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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1742599 times)

Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3780 on: November 19, 2016, 06:45:45 pm »

._.

I do not understand why you were running out of power then. Surely you should be maintaining at least a steady state of energy, if not a constant gain.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3781 on: November 19, 2016, 06:52:01 pm »

Well, a couple reasons -- my fleet is gigantic, and I only have around 14 planets to go with my 40k fleet, which I haven't really optimized for power, but rather for science

That and I'm burning a LOT of energy on terraforming as many planets as I can
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jocan2003

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3782 on: November 19, 2016, 08:05:30 pm »

What are some of the must have mods for the latest stellaris version/dlc? I just got it and i wonder what i should look at in terms of modding the game. I played in the past but with everything that came on i wonder if some mods are now obsolete due to mecanic changes and all.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3783 on: November 19, 2016, 08:10:55 pm »

The Cute Cat Names mod. Nothing like having leaders named Peaches Whiskerface ruling the planet Meowsco.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3784 on: November 20, 2016, 04:26:39 am »

For every one of my colonies on my United Nations of Earth run, I have rolled on population tables for the world IRL and named a colony after a country rolled on those tables.
My planets:
All countries: Earth
United States of America: New California, Liberty's Bastion (hue)
Italy: Mediolanum (named after ancient Roman Milan)
Georgia: Akhali Sak'art'velo (google translated "New Georgia")
China: Laozi (after the philosopher), Jihui Pubu (google translated for "Opportunity Falls"), Cao Wei (one of the Three Kingdoms)
Japan: Amaterasu (after the goddess)
Cambodia: Chenla (proto-Cambodian ancient kingdom that may or may not have existed)
Bangladesh: Mymensingh (Bangladeshi administrative division; this is an entirely synth colony. Bengali-speaking robots, not something you see every day)
Australia: Tasmania II
New Zealand: Sewell (after the first prime minister of New Zealand)
Egypt: Saladin (after Saladin)
Angola: Mbundu (The Umbundu and Kimbunde Bantu languages form the Mbundu language group, the most spoken in Angola)
South Africa: Xhosa-Zulu (after the ethnic groups), Van Wyn (Afrikaans for "Of Wine")
Hytheans (alien homeworld): Nutfall (game's name)
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MetalSlimeHunt

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3785 on: November 20, 2016, 04:53:17 am »

Australia: Tasmania II
I don't even want to know.
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Johuotar

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3786 on: November 20, 2016, 01:01:17 pm »

Are the endgame crisis scaled according to galaxy size? I played small galaxy and the scourge felt a bit OP. This prethyron scourge seemed strong enough to fit a normal or large galaxy. I had overwhelmingly biggest fleet, 55k or something like that. Scourge had 6x60k fleets so they easily rolled over everyone. Perhaps Ill stick to normal galaxies or turn off the crises in smaller galaxies from now on.

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3787 on: November 20, 2016, 06:57:24 pm »

Boy, I'm rolling South Africa a lot on that population table despite it being the fourth most populous country of Africa only -- the only one of the more populous countries I've rolled is Egypt, but this is the third South African colony.

I called this one Hope because I decided for the hell of it to roll along the table of percentage of speakers of each language in South Africa and got English -- learned that the most English speaking province of South Africa is evidently the Western Cape on the Cape of Good Hope
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3788 on: November 20, 2016, 07:04:24 pm »

Not "Cape [word]"? Like World, Colony, Town, Hold.

Since that seems to be the theme there. :P
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3789 on: November 20, 2016, 07:24:08 pm »

I would, but I don't think an entire planet geographically qualifies as a cape :V
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MetalSlimeHunt

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3790 on: November 20, 2016, 07:27:18 pm »

How about "[word] Shores"? That fits well if it's a warm world, and it's a reference to Sagan(?)'s quote about the "shores of Earth" compared to space.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3791 on: November 20, 2016, 07:27:42 pm »

OH GOD OH GOD OH GOD OH JESUS OH CHRIST THE SPIRITUALIST FALLEN EMPIRE NEXT TO ME JUST AWOKE
AAAAAAAAAAAAAAAAAAAAAAAA
I'M THEIR NEXT DOOR NEIGHBORS
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MetalSlimeHunt

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3792 on: November 20, 2016, 07:29:33 pm »

Nail a cross to the door of your embassy and pretend you aren't home, maybe they'll go away.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3793 on: November 20, 2016, 07:30:44 pm »

Their fleet power is only "Superior" to mine
I'm in a federation that can boost my numbers
I can take em
I CAN TAKE EM

Also, since I usually play on Ironman, if I screw this up I can't go back
I really need to figure out if I should try for an early decisive strike or what

In lighter news, I made yet another colony (my mass terraforming from earlier paid off) and named it Mohandas
this is in direct opposition to my immediate future
« Last Edit: November 20, 2016, 07:36:30 pm by Powder Miner »
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3794 on: November 20, 2016, 07:35:37 pm »

RIP Powder Miner.

Remember, they start rebuilding their fleets once they wake up. They might be starting out as "Superior" but they'll quickly get stronger.
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