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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1742525 times)

Ehndras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3825 on: November 25, 2016, 03:44:55 am »

Ballistics are very, very good at doing that. Missiles have one big issue - they take time to fire, travel, and detonate. Far longer than it takes to chew you up with cannons.

I ONLY use missiles with the longest range possible on large mounts, and ignore all else. Completely pointless after a few years to even bother with S/M missiles.
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NullForceOmega

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3826 on: November 25, 2016, 04:35:19 am »

When the enemy has any PD at all, missiles are pointless, I don't bother with anything other than energy and ballistic at this point (actually I never used the missiles, but now they're even worse.)
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Ehndras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3827 on: November 25, 2016, 06:14:13 am »

Missiles were useful early on, but with PD it gets.... Yeah... Fuck it.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3828 on: November 25, 2016, 08:15:46 am »

If you force the other guy to use PD, he has less slots for real guns. So having some missiles and/or strike craft in your fleet is worth it for that reason. It means you get pounded less by the other guy.
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Ehndras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3829 on: November 25, 2016, 10:45:24 am »

.....True.
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Mini

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3830 on: November 25, 2016, 11:24:59 am »

Except that PD can take down far more than a single missile launcher hardpoint, so unless your enemy is making far too much PD for how many missiles you have they are still coming out ahead. And, of course, there's the issues with using missiles in the first place when they don't bring enough PD.
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sprinkled chariot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3831 on: November 25, 2016, 11:46:35 am »

Damn, I expected synthetic leaders to be immune to lol ded cuz 65 years old, m8.
Actually, they are not :c
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3832 on: November 25, 2016, 12:06:04 pm »

His software license expired.
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Ehndras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3833 on: November 25, 2016, 12:10:30 pm »

His software license expired.

*laughs in space, where no one can hear me*
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Ehndras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3834 on: November 25, 2016, 12:15:49 pm »

Yeah, but... AI Revolution.

Suddenly, you lose.
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Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3835 on: November 25, 2016, 03:42:46 pm »

I imagine your leaders would still be of the original race. Which is... kind of a cool concept. A handful of elites living in the heart of a vast synthetic-maintained empire. No doubt they took extreme measures to make sure no-one would disrupt their perfect machine of governance with discontent and opinions ever again. Robots will never complain or disobey... right?
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3836 on: November 25, 2016, 05:15:29 pm »

"A handful of elites living in the heart of a vast [servant]-maintained empire" is a pretty good endpoint for civilizations in general, inevitable rebellion or not.

Another place their discrete pop usage might have hurt the game, come to think of it. Having more fluid castes/numbers could have let you do interesting things in tracking scientists vs manufacturers and elite noble superlizards vs uplifted cockroach dregs.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3837 on: November 25, 2016, 10:03:24 pm »

Just make all the organic supernobles Very Strong, and all the roboservents Weak, so when they try to rise up your absurdly wealthy Dinosaurs can just step on the filthy synth lizards.
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MetalSlimeHunt

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3838 on: November 25, 2016, 10:31:26 pm »

Thus also providing a convenient justification for any superhero anime set in this universe to plow through hordes of robot minions only to be placed in danger by the lizard overlords at the arc climax.
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Tiruin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3839 on: November 25, 2016, 11:10:23 pm »

Damn, I expected synthetic leaders to be immune to lol ded cuz 65 years old, m8.
Actually, they are not :c
Is...there anyway to have leaders live for a longer time that aren't necessarily coming across as 'ded in a few years'? :-X
I'm particularly attached to my leaders just because of that.
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