Yes o_O
I dock my attack armies on the homeworld, equip them with the neoconcrete fortifications all, then attack a planet I'm at war with. The attachments don't seem to carry over when it's all blank, and despite winning (and getting the planet into friendly territory, meaning 're-equip'), I re-equip them with different attachments.
When I sally them forth back onto the homeworld, they're back to the original attachments. >______>
Bizarre. Is it possible it's just a graphical bug? Do their stats seem right/do they have the modifiers listed in their expanded mouseover text?
Do they have point defense? If you can't get through their shields, ignore them; bombers and torpedoes would probably help quite a bit, bombers possibly more so since they also penetrate a goodly amount of armor.
What do you people suggest for hangar-type builds by the way? Close-combat cruisers/carriers? (since I've no idea what the range is for strikecraft, or what counters what kind of strikecraft, like do fighters act as PD too?) Do you outfit your battleships as carriers when they only all stay back? [Is there anyway to diversify the combat computer or ship Ai at all?]
Strike craft are really long range, so no worries there. That said, they do have a relatively slow travel time relative to actual weapons fire, so it's pretty common for your carriers to take a few volleys before their strike craft arrive to retaliate. They exclusively target larger ships from what I've seen. Bombers are quite good at their job at first, but bleed off damage to PD relatively quickly. Fighters act as PD and thus shred through bombers pretty well.
I used to outfit my battleships as bomber carriers, which sort of worked and looked amazing. But I was up against fighter carriers, which meant they not only had a giant wave of PD, their hangar slots contained PD because there was nothing else to put there. The end result was that my fleet would take heavy spinal mount fire for a long time, my bombers would get decimated by their fighters but eventually push through, the surviving bombers would shred their battleships for a while but bleed out to enemy fighters/mounted PD, we'd both run out of strike craft, and our battleships would mill about slapping each other ineffectually for kind of a long while.
Oh my god. I just had my 22k fleet vs their 20k fleet. The "tug of war" battle status indicator thing was heavily biased towards me at first but I still got crushed while doing almost no damage to their army.
I don't get it. They just have plasma throwers and an occasional missile (for which I have several PD boats to defend against) combined with well-rounded shields and armor. I've tried adapting my fleet but it just won't do anything. My ships are almost entirely shield-based, I have lots of kinetic artillery and autocannons along with a decent amount of disrupters and plasmas, but I just keep on getting crushed.
Maybe it's ship type or behavioral issues, then? Their corvettes evading your battleships or... something? Have you noticed how the battles go on a smaller scale, what's targeting what and so on?