I like to imagine EVERYONE in Stellaris is really fucking oblivious.
Infiltration mission on Sol 3 goes wrong...
'OK, so the perp was 7 feet, bright blue, and had four legs?' 'Yeah' 'God dammit, that's describing fucking everyone on the planet.
Maybe in the Stellaris universe, the SEP effect is a universal technology. A primitive mammal will subconsciously ignore the fact that its world's new Global Leader is a purple slug-thing because it, and every other member of its species, assumes that it is Someone Else's Problem.
Either or both of these interpretations explain sector AI perfectly.
"Frank, you ever notice we produce 2.5 times as much food as we eat?"
"Can't say I do, Bill. Can't say I do."
I've always wondered why sectors are so...inefficient. Or on why there's a giant leap in science capacity needed for every planet. :I
Newbie question: I usually play with Fanatic Spiritualism (but Intelligent to get the 10% Materialist bonus), and I've been wondering if the Peaceful Bureaucracy is helpful with science (given that it gives +5 to 'core' planets, so that's a nice x/10 cap at the start and I don't like sectors).
Though I have forgotten--do planets in sectors contribute to that science capacity limit? (The number where you hover your mouse over and it displays the # of players and population over 10 being a % addition?)
Next is the question about late game crises:
...Is it feasible that one could survive with a 25% inhabitable system? I like playing small systems instead of delegating sectors (which are broken as far as I'm aware? :/) and wonder if my small # of planets (...5.) and a late game research workforce/military can aptly work.
...As an aside, I've always wondered if they'll fix the whole 'science ship in combat! Emergency FTL or any "Retreat" button press is a game crash!'
Which was imagined like:
"Doctor Heisenbrach! We have to leave! Our shields are falling and our hull is taking heavy damage!"
"Our equipment is too sensitive apprentice. If we warp out like that, severe instability issues will occur. It is inefficient."
"But ma'am, we will all die!"
"It is more stable if our ship explodes that way then."
And then I pressed "retreat" because the ship was too slow and under attack by a single station :v And then the game
exploded crashed.
Although I do love the option of sending science crews as scouts -- the leader can be 'recalled' into a newly made ship anyway and I can dismantle the distant ship. Especially if I've got a new model and goodness would it be hard to recall 'this one ship' just for refitting. :3