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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1742228 times)

Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4020 on: January 14, 2017, 10:22:38 am »

The point of the vats is to make armies though. I always imagined it to be like the Clones in Star Wars. Basically cloned with top of the line DNA to make an entire army of top of the line soldiers. The process is too fast to really make viable long term citizens, but it is long enough to have a batch ready in a few weeks.

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4021 on: January 14, 2017, 10:46:08 am »

The point of the vats is to make armies though. I always imagined it to be like the Clones in Star Wars. Basically cloned with top of the line DNA to make an entire army of top of the line soldiers. The process is too fast to really make viable long term citizens, but it is long enough to have a batch ready in a few weeks.
None of that makes any sense; my spacefaring civilization that has longevity serums and genetic modification capabilities allowing my citizens to drastically extend their lifespans or become new species entirely is capable of rearing elite clone soldiers that can be sent forth to fight all across the galaxy, but are incapable of producing fertile pairs?! I can populate a barren irradiated world with starving, short-lived mass reproducing colonists, power their shipyards with black hole generators but a fertile clone pair is insurmountable?! I can create a valid legion of clone soldiers, but a clone farmer is an impossible redirection of their skills? You could even give them a lil' clone trait to mark them from the rest of the populace and introduce such things as clone rights. Equal citizens, or walking organ donors, or CK2 elite?

Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4022 on: January 14, 2017, 10:54:48 am »

Inbreeding! Assuming a pop represents a large number of people, it means that just one pop having the clone trait, you still have the problem of inbreeding. What happens when the previously recessive traits that wouldn't come about in a normal setting begin to rise up after maybe a few generations?

forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4023 on: January 14, 2017, 11:14:36 am »

On the assumption that a single pop is something like a billion actual people, a cloning facility that could pump out 1 clone per second would take 31 years to make a pop
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4024 on: January 14, 2017, 11:20:04 am »

On the assumption that a single pop is something like a billion actual people, a cloning facility that could pump out 1 clone per second would take 31 years to make a pop
It is probably closer to a million. Otherwise Earth would be a 10 tile planet or something along those lines, as we are getting a bit too close for comfort to overpopulation.
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Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4025 on: January 14, 2017, 11:21:35 am »

I mean, honestly, there could be alternate research thing, but it seems like a lotta work for essentially getting a super pop a billion times :P

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4026 on: January 14, 2017, 11:22:15 am »

On the assumption that a single pop is something like a billion actual people, a cloning facility that could pump out 1 clone per second would take 31 years to make a pop
It is probably closer to a million. Otherwise Earth would be a 10 tile planet or something along those lines, as we are getting a bit too close for comfort to overpopulation.
so there are only 16 million people on earth by 2100? What terrible things happened?
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4027 on: January 14, 2017, 11:26:57 am »

I think what it is is that a population is an arbitrary number not really made to be converted into real life.
My point was that it would be somewhat impractical to populate a planet with clones. You'd have to turn out hundreds of thousands of them a second to get a significant population and then that pop wouldn't be able to breed more pops and would eventually die off.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4028 on: January 14, 2017, 11:29:10 am »

I think what it is is that a population is an arbitrary number not really made to be converted into real life.
Probably. It's probably more likely that each plot is a few thousand square kilometers dedicated to one form of production or another, and the pops are whatever arbitrary population required to work in that area.
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Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4029 on: January 14, 2017, 11:43:53 am »

Plus I mean. AFAIK, every sci-fi setting where an entire species has begun to use cloning as its primary means of reproduction tend to have a plot where they need more DNA samples to avoid genetic bottlenecking :P

umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4030 on: January 14, 2017, 01:43:55 pm »

On the assumption that a single pop is something like a billion actual people, a cloning facility that could pump out 1 clone per second would take 31 years to make a pop
It is probably closer to a million. Otherwise Earth would be a 10 tile planet or something along those lines, as we are getting a bit too close for comfort to overpopulation.
so there are only 16 million people on earth by 2100? What terrible things happened?
Yeah, it can't be a million.

I don't think a pop is a static number.

A colony ship delivers one pop. I doubt that's a billion, unless those are some huge-ass colony ships. It's probably something like representing anywhere between 1 million - 1 billion people.

EnigmaticHat

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4031 on: January 14, 2017, 01:50:01 pm »

Just like how a turn in Fire Emblem could be stabbing one dude with a sword, stabbing sixty dudes with a sword twice each, or crossing a mountain range.

Scale in video games gets weird.
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Iceblaster

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4032 on: January 14, 2017, 01:53:22 pm »

Yeaaah. It goes back to what I said. A pop of cloned pops should either not exist or have some way to model the lack of genetic diversity required to not become inbred hellholes :P

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4033 on: January 14, 2017, 02:21:30 pm »

You just make more clones and no more worry about inbreeding. No one is shagging.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4034 on: January 14, 2017, 02:23:34 pm »

You just make more clones and no more worry about inbreeding. No one is shagging.

Have you forgotten http://stargate.wikia.com/wiki/The_Other_Side
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