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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1741361 times)

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4590 on: April 13, 2017, 07:55:52 am »

It would be nice if smaller ships would be organized in squadrons, but really big ships - battleships and bigger - would be individual units with assigned officers and maybe even individual qualities per ship. A bit like the design perks/flaws in SotSII.
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Greenbane

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4591 on: April 13, 2017, 09:59:31 am »

I agree ships could use more personality. They're rather faceless at the moment.

In the end, I'd wager combat will be expanded upon in some fashion eventually, if Stellaris is intended to get as many DLC as CK2 and EU4.
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Donuts

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4592 on: April 13, 2017, 10:01:57 am »

Art of War 2.0 yes please
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4593 on: April 13, 2017, 10:17:37 am »

I'd love a system of officers for ships, more comprehensive fleet organization would be very nice too.

Cool idea: what if militarist pops got bonuses to happiness from having large-well maintained fleets?  How about for having highly experienced officers?  Maybe even for having storied vessels with long service lives?
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Retropunch

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4594 on: April 13, 2017, 11:08:52 am »

Art of War 2.0 yes please

Yeah, I can imagine there being a combat DLC not too far down the line - IIRC the next one/patch was supposed to focus on combat. The problem is that they've kinda gone down the 'dozens of anonymous ships which turn into an abstract number' route, and I can't imagine they'll change from that to something more indepth.

That being said, even just the ability to customise ships more would be very much welcomed - most of the time I just build exactly the same ships each game.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4595 on: April 13, 2017, 02:48:42 pm »

I'd love a system of officers for ships
Seems unlikely because that would require a substantial overhaul of the "leaders" character system. And I think if they do such an overhaul, it's going to be focused on making the limited numbers of leaders into more versatile interesting people, rather than extending the numbers of them and the levels of society that are modeled in this way.
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sprinkled chariot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4596 on: April 13, 2017, 04:26:10 pm »

It is still dissapointing, that we cant make titans WITH ESPECIALLY OVERSIZED WEAPONRY( and shielding and everything) like fallen empires.( yes, there is probably mod for this, but UUUHHH  :()
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kilakan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4597 on: April 13, 2017, 04:30:36 pm »

I would absolutely love a 'ships gain exp' measure that's independent of the admiral.  I just lost a war cause my five star jester (and three other traits) admiral just died and I suddenly was losing battles I was winning before.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4598 on: April 13, 2017, 04:43:27 pm »

How does one even get a five-star admiral? Mine either die young or die of old age because there's nothing to fight for long stretches.
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kilakan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4599 on: April 13, 2017, 04:50:30 pm »

Xenophobic, Fanatic militarist.  I was in wars constantly after getting my third colony.  I also turned up the number of empires in a medium galaxy to 16.  As well military commanders get some exp for being the first ship into an unexplored system as well as a chance at getting the scout trait.

As well a lot of my fights were before I could even kill a spaceport, so I was having to win via destroying their mining/research stations and their fleet every time it rebuilt.
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Draignean

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4600 on: April 13, 2017, 07:12:05 pm »

How does one even get a five-star admiral? Mine either die young or die of old age because there's nothing to fight for long stretches.

Oddly, all of my Admirals have gone from 2-star to five stars immediately after their first major (15k+) fleet battle.
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4601 on: April 13, 2017, 07:17:04 pm »

I don't seem to have trouble getting 5 star admirals.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4602 on: April 13, 2017, 08:57:54 pm »

Same, at least when I bother to go to war. Experience is presumably based on fleet power or number of kills or something, so it tends to skyrocket after major late-game engagements.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4603 on: April 13, 2017, 09:34:31 pm »

How does one even get a five-star admiral? Mine either die young or die of old age because there's nothing to fight for long stretches.
You get so much exp just from fighting. Your first war alone should give you a 5 star general.

But failing that, there's a lot of tech and tradition stuff that straight up gives you high skilled leaders.

Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4604 on: April 13, 2017, 09:57:47 pm »

How does one even get a five-star admiral? Mine either die young or die of old age because there's nothing to fight for long stretches.
You get so much exp just from fighting. Your first war alone should give you a 5 star general.

But failing that, there's a lot of tech and tradition stuff that straight up gives you high skilled leaders.
Indeed, though I wasn't aware of any techs that altered leader levels directly; they usually increase lifespan, which gives leaders more time to pick up experience.  While it's complete overkill, my first warlike game post-Utopia with my xenophobic, leader-focused oligarchy has thus far ended up with the following:
  • Talented and Quick Learner traits (+1 skill level and +25% experience to all leaders)
  • Meritocracy civic (+1 skill level to all leaders)
  • Discovery>Polytechnic Education tradition (+1 skill level to all leaders)
  • Supremacy>War Games tradition (+2 skill levels to admirals)

Once I racked up the tradition (Supremacy was my fourth tree), I was recruiting five-star admirals fresh out of the academy, and that only because six-star admirals don't exist.  Other leaders had to settle for a mere four stars and an accelerated experience curve.  Training?  Who needs training? :P
« Last Edit: April 13, 2017, 10:01:39 pm by Culise »
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