Like the game suggests, it's the life I would choose. If I could choose the way I feel fulfilled. A life fulfilled by work appears inherently more satisfying than one fulfilled by the various vices we've created.
Complete concurrence; I have not met anyone who was pleased merely with pleasant experiences, whilst I have met many, myself included, who have found true contentedness in creating goals and achieving them. There is something peculiar about modern man, that when people have breaks and holidays, their recreation is itself a simulation of work. Seamanship, gardening, amateur craftsmanship, amateur athletics, outdoorsmanship, the humanities and so on. That path seems to satisfy a great deal many people, and is useful in that they do not necessarily have end points, no "final goals," only the limit of imagination and limits of reality. I suppose then eudaimonia does its best to remove those limits, though with some pressure or structure to avoid people becoming neets.
Obviously the eudaimonia is better for society. But any society must make the case to their citizens for such philanthropism. AKA, collectivism.
I dunno, eudaimonia is awesome for the individual man but cybernetic and thought control both bring mankind to a new phase in evolution; one that is peaked when mankind fuses with planet (really, I always thought of the ending as a fusion of eudaimonia, cybernetic and thought control). Everyone is functionally immortal, can choose to become one with the planetmind or live as an individual, everyone is a transcended being of some sort and technology is a facilitator of this whole process of fusion. Pretty optimistic really, also showcases how hybridizing the separate paths can create neat and diverse stuff. A psionic supergenemod cyborg should be well within the realm of possibility, and it's fun as all hell
It truly is an amazing game, isn't it? Even, maybe especially, while steamrolling. Though much like CK2, all the real difficulty is frontloaded.
Miriam being relatively weak lategame, but strong early game - and that's what matters. Unless you convince the others to let you be (fairly manageable with AIs).
I'd argue that Miriam is nearly worthless early game, and by the midgame she's either in a position to win or is soon to be horribly exterminated by the first faction to gain aerospace tech and chemical weapons
Early game she does no research first 5 years, and until she gets formers she can't use her +2 support to field infinite terraforming units for a gargantuan economy and without probe teams she can't balance out her tech disparity with hostile factions. Probe teams require a tier 2 knowledge tech which takes a lot of time to get to, in that time window she can easily be destroyed by Gaian mindworms or Spartan rovers. Once she's got probe teams though (and before needlejets are out), any time someone fields a superior prototype she can just steal it and reverse engineer/mass produce it. All in all she's a very unbalanced faction, which requires constant activity to remain competitive - quite the opposite of a more balanced faction like Zhakarov who can sit in his bases being a hypernerd
Faction is surprisingly important in lategame too, but less "Will I win". More "How will I win" (or lose).
Also some factions are more suited to certain late game social engineering. Stellaris could learn much from SMAC, which managed to have more variance with one species than Stellaris has with RNG species. Game mechanics more than game portraits and word soup is important
That's what I mean by stimulants. Drugs to force people to perform.
I'm not sure if you can drug people into forcing them to perform, though in Stellaris you could certainly keep them happy, docile and increase their performance. With things like neural implants which are implied to limit free will (neural processing centres for slaver empires) it seems like Stellaris can stop people from doing stuff, but outside of hive mind species cannot compel them to do something (beyond usual, crude methods like force, or sophisticated methods of persuasion or psionics).
Not necessarily wrong, particularly if they're willing. It's just that the purpose is to glorify the state.
With the right drugs, that might even optimize the individual's happiness. But that happiness is only an aside - the state, production, comes first in Eudaimonia.
I don't think it's particularly right or all that different from genetically modifying people to be loyal, willingness is not something I consider to much regard in questions of morality - if one wills their own destruction, is it to be encouraged for example? That is a question relevant even outside of SMAC and in the modern world now that I think on it. SMAC was a great game for this reason, very relevant to RL - it still kills me that the game came with a recommended reading list.
Heh, that's why the Hive is so terrifying. Yang's not wrong. He gets painted as the bad guy in the short stories, and by Lal, and honestly it would be unspeakably horrifying to live there... When the state failed, and correction was needed.
But he isn't evil. He's state over all.
Yang isn't state over all, all the factions aren't states (I suppose Lal comes closest for trying to emulate a supranational entity). It's hard to pinpoint exactly what Yang is, he really is his own person, you can compare him to others in fiction or reality but he is just Yang at the end of the day. The funny thing is I don't think it would be horrifying to live under Yang's regime, everyone has mastered their own minds to the point where suffering is no longer a meaningful concept, everyone has meaning in the greater collective, all their material needs are met by the feeding bays and for those who cannot stand the strict regimen, they are nerve stapled or replaced with genejacks that are biologically incapable of rationalizing their existence or registering pain.
I don't think there are bad guys in SMAC, certainly some more immoral than others, but no bad guys - the militiaristic factions like Santiago, Miriam, Yang and Deidre and the more erratic and civic factions like Morgan, Lal and Zhakarov all just have drastically different views of where human civilization and the human species must go. I think this is a natural consequence of having one visionary leader who lives for centuries; such leaders must not just be thinking about what policies to win the next election, no, they're thinking about where to direct human evolution.
The point that I typically see made is that Yang and the Hive are basically a hypocrisy trap. Lots of people like the idea of transcendence, but what faction is most like that and most philosophically compatible with it? That's right, the Hive.
And the gaians
From his quotes, Yang seems to be what happens when you allow a Taoist philosopher to be infected with utilitarian pragmatism. Such as in that one where he encourages people to rebel against him for the sake of their own self-enlightenment.
Where does he encourage people to rebel against him? Seems to be the opposite, right down to the recycling tanks