someone at Paradox clearly plays Heroes of the storm.  That Farie dragon portrait is like a realistic legally distinct version of the character brightwing.  I mean the colors are spot on.



Because of this I am not inspired to create a race of adorable cute and cuddly faerie dragons that are great allies to their friends and EAT THEIR ENEMIES CORPSES!
Fey dragons have been around far longer than HotS.
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