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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1742772 times)

umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3645 on: November 05, 2016, 07:06:50 pm »

I actually had a more difficult time with the super jellyfish.

They move around too much.
Reward's more than worth it though.

Also, when I killed the dragon (only done it once) the ONLY option I was given was the trophy one. I was a little miffed. I wanted my own goddamn dragon!
When I killed it I got these rewards.

Spoiler (click to show/hide)

----

Killing the super jellyfish gave like huge bonuses to research and I think lasers.

etgfrog

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3646 on: November 05, 2016, 07:11:47 pm »

The enigmatic fortress best ending gave tier 6 shields, power, a module that lets you have aoe debuff on a medium utility, the encoder(dodge boost) and the decoder(aim and tracking boost). As well as something like 4k all research.
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3647 on: November 06, 2016, 02:35:52 am »

So, I found an anomaly. It's only level 1, but it has a 60% base failure rate. Even with a 5-star scientist it still has a whopping 30% fail risk. What the heck could be so dangerous?
Find out and then tell us.
I once had 52% for an oddly colored toxic planet.

Spoiler (click to show/hide)
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Paul

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3648 on: November 06, 2016, 09:03:46 am »

I got this and the leviathan dlc during the Halloween sale and have been enjoying it.

That extradimensional horror is really a horror. I had one show up right next to my home system in my latest game. I have lost so many ships to that thing. The worst was a weird situation where I won a war with a hostile neighbor who I was rivals with and it automatically ended the war and went back to borders being closed, and every single ship in his territory was popped into nowhere and then sent back to my homeworld automatically - and it wouldn't let me cancel or alter their flight plan at all. So I had to sit there and watch my entire fleet of 120 naval capacity and all 20 of my ground troops fly through the horror wormhole and die, with no way of telling them not to.

Then my other rival neighbor jumped in and stomped me because I was totally out of minerals from rebuilding ships in the previous war and had zero fleet, so he rolled in with his fleet (which was inferior to what I lost), wiped out all my starports, and stole several of my colonies.
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IcyTea31

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3649 on: November 06, 2016, 12:26:11 pm »

PTW. I have this game.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3650 on: November 06, 2016, 01:41:48 pm »

So, I found an anomaly. It's only level 1, but it has a 60% base failure rate. Even with a 5-star scientist it still has a whopping 30% fail risk. What the heck could be so dangerous?
Find out and then tell us.
Guess I'll have to disappoint you. Critical failure, ship and scientist lost, absolutely no insight on just why the event was so friggin dangerous, and of course the anomaly disappears so I can't even try again.

Not that this campaign is going particularly well anyway. I had a strong start, some good colonizable planets not far away...but now I'm hemmed in on all sides by people with opposing ethos to my own, with far more planets, and there just isn't much particularly interesting in my section of space other than the Void Dragon system.

asfhfhvbaljhsdvbglajsajf
The scientist I got to run my new science vessel? He got Arrested Development at level 3, which means he no longer gains XP. He is just about useless to me now, other than to do any special projects he can. Not gonna use a dude who can't level up for valuable surveying. Maybe I'll have him assist research until he dies and get a new scientist to survey for me.
« Last Edit: November 06, 2016, 02:22:42 pm by Sirus »
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3651 on: November 06, 2016, 02:54:39 pm »

Technically +exp gain stuff can nudge him into being physically capable of leveling up, though even then it's a poor return.

You can also just fire him if you feel like being mean. As opposed to asking whether he's dead yet in a cheerful tone every day, then deflating a bit when the answer is no.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3652 on: November 06, 2016, 03:52:05 pm »

Too bad you can't promote him to management. (Actually, "management" is probably exactly what your "researchers" are, come to think of it)
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3653 on: November 06, 2016, 04:24:50 pm »

He's assistant management now. Hangs out in the science vessel orbiting the home world all day every day, double-checking the equations of better scientists. Every once in a while he gets a break to analyze debris but that's it.

If I just fire him, the influence used to hire him is wasted.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3654 on: November 06, 2016, 05:21:39 pm »

Aghhhhhh

In the space of a single war (which hasn't even gone on for very long), the enemy I'm fighting has progressed from Cruisers, to Battlecruisers and Carriers, to Battleships. Their other tech keeps upgrading as well and they have far, FAR more fleet capacity.

Meanwhile I have at best Battlecruisers, and those take so long to build I'm forced to send corvette swarms to hit their isolated mining stations while I struggle to build anything substantial. I have nothing that can take their fleets on and, despite having a bigger empire, my fleet capacity is inferior.
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Descan

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3655 on: November 06, 2016, 05:36:05 pm »

Fleet capacity still includes space station sizes, right?
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3656 on: November 06, 2016, 05:45:53 pm »

Yes, and pops as well. Of course, I can't really spare the minerals to upgrade my stations when I'm also trying to build a mobile fleet, now can I...?

I've found that swarms of torpedo corvettes are my best and cheapest hope. I can crank them out with relative speed, they have pretty good evasion, and all those fancy shields the enemy battleships have don't do much good against them.

Well, managed to fight the bastards to a draw, which is probably the best I could have hoped for. None of my worlds got invaded, though I did lose several space stations plus a bunch of infrastructure. Guess the smart thing to do will be to build up my strength and fortify the border with the empire that attacked me
« Last Edit: November 06, 2016, 06:07:19 pm by Sirus »
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IronyOwl

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3657 on: November 06, 2016, 06:15:50 pm »

Question that's been bothering me: Aren't torpedoes relatively useless against larger ships because they have no armor pen?
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3658 on: November 06, 2016, 07:04:37 pm »

Question that's been bothering me: Aren't torpedoes relatively useless against larger ships because they have no armor pen?
The 100% shield pen is nice, and they've got high enough damage to still hurt even heavily armored targets. Still not nearly as good as laser spam, though.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3659 on: November 06, 2016, 07:08:02 pm »

Question that's been bothering me: Aren't torpedoes relatively useless against larger ships because they have no armor pen?
Maybe?

But considering all I had at the time were corvettes, torpedoes, and coilguns, I figured that hitting the big ships directly instead of trying to chew through the enemy shields first would give me the most bang for my buck. Came close to working, too; if I had had even three or four more corvettes I think I could have killed the enemy's 4-star admiral. But I couldn't even afford those three or four corvettes. Big ships and heavier firepower were out of the question.

Here's a question: I just got contacted by a bigger, meaner empire than the one I barely fought off and they want me to become their vassal. Is that basically a game over if I accept?
« Last Edit: November 06, 2016, 07:09:51 pm by Sirus »
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